Thu.Aug 29, 2024

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'A rising tide floats all boats': Xbox on the universal benefits of accessible design

Game Developer

Xbox senior accessibility product manager Kaitlyn Jones and principal designer Chris Kujawski explain how the company is working to make video games accessible to all.

Games 351
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Remedy and Annapurna sign deal to fund Control 2 and bring the series, plus Alan Wake, to TV and film

GamesIndustry.biz

Annapurna and Remedy have signed a deal that will see the former finance 50% of the upcoming Control 2. The deal also sees Annapurna secure the movie and TV rights to both Control and its sister series Alan Wake. It is part of Remedy's move towards self-publishing some of its own titles.

Film 145
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Mental health in games charity Take This is facing extinction

Game Developer

The non-profit will be forced to shut down if it cannot raise $80,000 by the end of September.

Games 319
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Xbox’s European charm offensive might just work this time | Opinion

GamesIndustry.biz

Make no mistake, Xbox was the star of Gamescom 2024. Well, that and Monster Hunter Wilds. But in terms of companies, there was no booth bigger or more involved than what Xbox had in Cologne. Of course, it helps that Xbox's historical rivals – Sony and Nintendo – were entirely absent from the event. It was a surprise, to me at least, considering both console giants have pretty large games arriving on shelves in early September, and there is playable event code for both.

Console 145
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Nintendo ends New 3DS repair support after draining parts supply

Game Developer

It's the end of another era as Nintendo stops providing repairs to another one of its decade-old systems.

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Games Done Quick officially under new ownership

GamesIndustry.biz

Ownership of speed running organisation Games Done Quick has been transferred to director of operations Matt Merkle, following founder Mike Uyama's decision to step away from the company last year. Merkle is now the majority owner and managing director of GDQ, and will continue to work as the firm's director of operations. He will lead a team consisting of director of technology Jason Deng and business director Ashley Farkas, who also have part ownership of the company.

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Iterative narrative design for video games - an indie approach

Game Developer

Game narratives change all the time during the production. In this article we describe the methods we use to quickly iterate on our narrative content.

Indy 315

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Report: Bungie fired veteran director after misconduct allegations

Game Developer

Former Marathon director Chris Barrett was allegedly jettisoned from the studio after reports of inappropriate behaviour surfaced.

Studios 306
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CD Projekt profits up nearly 90% following success of Cyberpunk 2077: Phantom Liberty

GamesIndustry.biz

CD Projekt saw a significant increase in both sales and profit during the first half of 2024, its latest financial results showed. The Polish developer reported a 30.7% increase in sales compared to the same period last year, going from PLN 324.2 million ($84 million) to PLN 424.8 million ($109 million). Its net profit was PLN 170 million ($43 million), a staggering rise of 88.7% year-on-year compared to PLN 90.2 million ($23 million) made in the first half of 2023.

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Preserving the Past With Charles Cecil: Game Developer Podcast Ep. 46

Game Developer

Discussing point and click design with one of the masters of the genre: Charles Cecil.

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Mental health charity Take This at risk of shutting down

GamesIndustry.biz

Mental health charity Take This is in danger of closing, clinical director Raffael Boccamazzo has announced. In a blog post , Boccamazzo explained that the games-focused charity needs to raise $80,000 by the end of September or it will cease to exist by the end of 2024. Take This executive director Eve Crevoshay had already shared the charity's financial difficulties earlier this year, saying in February that the organisation needed to fill a $200,000 funding gap by June.

Games 123
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Rogue Snail decouples free-to-play mechanics from Relic Hunters Legend after Gearbox split

Game Developer

The studio is making its Early Access game into a premium title when it hits 1.0 due to a lack of time and effort to dedicate into monetization.

Mechanics 275
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Finding ways to better understand your players

GamesIndustry.biz

You know the games you love – but do you know why you love them? Can you explain why something is cool, but something else just doesn't do it for you? Most people can't, and it is a tricky challenge even for game developers. While players can often identify elements they like – such as colors, puzzles, or characters – they rarely can elaborate why the elements appeal to them.

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Remedy partners with Annapurna to finance Control 2 and develop transmedia projects

Game Developer

Remedy has found a financial partner for Control's eventual sequel, and will bring it and Alan Wake to the big (or small) screen in the coming years.

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The Casual Gaming Insights Mobile Marketers Need to Know in 2024

Game Refinery

The post The Casual Gaming Insights Mobile Marketers Need to Know in 2024 appeared first on GameRefinery.

Mobile 83
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Roblox will let creators list item bundles to 'grow their earnings'

Game Developer

'Selling avatars and items as a bundle is much more convenient for people.

