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Xbox senior accessibility product manager Kaitlyn Jones and principal designer Chris Kujawski explain how the company is working to make video games accessible to all.
Annapurna and Remedy have signed a deal that will see the former finance 50% of the upcoming Control 2. The deal also sees Annapurna secure the movie and TV rights to both Control and its sister series Alan Wake. It is part of Remedy's move towards self-publishing some of its own titles.
Make no mistake, Xbox was the star of Gamescom 2024. Well, that and Monster Hunter Wilds. But in terms of companies, there was no booth bigger or more involved than what Xbox had in Cologne. Of course, it helps that Xbox's historical rivals – Sony and Nintendo – were entirely absent from the event. It was a surprise, to me at least, considering both console giants have pretty large games arriving on shelves in early September, and there is playable event code for both.
Ownership of speed running organisation Games Done Quick has been transferred to director of operations Matt Merkle, following founder Mike Uyama's decision to step away from the company last year. Merkle is now the majority owner and managing director of GDQ, and will continue to work as the firm's director of operations. He will lead a team consisting of director of technology Jason Deng and business director Ashley Farkas, who also have part ownership of the company.
Ownership of speed running organisation Games Done Quick has been transferred to director of operations Matt Merkle, following founder Mike Uyama's decision to step away from the company last year. Merkle is now the majority owner and managing director of GDQ, and will continue to work as the firm's director of operations. He will lead a team consisting of director of technology Jason Deng and business director Ashley Farkas, who also have part ownership of the company.
Argonaut Games has returned after two decades as a boutique publisher with a console and PC remaster of Croc Legend of the Gobbos. The game, which launched in 1997, is the first of a "planned slate of classic Argonaut IP and exciting titles for both current and retro gaming platforms." Founded by Jez San in 1982, Argonaut is known for developing the Starglider series and Star Fox for the SNES in 1993.
CD Projekt saw a significant increase in both sales and profit during the first half of 2024, its latest financial results showed. The Polish developer reported a 30.7% increase in sales compared to the same period last year, going from PLN 324.2 million ($84 million) to PLN 424.8 million ($109 million). Its net profit was PLN 170 million ($43 million), a staggering rise of 88.7% year-on-year compared to PLN 90.2 million ($23 million) made in the first half of 2023.
Mental health charity Take This is in danger of closing, clinical director Raffael Boccamazzo has announced. In a blog post , Boccamazzo explained that the games-focused charity needs to raise $80,000 by the end of September or it will cease to exist by the end of 2024. Take This executive director Eve Crevoshay had already shared the charity's financial difficulties earlier this year, saying in February that the organisation needed to fill a $200,000 funding gap by June.
You know the games you love – but do you know why you love them? Can you explain why something is cool, but something else just doesn't do it for you? Most people can't, and it is a tricky challenge even for game developers. While players can often identify elements they like – such as colors, puzzles, or characters – they rarely can elaborate why the elements appeal to them.
"Pennon and Battle" is a turn-based strategy war game. As a lord, you will play a crucial role in the revival of the kingdom! Lead heroes and armies to expand territory in Ruachland, utilize tactics and magic to eliminate enemy forces, and create your.
Developer Rogue Snail has announced that Relic Hunters Legend will make the jump from free-to-play to premium. The announcement followed issues on the publishing side for the studio – it previously parted ways with Gearbox Publishing ( now known as Arc following redundancies ), with the publisher accepting to return the game's rights to the developer last June.
GameFromScratch.com Google GameNGen – Recreating Doom Entirely with AI Google Research and Tel Aviv University have just announced a very interesting project, GameNGen. This is a technology using a neural network, machine learning and a modified implementation of Stable Diffusion to create a playable version of 1993’s DOOM. This project sets out to answer the question Can a neural […] The post Google GameNGen – Recreating Doom Entirely with AI appeared first on GameFromSc
Former Marathon reboot director Chris Barrett was reportedly fired by Bungie earlier this year following an internal investigation into inappropriate behaviour against female colleagues. This is according to Bloomberg , which spoke with at least eight women from the studio who claimed Barrett sent them "a barrage of text messages that blurred the lines between professional and personal.
Big thanks to everyone who came by our booth this year. Feels great to share the release date of the project you guys made happen. On September 2nd you guys will be able to download Battle Gem Ponies right off the App Store, Google Play, Itch, and even Amazon Apps. Pre-Orders for Google Play and iOS are live! Sign up to be there on Day One! And we had a blast sharing our new BGP trading game with Everfree Northwest!
Up until around 2014, preorder numbers were strongly correlated with financial success. They were used as the main metric for determining an upcoming game's chance of hitting its goals. Unfortunately, this caused a common feedback cycle problem with key performance indicators - the more you optimize for the metric itself, the less that metric continues to correlate to what you actually want to know.
It seems like there is no built-in text wrapping component for having sprites in between words in a label. It is also tedious and tricky to manually calculate the sprite boundary. I hope text wrapping will be included in the future updates.
In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.
These were my steps to produce an APK for my android build. In the build,I chose Android, and set the correct package name and the SDK, NDK paths. I was able to build it. It didnt however create an APK but did create the build folder. I used AndroidStudio to open the build/android/proj and created an APK using that. However, it takes around 10 mins to 20 mins.
Hello Everyone , I’m using Cocos Creator to create a 2D game, and as my project gets more complicated, I’m having some performance issues. If you are an experienced developer who has solved problems similar to mine and would be willing to contribute your knowledge or best practices, please let me know. I’m specifically coping with the following difficulties: Frame rate decreases: I’m seeing noticeable frame rate drops when I add more sprites and animations, particularly on devices with lesser sp
Hi, I have a problem with Opacity and spines. When i put a spine as children of a parent node. When i change opacity of parent node from 0 to 1, Spine change state like unactive to active. But i think it should change opacity from blur effect to clear effect as normal.So how can a resolve this problem?
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