Fri.Jan 12, 2024

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Valve is beta testing a new system that lets Steam devs schedule Daily Deals

Game Developer

The system is currently invite-only but will enable selected devs to "self-schedule" the promotion.

Dev 335
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Sony gives Gran Turismo Sport the boot | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. January is New Year's Resolution season, a time to reflect on ourselves and our actions, and to take steps to be better people in some small way.

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Trending Sources

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Report: Mobile publisher Playtika is laying off up to 400 employees

Game Developer

Around 10 percent of the company's workforce could be impacted by the cuts.

Mobile 328
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Cyberpunk’s redemption took both hard work and uncanny luck | Opinion

GamesIndustry.biz

Working on the basis that time heals all wounds (well, time and a hell of a lot of patches), I finally took the plunge back into Cyberpunk 2077 over the year-end holidays, and found myself enthralled by Night City – just as I’d fervently hoped I would be three years ago when the game originally launched. So good is the game at this point, in fact, that I was happy to fork out for the Phantom Liberty expansion – a DLC pack whose very existence would have seemed laughable in Dece

Internet 143
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Importance of Contrast (The Game Music of Jurassic World Primal Ops: GDC 2023)

Game Developer

A continuation of the article series based on Winifred Phillips’ top-rated GDC 2023 lecture discussing her award-winning Jurassic World Primal Ops musical score. Included: how to incorporate thematic material into a chaotic musical score.

Games 325
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Into Games launches fundraiser to diversify UK games sector

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Into Games has launched a fundraiser to increase diversity in the UK games sector. The organization aims to raise £100,000 as a part of its Game Plan 2024 roadmap.

Games 117
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Final Fantasy XVI's Naoki Yoshida thinks franchise needs newer hands

Game Developer

For the good of Final Fantasy, producer Naoki Yoshida believes its time for younger developers to get the franchise reigns.

Fantasy 324

More Trending

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Double Loop Games is closing its doors after four years

Game Developer

Studio co-founder Emily Greer attributed the closure to a "very hostile funding and marketing environment.

Studios 317
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Shuji Utsumi appointed CEO of Sega America and Europe

GamesIndustry.biz

Shuji Utsumi has been named president/COO and CEO of Sega America and Europe. Announced on Wednesday in a notice to investors , Utsumi's previous role as co-COO and representative director will be taken up by Yukio Sugino, starting April 1, 2024. Utsumi is an industry veteran, having joined Sony in 1994 as vice president where he was involved in the launch of the PlayStation in North America.

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To Mod or Not to Mod: Why The Future of Gaming is User Generated

Game Developer

It's time for the game industry to fully embrace this new era, recognizing that it not only leads to better content for players but also fosters deeper engagement for game studios.

Content 306
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From AI to code style: The best of Unity on YouTube in 2023

Unity Blog

Discover the best Unity tutorials, livestreams, and session recordings on YouTube from 2023. Plus, find out more about everything from Unity Muse’s generative AI features to programming patterns for your next real-time 3D project.

AI 77
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Dragon Quest Monsters: The Dark Prince at No.1 | Japan Monthly Charts

GamesIndustry.biz

Dragon Quest Monsters: The Dark Prince topped the Japan charts in its debut month. Square Enix's newly released title moved 510,477 units following its launch on December 1, according to the latest data from Famitsu. The second best-selling title in December was Super Mario Bros Wonder with 460,684 units sold, followed by November's biggest seller Momotaro Dentetsu World with 382,671 copies.

Data 76
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Accessibility Testing For Beginners by QASource

Rocket Brush Studio

In today's digital world, where technology is seamlessly integrated into our lives, ensuring everyone can access and utilize digital content is more important than ever. This is where accessibility testing steps in. Accessibility testing ensures that products like websites, applications, and software are designed and developed in such a way that they accommodate individuals with disabilities like visual, auditory, cognitive, motor, and other impairments who can access and use the product with ea

Content 52
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Modification for AudioSource module (including native)

Cocos

Hi Mr @zhangxm and @mr.kylin , I am working on audio source adjustment (adding parameter for pitch). Any suggestion which file(s) I should modify so It can implement well in native platform especially for windows. I’ve tried to modify these files: CocosEnginenativecocosaudiooalsoftAudioEngine-soft.h /.cpp CocosEnginenativecocosaudiooalsoftAudioPlayer.h /.cpp but in the end, when I try to compile simulator app using command “gulp gen-simulator”, It gives empty build (no.

