Fri.Aug 04, 2023

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Unity's Q2 2023 earnings show significant growth from 2022

Game Developer

The engine maker's monetization-focused Grow Solutions division did better than expected with a revenue growth of nearly 160 percent compared to 2022's second quarter.

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Inworld AI raises $50m for open-source version of character creator

GamesIndustry.biz

Inworld AI has raised a further $50 million in a funding round led by Lightspeed Venture Partners. The round included additional investments from Stanford University and Samsung Next. Microsoft's M12 Fund, First Spark Ventures, and LG Technology Ventures also contributed to the funds. The latest funds will be used for research and development, hiring, investing in infrastructure, and to launch an open-source version of Inworld AI's Character Engine.

AI 95
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Trending Sources

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GameStop ending support for crypto and NFT wallet in November

Game Developer

The wallet is being scrapped due to the "regulatory uncertainty of the crypto space.

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Right to repair | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check back every Friday for a new entry. This week we published our ninth annual conflict minerals report on the industry's efforts to source the materials it needs without fueling armed conflict and human rights abuses.

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Guilty Gear Strive fights its way to 2.5 million players

Game Developer

Guilty Gear Strive is reportedly the first entry in the series to hit such a milestone, and the only game in Arc System Works' entire 35-year history to do so.

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Jo Twist on the power of play | Playable Futures Podcast

GamesIndustry.biz

In this special extra episode of the Playable Futures Podcast, Will Freeman chats to Dr. Jo Twist, former CEO of UK games industry trade body UKIE, about how the industry has changed over the course of her impressive career. After 11 and a half years at UKIE, Twist's imminent move to the music industry, where she will be serving as CEO of the British Phonographic Industry, felt like an appropriate opportunity to pause and reflect on her tenure and the importance of play.

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The GamesIndustry.biz Investment Summit returns to EGX in London

GamesIndustry.biz

The GamesIndustry.biz Investment Summit is back at EGX on Thursday, October 12th. The event will once again include a morning of talks followed by an afternoon of one-to-one meetings between investors and publishers. Roundtables will also be taking place throughout the day. Further meetings can be scheduled for Friday, October 13th. Sponsored by publisher TinyBuild, tickets are on sale now for as low as £45 (+ booking fee and VAT), and each ticket includes access to the event, the meeting s

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Problem with autocomplete in editbox

Cocos

Hello, I am using Cocos Creator v2.4.10. I have removed the references to text label and placeholder label and increased the edit box size. However, when I hover over the suggestion, the displayed text is too small, and I couldn’t change the font size of the text. As a workaround, I had to disable suggestions altogether using document.getElementsByClassName("cocosEditBox")[0]["autocomplete"] = "off"; Is there any other way to fix this issue?

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Baldur’s Gate 3 Joining Failed: Here’s How to Fix This Issue

Game Errors

A lot of Baldur’s Gate 3 players are getting the joining failed error while trying to play with their friends or anyone else. Even though this issue is too stubborn to go away, we have the most effective solutions you can try. If you want to explore Baldur’s Gate 3’s immersive multiplayer gameplay with your friend, the most common issue that may stop you is the joining failed error.

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How to calculate number for setting BATCHER2D_MEM_INCREMENT?

Cocos

Hi all, my game got about 200 drawcall, version 3.7.2, I found that, I can change setting BATCHER2D_MEM_INCREMENT from 144KB to 2303KB, number of drawcall is decreased to about 50 drawcall. I wonder how to calculate number for setting BATCHER2D_MEM_INCREMENT. Can I depend on some debug info?

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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

Since the game was released, gamers worldwide have been racing to learn as many BG3 facts as possible. This release was not ordinary, so we decided to collect the most exciting information about it, the company behind it, and everything else surrounding this adventure RPG. Prepare for your mind to be blown away, and dive deep into our BG3 fact sheet!

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Problem with autocomplete in editbox

Cocos

EditBox.zip (880.4 KB) This is the file. enter a text and click on next button now reload the game and try entering the same text you will get suggestion hover your mouse over it, you will face this issue.

Games 52
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BG3 Hits 500,000+ Players, Becoming 2023’s Second Biggest Steam Launch

Game Errors

Baldur’s Gate 3 has become one of Steam’s most successfully launched games in 2023. The game has surpassed 550,000+ active players since its release and has shaken the gaming world with astonishing success. The Larian Studios’ most thriving title has left behind many successful games, and right now, it’s trailing only behind the epic Hogwarts Legacy, which got a peak of 870,000+ players.

