Mon.Apr 29, 2024

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Obituary: LucasArts veteran Matt Shell has passed away

Game Developer

Shell contributed to the success of Star Wars titles including Jedi: Survivor, Battlefront, and Empire at War.

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Nintendo Switch 2 reportedly has magnetic Joy-Cons, new cartridges, larger 1080p screen

GamesIndustry.biz

New hardware details for Nintendo's successor appear to have leaked, reportedly revealing features for its controllers, screen and more. The source of the information is a Facebook post by Mobapad, a China-based peripherals manufacturer that specialises in Joy-Cons and other Switch-compatible controllers in partnership with Nintendo's supply chain. The post has since been edited to remove all of the Switch 2 details, but an image was shared by Wccftech.

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Trending Sources

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Tencent now owns almost 15 percent of Remedy

Game Developer

Tencent quietly upped its stake in the Finnish studio, which is gearing up to begin production on at least three projects.

Studios 320
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Fulfilling fantasies and building investment: The narrative design of Alan Wake 2

GamesIndustry.biz

Last year's Alan Wake 2 released to critical acclaim, winning awards such as the game Award for best narrative at the 2023 Game Awards, and this year's BAFTA Game Award for Artistic Achievement. At GDC 2024, principal narrative designer Molly Maloney and associate game director Simon Wasselin talked about a few narrative design elements that help make the game such a cohesive experience, focusing on gameplay actions players can often take whether they're controlling Alan and Saga.

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The cozy descendants of Lucas Pope's games

Game Developer

Here's how Papers, Please and Return of the Obra Dinn have inspired the next generation of indie developers.

Indy 317
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Tencent raises its stake in Remedy to 14%

GamesIndustry.biz

Tencent has increased its shareholding investment in Remedy Entertainment to 14%. The conglomerate previously held 5% of shares and voting rights of the Finnish game studio. Tencent initially acquired a 3.8% stake in the Alan Wake 2 studio back in May 2021.

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Roblox teams with Walmart on real-life ecommerce store within platform

Game Developer

Roblox Corp. hopes Walmart (and other retailers) bring their stores to its platform so it can become a one-stop destination for Gen Z players.

More Trending

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Manor Lords tops 1 million sales after netting 3.2 million wishlists

Game Developer

King of the castle.

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Fallout TV show amassed 65 million viewers in its first two weeks

GamesIndustry.biz

Amazon's Fallout TV program hit 65 million viewers 16 days after release. As reported by Variety , the show is now the streamer's second-most-watched program. It also beat out 2023's The Lord of the Rings: The Rings of Power as the most-watched show.

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Postmortem: Ultra Ball

Game Developer

Some thoughts and key takeaways from the making of Ultra Ball.

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Fortnite was the highest revenue earner in March across six markets | Newzoo Charts

GamesIndustry.biz

Epic Game's battle royale, Fortnite, led Newzoo's revenue and user engagement charts for March. This is according to the research firm's March monthly engagement and revenue charts for games across the PC, Xbox, PlayStation, and Switch. The data now covers the US, UK, Germany, France, Spain, and Italy markets. Fortnite continues to have the most monthly active users (MAU) it did in February.

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Screen Australia launches new fund to support game festivals and events

Game Developer

Applicants looking to organize a video game event or festival can request up to $100,000 from the government-backed funding body.

Games 282
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Find a treasure trove of lighting and visual effects in our new match-3 sample Gem Hunter Match

Unity Blog

Gem Hunter Match, a new official Unity sample, shows you how a 2D puzzle match-3 game can stand out from the competition with eye-catching lighting and visual effects created in the Universal Render Pipeline (URP) in Unity 2022 LTS.

Puzzle 114
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PopReach Games' India studio acquired by Phoenix Games

Game Developer

The $9.8 million deal gives Phoenix new games and properties to play with, while PopReach gets to now focus on its "core responsibilities.

Studios 230
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LucasArts alum Matthew Shell has died

GamesIndustry.biz

Matthew Shell, a LucasArts and games industry veteran, has died. Game Awards host Geoff Keighley shared the news on social media over the weekend. Shell entered the games industry in 2002 when he joined Sega of America as a project manager. He worked with the publisher for one year.

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BROKEN MIND - Steam release date

Indie DB

I'm delighted to announce that my game, BROKEN MIND, will be available on Steam on June 21st for the low price of $9.99!

Games 103
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Phoenix Games snaps up PopReach Games India

GamesIndustry.biz

Phoenix Games has acquired live operations firm PopReach Games India. The purchase of PopReach from Ionik is nearly $9.8 million in cash. With the acquisition, Phoenix intends to expand its global market presence with the studio's library of free-to-play titles.

Games 104
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Battle Royale Meets Casino Royale

Deconstructor of Fun

Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. The Primacy of the T3-MCC Game In 2019, the game Coin Master by Moon Active became one of the top-grossing mobile titles and hasn’t slowed, ascending to the summit of not just the casino charts, but the broad games category.

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Screen Australia unveils Games Festival and Events Fund

GamesIndustry.biz

Government agency Screen Australia has launched the Games Festival and Events Fund. The grant aims to fund conferences, workshops, and events that promote building up Australian game developers. Eligible Applicants can receive a minimum of AU$10,000 ($6,570) to AU$100,000 ($65,708).