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Summoners War Crashing: How I Fixed It Quickly

Game Errors

I was happy to hear that this game is coming to the Steam Store and that I will be able to play it on my PC without using any third-party apps. Unfortunately, Summoners War started crashing right after launching, during the loading screen, or randomly when I was playing it. Fortunately, using my past experience, I managed to fix it, at least for a while.

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You’ve spoken of IP concerns as the major practical barrier to generative AI use in the final product of a game. Steam seems to be about to become more open to games using these tools. What does this say about the industry’s risk assessments?

Ask a Game Dev

I believe that Valve has determined they are ready and able to deflect any (current) legal liabilities onto an offending game's developers and off of themselves. Most of these devs are likely going to be similar to the AI-supported youtube content farms that regularly violate copyright but make money by having hundreds of channels all regurgitating videos such that it becomes difficult to copyright strike them all.

AI 52
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Summoners War Connection Issues: Working Solutions

Game Errors

While playing Summoners War on Steam, you might notice various connection-related issues, such as constant logouts, getting disconnected randomly, and latency. I had an unpleasant encounter with them too. Fortunately, by using my experience and the help of other veteran gamers, I managed to figure out a few solutions to the problem at hand, and I featured the most effective ones below.

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Discord will lay off 170 employees as it makes 17% of its workforce redundant

Game Development News

Discord is making 170 of its staff redundant

Media 52
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Xbox Game Pass Error Code 0x803f800e: How I Fixed It

Game Errors

I tried playing Minecraft, Sea of Thieves, and some other games on my Xbox, but I started getting the game pass error code 0x803f800e. Unfortunately, even after trying to restart my console the problem persisted. So, I started troubleshooting it with the help of some veteran games. To my surprise, after a few hours I managed to solve it. Thus, I left below most of the solutions I tried so far.

Code 52
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Modification for AudioSource module (including native)

Cocos

Hi Mr @zhangxm and @mr.kylin , I am working on audio source adjustment (adding parameter for pitch). Any suggestion which file(s) I should modify so It can implement well in native platform especially for windows. I’ve tried to modify these files: CocosEnginenativecocosaudiooalsoftAudioEngine-soft.h /.cpp CocosEnginenativecocosaudiooalsoftAudioPlayer.h /.cpp but in the end, when I try to compile simulator app using command “gulp gen-simulator”, It gives empty build (no.

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How to Fix the HLL-Win64-Shipping.exe Error in No Time

Game Errors

I’ve encountered the application error HLL-Win64-Shipping.exe while playing Hell Let Loose. So I tried to see what’s going on and noticed that other games that require Unreal Engine might also experience the same error. Fortunately, this issue can be fixed in just a couple of minutes if you already know the main culprit. So, you will find everything that worked efficiently for me so far down below.

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Mask image decrease frame rate

Cocos

Ok i attached a image. In this image 4 mask is active. 1st is overlay and rest 3 for 3 image in the scroller behind. In this image you can see the frame rate is dropped less than 30 here.

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How to Fix the RobloxBetaPlayer.dll Issue for Good

Game Errors

I recently tried playing Roblox on my laptop, but the game started crashing due to an issue with the RobloxBetaPlayer.dll. At first, I didn’t know what to do, but after hours of looking for solutions, I managed to find a few. Thus, below you will find everything that has worked for me so far with the step-by-step instructions. How to fix the RobloxBetaPlayer.dll issue?

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Cocos Runtime, the technical foundation for mini-game platforms

Cocos

Mini-Game Runtime In China, many popular mini-game platforms, such as WeChat, Douyin (TikTok), QQ, and Kwai, have opted for Mini-Game Runtime technology architecture rather than the traditional H5/Webview as their runtime environment. Similarly, quick game platforms from smartphone manufacturers like Huawei, Xiaomi, OPPO, and Vivo, have unanimously chosen Runtime as their runtime environment.

