Thu.Oct 17, 2024

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Ubisoft's Italian staff join French peers in striking return-to-office mandate

Game Developer

Like their coworkers in France, members of Ubisoft Milan are concerned about how the developer's three-day in-office policy will affect their day-to-day lives.

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The Overdesign Trap

Game Wisdom

The Overdesign Trap Josh Bycer josh@game-wisdom.com I’ve played plenty of videogames at this point, and when it comes to originality in design, you can find that in the indie space, especially from first-time developers. The thought of being the first one to create X or take … The post The Overdesign Trap appeared first on Game Wisdom.

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Mad Mushroom cofounder Asmongold to 'step away' from company after anti-Muslim remarks

Game Developer

After apologizing for a rant where he said Palestinians belong to an 'inferior culture,' the popular streamer will no longer hold a leadership position at the streamer-owned publisher he helped create.

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International Federation of Actors declares support for SAG-AFTRA strike

GamesIndustry.biz

The International Federation of Actors (FIA) has declared its support for the SAG-AFTRA video game strike.

Games 124
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How to crack the code and host the perfect game jam

Game Developer

Useful advice from experienced game jam hosts: how to prepare, plan, promote, and conduct game jams, tackle post-jam support, and more.

Code 255
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Unity 6 Released

Game From Scratch

GameFromScratch.com Unity 6 Released Unity 6, first announced at Unite 2023 and released in preview form in May of this year was just released today. Unity 6 was going to be a milestone release for one very dark reason, it was going to be the first release with the much maligned Unity Run-Time Fee. […] The post Unity 6 Released appeared first on GameFromScratch.com.

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Star Wars Outlaws shows the limits of 'familiar, but with a twist'

Game Developer

'Familiar, but with a twist' can lead you right back to 'familiar, but familiar' if you're not careful.

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More Trending

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Former PlayStation exec says 'AA is gone,' blames rising costs and a 'collapse of creativity' in the industry

Game Developer

Shawn Layden points to smaller games as the future, citing that AI is 'not a savior.

AI 297
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Zelda: Echoes of Wisdom defeats all other September releases in four days | Japan Monthly Charts

GamesIndustry.biz

The Legend of Zelda: Echoes of Wisdom was the biggest selling boxed game in Japan for September, with over 200,000 copies sold.

Games 94
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Space Marine II becomes Pullup's best launch, big Q2 earner for 2024-2025

Game Developer

The Warhammer 40K sequel and Train Sim World 5 sold so well, Pullup expects 'very strong revenue growth' once the fiscal year ends.

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Outersloth secures more funding, teams up with Slay the Spire's Casey Yano

GamesIndustry.biz

Outersloth - the publishing arm of development studio Innersloth - has secured more funding.

Studios 109
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In Machine Yearning, players create and memorize a language from 'nonsense'

Game Developer

This captcha code mobile game dares to ask, can you remember the rules of a language you just made up?

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New publisher Digital Vortex Entertainment is focused on "elevating indie developers"

GamesIndustry.biz

Digital Vortex Entertainment is a new publishing team focused on "elevating indie developers.

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Silent Hill 2 Remake sells over one million copies within launch week

Game Developer

Bloober Team and Konami's remake of the survival horror classic hit the milestone just days after release amid strong reception.

Horror 229
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Unity 6 Toolkit Bundle + Synty Asset Giveaway

Game From Scratch

GameFromScratch.com Unity 6 Toolkit Bundle + Synty Asset Giveaway To go along with the launched of Unity 6 earlier today, the Unity Asset Store has launched the Unity 6 Toolkit Bundle which joins the existing Quick Start Asset pack bundle. This new Unity bundle contains several different assets organized into two tiers $15 and $30 with savings of up […] The post Unity 6 Toolkit Bundle + Synty Asset Giveaway appeared first on GameFromScratch.com.

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It Takes Two sales top 20 million copies as Hazelight teases next project

Game Developer

Hazelight's 2021 game continues to sell, sell, sell while the studio looks ahead to its next venture.

Studios 230
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Warhammer Space Marine 2 drives record results for Pullup Entertainment

GamesIndustry.biz

Warhammer 40,000: Space Marine 2 is the "best launch in the history of the Pullup Entertainment group," helping the firm deliver "record-breaking results" for Q2 of the 2024/25 fiscal year.

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Top mobile marketing strategies for 2024

Game Developer

How do you create a mobile game marketing strategy to make your game stand out from the crowd? In this article, we explore several ways of achieving this.

Mobile 175
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Companies must make it easier to end subscriptions under FTC's 'click to cancel' rule

GamesIndustry.biz

The Federal Trade Commission has introduced a new 'click to cancel' rule that compels all companies with subscription services to make it as easy for users to cancel their membership as it is to sign up.

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Can't run simulator

Cocos

Ok, now it’s working. Maybe it related somehow to the fact that I turned the PC off and back on. Now I have another small question. When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Something that wasn’t there in the past. Thank David.

