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Like their coworkers in France, members of Ubisoft Milan are concerned about how the developer's three-day in-office policy will affect their day-to-day lives.
The Overdesign Trap Josh Bycer josh@game-wisdom.com I’ve played plenty of videogames at this point, and when it comes to originality in design, you can find that in the indie space, especially from first-time developers. The thought of being the first one to create X or take … The post The Overdesign Trap appeared first on Game Wisdom.
The Overdesign Trap Josh Bycer josh@game-wisdom.com I’ve played plenty of videogames at this point, and when it comes to originality in design, you can find that in the indie space, especially from first-time developers. The thought of being the first one to create X or take … The post The Overdesign Trap appeared first on Game Wisdom.
After apologizing for a rant where he said Palestinians belong to an 'inferior culture,' the popular streamer will no longer hold a leadership position at the streamer-owned publisher he helped create.
GameFromScratch.com Unity 6 Released Unity 6, first announced at Unite 2023 and released in preview form in May of this year was just released today. Unity 6 was going to be a milestone release for one very dark reason, it was going to be the first release with the much maligned Unity Run-Time Fee. […] The post Unity 6 Released appeared first on GameFromScratch.com.
GameFromScratch.com Unity 6 Toolkit Bundle + Synty Asset Giveaway To go along with the launched of Unity 6 earlier today, the Unity Asset Store has launched the Unity 6 Toolkit Bundle which joins the existing Quick Start Asset pack bundle. This new Unity bundle contains several different assets organized into two tiers $15 and $30 with savings of up […] The post Unity 6 Toolkit Bundle + Synty Asset Giveaway appeared first on GameFromScratch.com.
How do you create a mobile game marketing strategy to make your game stand out from the crowd? In this article, we explore several ways of achieving this.
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The Federal Trade Commission has introduced a new 'click to cancel' rule that compels all companies with subscription services to make it as easy for users to cancel their membership as it is to sign up.
Ok, now it’s working. Maybe it related somehow to the fact that I turned the PC off and back on. Now I have another small question. When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Something that wasn’t there in the past. Thank David.
Hello everyone. I am trying to integrate the AdMob plugin to a generic Cocos Creator project. I have used the following example linked as a template for this: GitHub - cocos/cocos-google-admob. I have the extension installed but I am left with this error as well as the AdMob not working. Keep in mind I added the entire folder of the example without leaving out any files.
The French union that represents employees at Don't Nod is calling for workers to strike in response to a "reorganisation" plan that puts up to 69 jobs at risk.
Best Demos of Next Fest Part 3 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Part 3 of my coverage of Steam Next Fest 2024 October edition of indie game demos. 0:00 Intro 00:20 Somber Echos 2:36 Diesel Dome Oil & Blood 4:31 Rift of the Necrodancer 5:34 System Purge: Hollow Point … The post Best Demos of Next Fest Part 3 appeared first on Game Wisdom.
Greetings, Travelers! The wait is officially over, because Kristala's second installment is jump-scaring its way to Steam on Tuesday, October 22nd, just in time for Halloween! We can't wait for you to explore the Myrish Grotto and Hallowed Haunts featured in the new level areas for our necromantic Myrtuna clan, and we hope you enjoy all the undead creatures, spooky enemies, and tortured spirits that await within.
NDAs are super common in the game industry. Most games have some kind of marketing/promotional schedule for when information is supposed to drop in order to build interest and excitement about the game's release, leaking can sabotage those plans and hurt or hinder the game's reception. This is the primary reason for signing the NDA. There are no real consequences to signing an NDA unless you really can't keep quiet about the things you're working on.
Exploring the Blend of Casino and Video Game Elements in Popular Titles Josh Bycer josh@game-wisdom.com In recent years, the lines between online casinos and video games have blurred significantly. This fusion has given rise to innovative mechanics that engage players in unique ways, shaping online games and attracting a diverse audience. From slot machines to … The post Exploring the Blend of Casino and Video Game Elements in Popular Titles appeared first on Game Wisdom.
view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!
Introduction React Native is a front-runner and go-to framework in the world […] The post Everything You Need to Know About React Native with Backend! appeared first on Artoon Solutions.
view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!
view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!
view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!
Tzur: Now I have another small question. When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Something that wasn’t there in the past.
Hi @dumganhar , Thank you for the reply, dumganhar: how did you customized Sprite Component and Assembler? I customised the sprite component to use custom assembler and update the renderdata directly instead of assembler. In the assembler I just update the color and uv in chunk.vb buffer from renderdata and indices from spriteframe.vertices.indices (which I update when calculating the vertices) into chunk.ib.
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