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Hello. Do you think having a game programming YouTube channel can be useful as a portfolio? Like recreating game mechanics from existing games or creating new ones, and explaining my thoughts and decisions through the videos. Similar to Artstation for artists, but in this case for programming.

Ask a Game Dev

I do like the idea of having an online portfolio where a candidate can showcase their skills, but I am not sure that a youtube channel is the ideal platform for it. I can see good gains to be had from doing so, but there are also non-trivial drawbacks. I'll explain what I mean. First, doing personal game development projects earns top marks. There's no better way to stand out as a candidate than to have experience doing that work already and game development is no exception.

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Introducing Reverse Z (AKA I'm sorry for breaking your shader)

Mircosoft Game Dev

We are breaking compatibility for some custom shaders. Here is why.

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Odin Inspector and Validator are now free with the Unity Student Plan

Unity Blog

Unity is partnering with Sirenix to share their powerful set of professional tools with students on the Unity Student Plan worldwide – for free!

Games 52
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ImmSim Spellcasting With Sorceress

Game Wisdom

ImmSim Spellcasting With Sorceress Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a preview of the game Sorceress that is currently on Kickstarter. The footage shown is from the alpha demo and may not represent the current version of the game.… The post ImmSim Spellcasting With Sorceress appeared first on Game Wisdom.

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Need help in getting virtual keyboard height in native code of cocos creator?

Cocos

Hello team, I have added one edit box that will be placed on bottom part of the screen, on clicking the edit box keyboard opens and I want the edit box to appear just above the virtual keyboard in android., Now i added function on edit began and calling the native method where I can get the keyboard height and place edit box on top of keyboard. calling the java method in cocos function that is attached to on edit began event callNative() { if (sys.isNative) { const.

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[From the Industry] 663 Games Reveals New Developer Walkthrough for Thrilling Action Roguelite Realm of Ink

Game Development News

Embrace the power of Ink Pets and their role in the game’s combat system in the new studio Devlog Guangzhou, China – 26th April 2024. Publisher 663 Games is excited to announce that the development team at Leap Studio has revealed more details on the Ink Pets system and their role in the highly anticipated action roguelite game Realm of Ink.

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Touch event firing in creator 3.8.2 in native

Cocos

this is the node structure and events are added to sprite node protected onLoad(): void { this.dialNode.on(Input.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Input.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Input.EventType.TOUCH_CANCEL, this.onTouchEnd, this); this.startTime = Date.now() / 1000; this.currentTime = Date.now() / 1000; } onTouchStart(touch: EventTouch) { touch.propagationSt

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Exploring the Best Node js Framework for Efficient Web Development

Artoon

Welcome to our insightful blog post where we explore the top 12 […] The post Exploring the Best Node js Framework for Efficient Web Development appeared first on Artoon Solutions.

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Why isn't this website news updating?

Cocos

Why isn’t the news updated on this website from 2024? Are you having any operational problems? I am developing a game using Cocos, but I am worried that there will be problems with support in the future.

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Unity Awake vs Start: Understanding the Differences

Artoon

Unity is a powerful game development platform that offers a variety of […] The post Unity Awake vs Start: Understanding the Differences appeared first on Artoon Solutions.

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Problem with block input event

Cocos

Hello, I’ve attached BlockInputEvents to a node. During runtime, when resizing this node, the BlockInputEvents functionality stops working. To address this issue, I currently toggle the BlockInputEvents component off and then on again after resizing the node: commUI.panel.getComponent(BlockInputEvents).enabled = true; commUI.panel.getComponent(BlockInputEvents).enabled = false; Is there a more efficient way to handle this?

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Understanding JSX: Why does React.js Use JSX?

Artoon

Introduction In web development, React.js stands out as a robust framework that […] The post Understanding JSX: Why does React.js Use JSX? appeared first on Artoon Solutions.

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Touch event firing in creator 3.8.2 in native

Cocos

Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.

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In the over-the-top world of Mullet MadJack by HAMMER95 dopamine means life

PreMortem.Games

Everything in Mullet MadJack is over the top. Crazy characters in a neon-lit world perform insane actions to keep the dopamine flowing. It’s relentless, it’s grotesque and it’s non-stop fun. Brazilian indie game studio HAMMER95 goes all out in this boomer shooter on steroids. “It’s the style!”, says Game Director Sandro Martinello when asked about what makes his game stand out.

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Why isn't this website news updating?

Cocos

Why isn’t the news updated on this website from 2024? Are you having any operational problems? I am developing a game using Cocos, but I am worried that there will be problems with support in the future.

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Palestinian Relief Bundle raises more than $400,000 and counting

GamesIndustry.biz

Scores of developers have included their games in a charity bundle to raise money for relief efforts in Palestine, which has raised more than $400,000 so far. The Palestinian Relief Bundle is available via Itch.io and collects 373 games, visual novels, books, soundtracks, comics and more from independent developers. The bundle is being offered for $8, with an estimated regular price of over $1,600.

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Touch event firing in creator 3.8.2 in native

Cocos

Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.

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