Thu.Apr 18, 2024

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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

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Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

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CI Games CEO lauds record annual revenues months after cutting 10 percent of jobs

Game Developer

The Lords of the Fallen developer earned $60 million during fiscal 2023, representing its 'best ever' year in terms of revenue.

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Xalavier Nelson Jr. on making money and happy players "without exploding in the process"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xalavier Nelson Jr., CEO of Strange Scaffold, is working through what sustainability means in the games industry during a time of economic uncertainty. "I don't think sustainability is a utopian idea," he tells GamesIndustry.biz in a discussion at the DICE Summit. "It's just a necessity.

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The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale

Game Developer

Paradox and Colossal Order are struggling to rework Cities Skylines II after a tough launch window, and have now apologized for rushing DLC out of the door.

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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

GamesIndustry.biz

Last week, Larian's Baldur's Gate 3 won five BAFTAs , including Best Game and Player's Choice. That's on top of GOTY accolades at the Golden Joystick Awards , The Game Awards , the DICE Awards , and the Game Developers Choice Awards. As GamesRadar+ pointed out, that makes it the first game to accomplish this grand slam since The Game Awards' inception in 2014.

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Devolver financials show stable 2023, despite 'quiet' first-half

Game Developer

2023 nearly had Devolver in the first half, but the publisher managed to recover with its newer releases and some old favorites.

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More Trending

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Modern Wolf lays off six staff in studio restructuring

Game Developer

The publisher's cuts come nearly a year after the launch of Cantata in mid-2023, and it's yet to release a game in 2024.

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See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

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Postmortem: The Sirena Expedition

Game Developer

'I’d like to talk a bit about the development of the game, and look at some of what I thought went well, along with what didn’t go quite so well.

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CI Games hits record fiscal revenue in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox CI Games has generated over $60 million in consolidated net revenue for its fiscal year ended December 31, 2023. The figure represents a 400% year-over-year growth, the highest in the company's history.

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Bringing Lotería from the Kitchen Table to Mobile Phone Screens

Game Developer

Translating 100+ Years of Gameplay, Cultural History, and Memories Into a Digital Experience.

Mobile 221
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Report: 70% of devs say they're concerned with the sustainability of live service titles

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox According to a new report from Game Developer Collective, 70% of game developers are concerned about the present business model of live-service games. As reported by Game Developer , the Omdia survey categorizes live service titles as online games with constant updates and in-app purchases.

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Learn to Make Games in Godot 4 GameDev.tv Humble Bundle

Game From Scratch

GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Make Games in Godot 4 bundle is a collection of Godot courses by GameDev.tv. As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.

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Ready or Not dev Void Interactive confirms it was hacked, says no user or staff data was breached

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Void Interactive, the developer behind SWAT team shooter Ready or Not, has confirmed reports that it has been hacked. Earlier this week, Insider Gaming reported the studio had suffered a breach that stole over 4TB of data, including the complete source code for Ready or Not.

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Blood Rush update

Indie DB

Blood Rush is an upcoming roguelite that blends ULTRAKILL and Hades for a fast paced experience mixed with a rogue lite progression system. You are trapped in a Dante inspired Hell that combines different mythologies and you’ll need to fight your way.

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UK games industry salary benchmarking project returns for 2024

GamesIndustry.biz

GamesIndustry.biz is once again teaming up with Brightmine (formerly XpertHR) on a salary benchmarking project designed to help UK games companies find and retain talent. Brightmine is one of the leading names in salary benchmarking across various industries, and last year launched in the video games space. 25 companies took part in the pilot programme in 2023, with pay data from over 3,000 employees.

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Especially with so many projects that were never announced probably getting canceled right now due to layoffs and studios dissolving, how risky would it be for devs to keep personal copies of their work/builds? I always thought NDAs were generally time limited, and at least that way the work wouldn’t be entirely lost for ever. Is that even something devs generally want?