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Pennon and Battle Enters Early Access!

Indie DB

"Pennon and Battle" is a turn-based strategy war game. As a lord, you will play a crucial role in the revival of the kingdom! Lead heroes and armies to expand territory in Ruachland, utilize tactics and magic to eliminate enemy forces, and create your.

Games 82
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Relic Hunters Legend moves from free-to-play to premium launch to be "more sustainable"

GamesIndustry.biz

Developer Rogue Snail has announced that Relic Hunters Legend will make the jump from free-to-play to premium. The announcement followed issues on the publishing side for the studio – it previously parted ways with Gearbox Publishing ( now known as Arc following redundancies ), with the publisher accepting to return the game's rights to the developer last June.

Studios 80
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Google GameNGen – Recreating Doom Entirely with AI

Game From Scratch

GameFromScratch.com Google GameNGen – Recreating Doom Entirely with AI Google Research and Tel Aviv University have just announced a very interesting project, GameNGen. This is a technology using a neural network, machine learning and a modified implementation of Stable Diffusion to create a playable version of 1993’s DOOM. This project sets out to answer the question Can a neural […] The post Google GameNGen – Recreating Doom Entirely with AI appeared first on GameFromSc

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Report: Bungie dismissed ex-Marathon reboot director Chris Barrett over misconduct

GamesIndustry.biz

Former Marathon reboot director Chris Barrett was reportedly fired by Bungie earlier this year following an internal investigation into inappropriate behaviour against female colleagues. This is according to Bloomberg , which spoke with at least eight women from the studio who claimed Barrett sent them "a barrage of text messages that blurred the lines between professional and personal.

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BGP at EFNW 2024 🌲 (+ Official CONFIRMED Release Date 🌟)

Yotes Games

Big thanks to everyone who came by our booth this year. Feels great to share the release date of the project you guys made happen. On September 2nd you guys will be able to download Battle Gem Ponies right off the App Store, Google Play, Itch, and even Amazon Apps. Pre-Orders for Google Play and iOS are live! Sign up to be there on Day One! And we had a blast sharing our new BGP trading game with Everfree Northwest!

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How do preorder numbers affect your side of production? I’ve seen people saying that high preordering numbers lead to less time/budget to make the next game, because higher ups see it as proof that a studio/series can ride on name recognition instead of quality; is that true to your experience? In general, for a given game you worked on, would you prefer that people preordered or waited to day 1 purchase? Or does it not make a meaningful difference either way? Thanks!

Ask a Game Dev

Up until around 2014, preorder numbers were strongly correlated with financial success. They were used as the main metric for determining an upcoming game's chance of hitting its goals. Unfortunately, this caused a common feedback cycle problem with key performance indicators - the more you optimize for the metric itself, the less that metric continues to correlate to what you actually want to know.

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Text Wrapping Around Sprites

Cocos

It seems like there is no built-in text wrapping component for having sprites in between words in a label. It is also tedious and tricky to manually calculate the sprite boundary. I hope text wrapping will be included in the future updates.

Sprite 40
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Spine with multiple json files

Cocos

In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.

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Switch Tab on Web

Cocos

i’m creating a counter when switching tabs back i’m not getting it correct i use EVENT_SHOW and EVENT_HIDE cocos creator ver 3.8 please help me!

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Android APK build process

Cocos

These were my steps to produce an APK for my android build. In the build,I chose Android, and set the correct package name and the SDK, NDK paths. I was able to build it. It didnt however create an APK but did create the build folder. I used AndroidStudio to open the build/android/proj and created an APK using that. However, it takes around 10 mins to 20 mins.

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Best Practices for Boosting Cocos Creator's 2D Game Performance

Cocos

Hello Everyone , I’m using Cocos Creator to create a 2D game, and as my project gets more complicated, I’m having some performance issues. If you are an experienced developer who has solved problems similar to mine and would be willing to contribute your knowledge or best practices, please let me know. I’m specifically coping with the following difficulties: Frame rate decreases: I’m seeing noticeable frame rate drops when I add more sprites and animations, particularly on devices with lesser sp

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Spine Opacity problem

Cocos

Hi, I have a problem with Opacity and spines. When i put a spine as children of a parent node. When i change opacity of parent node from 0 to 1, Spine change state like unactive to active. But i think it should change opacity from blur effect to clear effect as normal.So how can a resolve this problem?

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Safe area colour

Cocos

Hi! I want to change the colour of safe area , right now after adding it , its come in black colour, any help how to change the colour of it ?

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