Media 52
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Simulator doesn't work for Cocos Cyberpunk

Cocos

Hi! I am new to cocos creator. I tried to run Cocos Cyberpunk on simulator with built-in engine but it doesn’t work, neither 3.8.0 nor 3.7.2. I got the same error on both versions: But browser works fine.

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Fallout 76 Crashing: How to Fix Easily

Game Errors

Fallout 76, the popular online action RPG, has garnered a dedicated fan base since its release. However, many PC gamers have encountered a frustrating problem: Fallout 76 crashing. Complaints about this issue have surfaced on various forums, including the official Fallout 76 subreddit. Many players report being greeted with the familiar “Please stand by” screen, only to have the game suddenly go blank and crash without any error messages.

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Sprite Object Shape question

Cocos

do we not have the ability to get the mouse position coordinates on mouse click without raycasting? Seems like we could grab those coordinates and then create an object at those coordinates to trigger collision with a 2dcollider component and have the collision trigger the function our button normally would? It may not be conventional… but it seems like it could work?

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Rainbow Six Siege Error Code 4-0xfff0be25: How To Fix

Game Errors

Rainbow Six Siege is a shooter game that is easy to grasp and immensely gratifying, placing greater value on strategy and collaboration than on rapid reflexes. But, many gamers have stated that they encountered an error message Rainbow Six Siege Error Code 4-0xfff0be25 while playing the game. Why this error appears and how to fix it is the subject of this guide in which we will help you overcome this problem.

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Sprite Object Shape question

Cocos

also, it probably wouldn’t be a good solution for someone making a game that uses a bunch of collision objects as clicking on a collidable object would cause it to trigger. In our case, our game has no collision objects so this option would suit our needs just fine… but I can definitely see why it wouldn’t be a good fit for native cocos feature… I reckon it could be tweaked to still work easily enough… but by that time, you might as well just use the mask method.

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How To Hire the Best White Label MultiGaming App Development Company

Artoon

White Label MultiGaming App Solutions are often developed beforehand. That means that […] The post How To Hire the Best White Label MultiGaming App Development Company appeared first on Artoon Solutions.

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Accept.mts files in the editor

Cocos

Hi, to reflect the use of.mjs files as ESM libraries, would you consider accepting the.mts extension for scripts in the editor? This would probably not change anything from the usage of.ts files but just adding it as a usable format just seems logical to me.

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Sprite Object Shape question

Cocos

stringwizard5: do we not have the ability to get the mouse position coordinates on mouse click without raycasting? Seems like we could grab those coordinates and then create an object at those coordinates to trigger collision with a 2dcollider component and have the collision trigger the function our button normally would?

Sprite 40
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Accept.mts files in the editor

Cocos

Hi pandamicro, We are scaffolding reusable libs with a monorepo which ends up in npm packages. Knowing the import of CJS modules doesn’t work well into cocos creator ( see my other post about destructuring in imports, sorry it appears I’m not allowed to post links ) we tried creating our libs using mts files so they generate mjs files. These appear to work fine withing cocos creator but we’d still have to create.ts files for the actual scripts used within the editor and it brings its share of is

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Accept.mts files in the editor

Cocos

Hi, to reflect the use of.mjs files as ESM libraries, would you consider accepting the.mts extension for scripts in the editor? This would probably not change anything from the usage of.ts files but just adding it as a usable format just seems logical to me.

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Accept.mts files in the editor

Cocos

Hi, to reflect the use of.mjs files as ESM libraries, would you consider accepting the.mts extension for scripts in the editor? This would probably not change anything from the usage of.ts files but just adding it as a usable format just seems logical to me.

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Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. The game has been under development since November 2020. We use cocos2d-x 3.17.2. For animations we use CocoStudio 1.2.0.1 and sometimes DragonBones Pro 5.6. For scenes we use Cocos Studio 3.10 Physics - Chipmunk.

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Is Cocos2DX C++ framework dead?

Cocos

Would be a lot of work to move a cocos2dx project to cocos creator project from my understanding. Has anyone successfully done so and can provide their feedback?

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Sprite Object Shape question

Cocos

But I can understand why you wouldn’t want to implement that in your UI system as it’s pretty far outside the box… maybe we will try it at our studio.

Sprite 40
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When will Cocos Creator have a game preview window like Unity3D?

Cocos

Is there some additional set up required to use this feature? I am currently running cocos creator 3.7.