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The finalists have been revealed for the 26th Independent Games Festival Awards

Game Development News

GDC has announced the finalists for the 26th Independent Games Festival

Games 52
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CharacterController Class does not have its setPosition() method implemented

Cocos

Now it turns out that this method isn’t implemented in CC 3.8.1 I get the error message : Property setPosition() does not exist on type CharacterController But according to the docs: To reset the position of a character controller, use the setPosition method of the character controller instead of using setPosition of the node, as follows. (…) When a character controller node is moved via the setPosition method, it will automatically set the position of the physics world simultaneously, however,

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Playtika will make around 10% of its workforce redundant

Game Development News

Playtika is going to make up to 400 people redundant

Retail 40
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CharacterController lacks setPosition() method

Cocos

Now it turns out that this method isn’t implemented in CC 3.8.1 I get the error message : Property setPosition() does not exist on type CharacterController But according to the docs: To reset the position of a character controller, use the setPosition method of the character controller instead of using setPosition of the node, as follows. (…) When a character controller node is moved via the setPosition method, it will automatically set the position of the physics world simultaneously, however,

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Custom cursor not following native cursor when hovering over button component

Cocos

Has anyone ran into this issue before? I have a button component that the user presses and highlights a different color in the hover state, but when I move over the button the custom cursor stops getting the position of the native cursor. Here’s my code: onLoad() { input.on(Input.EventType.MOUSE_MOVE, this.onMouseMove, this) } onMouseMove(event: EventMouse) { const mousePos = event.getUILocation(); this.customCursor.setWorldPosition(mousePos.x, mousePos.y, 0); } The result: /uploads/default/orig

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Slot Game Template

Cocos

Hi. I would like to find out where I can get or buy a really good quality Slot Game template for online and mobile that I can update and skin here. I am a 2d & 3D Animator so having a template where the Dev is already setup will be easier for me to work from and learn how the mechanics are put together. Any advice will be appreciated.

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I just want know why rigidbody nodes move when I resize a game in Cocos Creator 2.4.12

Cocos

@kylins @vivekEm @Quitalizner @zhangxm I have to make a 2D platform game, but I have an issue with Platform’s move to attach rigid-body properties when I have full-screen content. Move the node to an attached rigid body.When i game is resize. Please solve this issues.

Content 40
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

Hello all, I am trying to change the vertices(vertex, index, position, uv) for the sprite in code at runtime. In CC2.4 I was able to change the vertices of the sprite frame by assigning the values to sprite.spriteframe.vertices and setting sprite.setVertsDirty(), but in CC3.6 It doesn’t seem to work even though I updated the format of new vertices. Any suggestion for best way to achieve this in CC3.6 would be appreciated.

Sprite 40
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Mask image decrease frame rate

Cocos

As mask use stencil test, it will render twice, first render stencil, second render the sprite. So the performance is slow. Can you paste an image describes the result? Then may be we can discuss if there are some other features to achieve it.

Sprite 40
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

Hello all, I am trying to change the vertices(vertex, index, position, uv) for the sprite in code at runtime. In CC2.4 I was able to change the vertices of the sprite frame by assigning the values to sprite.spriteframe.vertices and setting sprite.setVertsDirty(), but in CC3.6 It doesn’t seem to work even though I updated the format of new vertices. Any suggestion for best way to achieve this in CC3.6 would be appreciated.

Sprite 40
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

Thank you for the response. I just wanted to know what can I use instead of sprite.setVertsDirty in CC33.6. Also whether I need to update all the values like for rawPositions and positions in the vertex data. New format of spriteframe.

Sprite 40
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How to Prevent Right-Clicks on Buttons in web build? (Cocos Creator 3.8)

Cocos

engine register event handler in pal/input/web/mouse-input.ts. You may block right click here. The codes to block the event seems like this._canvas? addEventListener('mousedown', (event) => { if (event.button 0) { // left butter, pass to engine } else if (event.button 2) { // right butter, ignore it } }); You should change the engine codes to have a try.

Build 40
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Spine Animations broken after Chrome update on Androids

Cocos

Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X Any PC Any iOS Android 11 Android 14 Any previous chrome versions Chrome v120.0.6099.030 Chrome v120.0.6099.200 Chrome Canary 122 Any suggestions?