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I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
The upcoming Windstorm: The Legend of Khiimori marks a significant departure from the familiar settings of this long-running horse-riding series. Traditionally set in modern-day Germany, the new game transports players to 13th century Mongolia. Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.
As the game indstry continues through these difficult times, those surveyed by the Game Developers Collective believe they know the real core problems of the industry.
FIFA has formed a partnership with Rocket League for its esports World Cup. Announced during the Rocket League Championship Series on Sunday, FIFA revealed that 16 countries will be taking part and will be represented by three players and one substitute. The countries will be selected based on the number of players involved in previous Rocket League Major events.
11.6 million PC and console games were sold across European markets in May. Compared with the same five week period in 2023, that's a drop of nearly 17%. This is GSD figures, which tracks all digital game sales from most major publishers (Nintendo data is absent), and physical game sales in all major European markets. The main reason for the drop is that last year we had the release of The Legend of Zelda: Tears of the Kingdom, which was a major hit.
Earlier this year, UK developer Playfusion unveiled its newest game Ascendant Infinity, which aims to shake up the online multiplayer space with matches that change every time. The title goes beyond just changing what equipment is available, or where the point-scoring items needed to win are located; it also triggers random events such as air strikes or monster spawns that can disrupt players' strategies.
Earlier this year, UK developer Playfusion unveiled its newest game Ascendant Infinity, which aims to shake up the online multiplayer space with matches that change every time. The title goes beyond just changing what equipment is available, or where the point-scoring items needed to win are located; it also triggers random events such as air strikes or monster spawns that can disrupt players' strategies.
The indie space is incredibly exciting, and increasingly competitive. Players can only pick so many games a year and with discoverability being one of the leading issues for developers (and players), there's a case to be made that PR is as vital as ever. But how can you effectively utilise the PR resources you have at your disposal? What tactics should you employ to engage with your target audience?
Get ready to achieve successful ERP testing with the Discover-Test-Protect approach. In this blog, Jim Dugger takes a deep dive into this unique testing method.
GAME has denied reports that it will stop selling physical games. Earlier today, Gfinity reported that the UK retailer was planning to only sell physical games and hardware via pre-orders online, to be collected in-store or delivered to consumers. "This reporting is categorically not true," a spokesperson told GamesIndustry.biz. "GAME continues to support the physical gaming market, offering a wide-range of physical games, hardware, software, accessories, and digital gift cards, in store and onl
GameFromScratch.com Audio Arcade by Ovani Game Audio Humble Bundle The Audio Arcade: The Definitive Collection of Music and Sound by Ovani Humble Bundle contains a large collection of sound effects, game soundtrack and audio game engine plugins for Godot, Unity and Unreal Engine. As with most Humble Bundles it is organized into tiers: 1$ Tier Rhythmic Music Pack Vol […] The post Audio Arcade by Ovani Game Audio Humble Bundle appeared first on GameFromScratch.com.
BAFTA has tweaked some eligibility criteria and rules for its Games Awards, starting from the 2025 edition. Two categories, Game Design and Technical Achievement, will now be voted in the first round by two dedicated voting chapters whose members have expertise in these crafts, rather than all BAFTA members. Criteria has also been tweaked for two categories: New Intellectual Property will now take into account the "originality and innovation" of the IP, while the Evolving Game award will now onl
The mobile market continues to evolve rapidly, driven by shifting user behaviors, technological advancements, and emerging economic trends. In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobile gaming, mobile marketing, and the dynamic between apps and games.
Pullup Entertainment has acquired minority stakes in two independent studios, Uppercut Games and Rundisc. The games firm will acquire financial assets in Submerged developer Uppercut, and will co-own and publish its upcoming game through its subsidiary, Focus Entertainment Publishing. This subsidiary published Rundisc's Chants of Sennaar last year, and its partnership with Focus Entertainment will continue into a new project.
Some random dev kit trivia: Dev kits can’t play retail games at all. Dev kits have much bigger system specs because we have to be able to run debug builds. Debug builds are much less optimized because of all the debug information that’s kept in memory. Dev kit software can do a lot of things like simulate online and/or disc latency, handle remote network connections, record game screenshots/video and controller inputs, and profile resource usage.
Xbox leaders in AI and cloud will be our final keynote session for GI Sprint next week. Haiyan Zhang, general manager of Gaming AI at Xbox, and Brady Woods, product leader at Xbox Game Creator Services, will discuss how the latest technology can help game developers build their games better and more efficiently. The session will be available to view online, listen as a podcast or read as an article on GamesIndustry.biz on Wednesday, July 3rd.
Yes, this behavior is expected and is consistent with how physics engines typically handle collision events. Static rigid bodies are objects that do not move and are not affected by forces or collisions. They are often used for immovable objects such as floors, walls, and other scenery elements. Dynamic rigid bodies are objects that can move and are affected by forces, gravity, and collisions.
The European Commission has found Apple in breach of its Digital Markets Act following an investigation launched in March against the firm. In its preliminary findings, the EU Commission said it found Apple's rules of engagement did not comply with the DMA because it "prevent[s] app developers from freely steering consumers to alternative channels for offers and content.
hello, noticed that buttons texture with nearest filter breaks batching. add new button to scene switch buttons cache mode to bitmap assing any texture duplicate button as many how you whant drawcalls stays at 2 whats breaks drawcalls click texture in assets switch texture filtering to nearest drawcalls increased any workaround for this?
hello, noticed that buttons texture with nearest filter breaks batching. add new button to scene switch buttons cache mode to bitmap assing any texture duplicate button as many how you whant drawcalls stays at 2 whats breaks drawcalls click texture in assets switch texture filtering to nearest drawcalls increased any workaround for this?
Yes, this behavior is expected and is consistent with how physics engines typically handle collision events. Static rigid bodies are objects that do not move and are not affected by forces or collisions. They are often used for immovable objects such as floors, walls, and other scenery elements. Dynamic rigid bodies are objects that can move and are affected by forces, gravity, and collisions.
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