Sat.Aug 12, 2023

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

I’m using Cocos 3.6.3. I tried another version 3.7.3 or the latest 3.8 with the same issue. I unpacked your package and pasted all of it into an empty project, is that right?

Render 98
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Abandoned Connection Closed Minecraft: 4 Ways to Fix It

Game Errors

Minecraft is a game that caters to those seeking a higher form of expression or aesthetic satisfaction and those who desire a game with almost endless possibilities for exploration. Playing Minecraft with friends in multiplayer mode can be frustrating when the “ Abandoned Connection Closed ” error occurs. If you experience connection loss while playing, you may see the error message mentioned above when reconnecting to the server.

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Shader display problem

Cocos

On a smaller texture, the distortion is greater than on a larger texture. The HelloWorld texture has a size of 196 X 270. I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable. One shader is used, only the sprite texture changes. Do you need some tweaks or is this a bug?

Shaders 52
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Push notification on iOS by using FireBase

Cocos

Hi, Is there any sample, reference, guide, or tutorial about how to integrate FireBase push notifications into iOS? Android is straightforward and so easy, but iOS seems to be too tricky and challenging! Any thoughts and ideas would help! Thank you.

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How to use window variable in TypeScript

Cocos

When I use window.weapon = window.weapon || 0; following error occurred. Property 'weapon' does not exist on type 'Window & typeof globalThis'.ts(2339) How to fix it? Thanks.

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Maybe a bug? Function.name

Cocos

When building my cocos creator 3.8 project to web the.name variable of function returns wrong answer. (“t”/“e” instead of the real function name). It works ok when debugging. (editor/browser/simulator) but stop working when building it. (build) In the build settings “Erase module structure” is selected. (Otherwise it doesn’t work for me). Any ideas?

Bug 40