Sun.Jun 25, 2023

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Devices Tycoon - Release Date

Indie DB

Devices Tycoon is a unique business simulator where you can create your own company producing smartphones, tablets, laptops, smart watches, headphones, processors, operating systems and even your own software!

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Top 5 Benefits of Nearshore QA Testing in 2023

Rocket Brush Studio

Gone are the days when skill-set availability and language compatibility were challenging when working with a nearshore partner. The situation has improved, and many companies are embracing offshore and nearshore testing. What is it about nearshore QA testing that makes it so appealing?

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Erenshor - single player MMORPG

Indie DB

Erenshor is created for the nostalgic gamer who no longer wants to commit to online or scheduled play times, it offers unrestricted exploration, Simulated players, strategic battles, and countless weapons, armors, and spells to discover.

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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. I have created prefab for a character of each player which gets instantiated after matchmaking completes.

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Basic Warfare Giveaway

Indie DB

We've got 100 copies of Basic Warfare an Action RTS to giveaway on Steam.

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Why i scale node and can't get touch event on this node children

Cocos

That really depends on your project code, I do think it might be related to how you scale your board, normally you won’t make each tile a node, so that means you will listen to the event on the whole board, and do some detection on which tile should react. Wide guess is the problem is happening on the detection calculation.

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Display all ts errors

Cocos

Try to modify the script and re build, it should respond the the error when you go back to the editor. But it will only report once for warning, we can still generate js and cache it.

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Destiny 2 Error Code Boar: Quick Fix [PC, PS4 & Xbox]

Game Errors

Destiny 2 error code Boar already ruined the experience for too many gamers across all platforms the game comes on. That was the reason for us to create the complete list of causes and solutions to put an end to this network-related error. Another annoying issue is related to the Destiny 2 Companion. Learn what to do when Destiny 2 app isn’t working.

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Bug: Simulator not rendering ttf font

Cocos

Hi. I’ve test ttf scene and run simulator on my mac. It seems run well. Here is my test scene. Maybe you could have a try. github.com cocos/cocos-test-projects/blob/v3.7/assets/cases/ui/02.label/ttf-font.scene [ { "__type__": "cc.SceneAsset", "_name": "", "_objFlags": 0, "_native": "", "scene": { "__id__": 1 } }, { "__type__": "cc.Scene", "_name": "ttf-font", "_objFlags": 0, "_parent": null, "_children": [ { "__id__": 2 } ], This file has been truncated. show original If you still have problem,

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Tutorial for the use of augmented reality in a 2D video game

Cocos

Good afternoon, I would like to include the use of augmented reality in a 2d video game, do you have a tutorial that explains how to do it?

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Dynamic resources loading

Cocos

It do cache all assets related. On web, it download and cache the created asset object. On native platforms, it only cache the created asset object, because the file is read locally.

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Laser bullet in shooting game

Cocos

Hi everyone, I’m making a game which is like Chicken Invaders. I want the boss to shoot laser bullets at the player. The normal bullet is easy to make, but I have no idea about laser bullets. Can someone tell me the idea to make laser bullet?

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Wrong button id when move mouse

Cocos

Hello. Maybe depends on An issue with node.on(cc.Node.EventType.MOUSE_MOVE) v2.4.9 - #2 by muxiandong There is the same problem. But now it happens on native mac os build. v3.7.3 @ccclass('MouseListener') export class MouseListener extends Component { protected onLoad() { this.node.on(Node.EventType.MOUSE_MOVE, this.onMouseMove, this) } private onMouseMove(ev: EventMouse) { console.log(ev.getButton()) } } Here ev.getButton() returns -1 when the right mouse but.

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Tutorial for the use of augmented reality in a 2D video game

Cocos

Hi, you can serach xr-plugin in the Cocos Dashboard store, create an extra camera for AR content and convert to AR Camera, set the session not auto start, start it in your code at your occasion.

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All layout's child blink when remove one child

Cocos

For example, I have a layout like this: When I remove ToastGamplay (the green one) with the code: ToastGamplay.removeFromParent(); The red toast will blink (disappeared and reappeared instantly) Is there any way to fix this?

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Is there features similar to "unity material property block"?

Cocos

Hello, I want to use the same material for different cards. I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Or I have to create material Instance at runtime? edit: Or can material instance in editor?

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SDKBox.zip, give me

Cocos

If anyone still has sdkbox.zip, please give me. Now, the Sdkbox homepage is no longer available. That SdkBox-Gui installed but, when running, there are many errors.

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Inactive tab with cocos app

Cocos

Switches the input ? Switch tab in the web browser ? If you want to track real time, it’s better to use Performance.

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scaledTime unscaledTime

Cocos

Currently time scale is not supported yet, you will need to override Director.

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