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French union urges Don't Nod workers to strike over layoffs and "reorganisation plan"

GamesIndustry.biz

The French union that represents employees at Don't Nod is calling for workers to strike in response to a "reorganisation" plan that puts up to 69 jobs at risk.

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Admob Plugin Integration

Cocos

Hello everyone. I am trying to integrate the AdMob plugin to a generic Cocos Creator project. I have used the following example linked as a template for this: GitHub - cocos/cocos-google-admob. I have the extension installed but I am left with this error as well as the AdMob not working. Keep in mind I added the entire folder of the example without leaving out any files.

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Best Demos of Next Fest Part 3

Game Wisdom

Best Demos of Next Fest Part 3 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Part 3 of my coverage of Steam Next Fest 2024 October edition of indie game demos. 0:00 Intro 00:20 Somber Echos 2:36 Diesel Dome Oil & Blood 4:31 Rift of the Necrodancer 5:34 System Purge: Hollow Point … The post Best Demos of Next Fest Part 3 appeared first on Game Wisdom.

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Chapter II Launch Date + New Teaser Trailer REVEAL

Astral Clock Tower Studios

Greetings, Travelers! The wait is officially over, because Kristala's second installment is jump-scaring its way to Steam on Tuesday, October 22nd, just in time for Halloween! We can't wait for you to explore the Myrish Grotto and Hallowed Haunts featured in the new level areas for our necromantic Myrtuna clan, and we hope you enjoy all the undead creatures, spooky enemies, and tortured spirits that await within.

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Is NDA common in the game industry? Is there any consequence to me as a employee in my career to sign one of these?

Ask a Game Dev

NDAs are super common in the game industry. Most games have some kind of marketing/promotional schedule for when information is supposed to drop in order to build interest and excitement about the game's release, leaking can sabotage those plans and hurt or hinder the game's reception. This is the primary reason for signing the NDA. There are no real consequences to signing an NDA unless you really can't keep quiet about the things you're working on.

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Exploring the Blend of Casino and Video Game Elements in Popular Titles

Game Wisdom

Exploring the Blend of Casino and Video Game Elements in Popular Titles Josh Bycer josh@game-wisdom.com In recent years, the lines between online casinos and video games have blurred significantly. This fusion has given rise to innovative mechanics that engage players in unique ways, shaping online games and attracting a diverse audience. From slot machines to … The post Exploring the Blend of Casino and Video Game Elements in Popular Titles appeared first on Game Wisdom.

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Fartmania Highscores Contest starts now!

Indie DB

Fartmania is about to be released, and YOU can become its character!

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Nominations for the MCV/DEVELOP 30 Under 30 2024 will close at midday tomorrow!

Game Development News

If you still want to nominate someone for the MCV/DEVELOP 30 Under 30 2024, you should get on it as soon as possible

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Why is it that when I setScale node when I rotate the screen, my node scales to the correct ratio but is not displayed correctly on the screen?

Cocos

view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!

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Everything You Need to Know About React Native with Backend!

Artoon

Introduction React Native is a front-runner and go-to framework in the world […] The post Everything You Need to Know About React Native with Backend! appeared first on Artoon Solutions.

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Why is it that when I setScale node when I rotate the screen, my node scales to the correct ratio but is not displayed correctly on the screen?

Cocos

view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!

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Asmongold suspended from Twitch under its "hateful conduct" policy

GamesIndustry.biz

Streamer Zach "Asmongold" Hoyt has been suspended from Twitch.

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Why is it that when I setScale node when I rotate the screen, my node scales to the correct ratio but is not displayed correctly on the screen?

Cocos

view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!

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Stillfront ousts CEO and founder

GamesIndustry.biz

Stillfront has ousted its founder and CEO, Jörgen Larsson.

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Why is it that when I setScale node when I rotate the screen, my node scales to the correct ratio but is not displayed correctly on the screen?

Cocos

view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / this.node.getComponent(UITransform).height; view.setDesignResolutionSize(screen.windowSize.width, screen.windowSize.height, ResolutionPolicy.FIXED_HEIGHT); this.node.setScale(ratio, ratio, 1); This is a node I added to the Scene @Tom_k please help me!

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Can't run simulator

Cocos

Tzur: Now I have another small question. When running the simulator for debugging it first stuck on a command called “debugger” in JS in the code, and hold it till the user (me) press resume/continue. Something that wasn’t there in the past.

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Handling complex calculation in C++ for better performance in iOS

Cocos

Hi @dumganhar , Thank you for the reply, dumganhar: how did you customized Sprite Component and Assembler? I customised the sprite component to use custom assembler and update the renderdata directly instead of assembler. In the assembler I just update the color and uv in chunk.vb buffer from renderdata and indices from spriteframe.vertices.indices (which I update when calculating the vertices) into chunk.ib.

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