Ask a Game Dev

There are certain things that studios and companies can ask us not to do but have a real hard time preventing, especially if the company is going through a death spiral process. Keeping a personal copy of stuff I worked on, especially in an age of remote work, is one of those really hard-to-prevent things. If the company or studio is going under, almost everyone is losing their jobs and the motivation to maintain operational security is very low.

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Playdate storefront has paid out $544,290 to devs

GamesIndustry.biz

Playdate maker Panic has revealed that over 150,000 games have been sold since the launch of its storefront, Catalog, in March 2023. That represented $544,290 in revenue for the developers, after taxes, processing fees, and Panic's 25% revenue share, the company said. Panic previously announced it had shipped 70,000 units ; of these, 38,000 users have made a purchase on the storefront, while the other 32,000 have focused on the 24 titles included in the handheld's Season One.

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Games Growth Summit 2024: Navigating Transition in the Gaming Industry

Game Development News

The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting market dynamics. In response to these challenges, the Games Growth Summit returns for its annual gathering, poised to guide industry players through this transitional phase.

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Ad Infinitum wins three prizes at this year's German Computer Game Awards

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Hekate's Ad Infinitum led this year's German Computer Game Awards with three honors. The survival horror title took home the awards for Newcomer Award – Best Debut, Best Audio Design, and Best Story.

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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons. If you are particularly concerned about those drawbacks, the outer stroke effect discussed in this article might be a savior for you.

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How you sign in to this site is changing slightly

GamesIndustry.biz

As you may know, the network this site belongs to is for sale. To help us with our impending separation from the ReedPop business we are detaching some systems and services from the ReedPop brand. One of those systems is our reader accounts system which powers profiles, comments, subscriptions, and newsletters on this very website.

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Procedural Content Generation in Game Development

Starloop Studios

Procedural content generation (PCG) is a prime example of how AI in game development is leveraged in creative and compelling ways. As the use of AI in game development ramps up and speculation is rife as to how it will be used in the future, procedural content generation is one of the most well-recognized and [.

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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Original: [link] Author: BitByBit Outer Stroke Effect for 2D Sprites Continuing from the previous article Inner Stroke Effect for 2D Sprites Introduction In the last article, we introduced the method of inner stroke and also discussed its pros and cons. If you are particularly concerned about those drawbacks, the outer stroke effect discussed in this article might be a savior for you.

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Michael Blaker’s Translation Necessary Thursday: “Survival in Another World With My Mistress Volume 03”

Game Industry News

Hey all, I’m back with the third entry in Kousuke’s new life in another world for this week’s Translation Necessary Thursday. It’s “Survival in Another World With My Mistress Volume 03” by Ryuto. Plot: This third volume also deals with the continuing struggle against the invaders of Sylphyel’s kingdom, and Kousuke helping out with his bizarre crafting abilities and powers like those found in the survival games he had played on Earth.

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I have a question about the 3D tutorial code

Cocos

Thanks for your feedback. I’ve checked the code in the tutorial. I found several code lines mistype the ‘;’ by ‘.’; All of them are corrected, go and check the code again.

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React vs Next.js: Choose Right The Frontend Framework for 2024

Artoon

Introduction As a developer, we know the importance of choosing tools that […] The post React vs Next.js: Choose Right The Frontend Framework for 2024 appeared first on Artoon Solutions.

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Layout (GRID) -auto resize child nodes

Cocos

Is it possible to make child nodes stretch automatically to the size of the parent node?

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Top 10 Nodejs Alternatives To Consider

Artoon

Welcome to our blog, Wondering about Best Backend Picks? Let’s explore top […] The post Top 10 Nodejs Alternatives To Consider appeared first on Artoon Solutions.

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Android ANR Issue

Cocos

@Azaratur Are there reward-based ads in your game too? Based on my current guess, it seems that issues mainly occur when the reward-based ad logic is executed.

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