Thu.Sep 12, 2024

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Exclusive: Unity is killing its controversial Runtime Fee

Game Developer

The company is reverting to a seat-based subscription model, but will be increasing the price of Unity Pro and Unity Enterprise in January 2025.

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A second chance for Shinji Mikami and Suda51's lesser-known collaboration

GamesIndustry.biz

There hasn't exactly been a dearth of remasters over the past decade, with many of the most acclaimed titles from previous generations finding their way to modern consoles, either polished and tweaked to meet today's standards or rebuilt from the ground up. The Last of Us, Final Fantasy 7, Mass Effect, Dead Space, various Resident Evils, a range of Nintendo classics – the list of games that have been brought back for new audiences goes on.

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Trending Sources

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All of Annapurna Interactive has resigned

Game Developer

In a stunning turn of events appropriate for Hollywood, all workers and executives at Annapurna Interactive have resigned from the company.

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How well will the PS5 Pro sell?

GamesIndustry.biz

From the reactions we've seen to the PS5 Pro's $700 price tag, it would be easy to think Sony's new console is dead on arrival. But, as our own Chris Dring pointed out yesterday , the price isn't the biggest issue facing the new hardware launch, and for all the uproar over the expense, there is still a market for PlayStation's high-end device. To get a better sense of the PS5 Pro's prospects, GamesIndustry.biz spoke to a number of analysts about their sales expectations and the many factors that

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Unity CEO Matt Bromberg says Runtime Fee reversal is part of bid to become 'a fundamentally different company'

Game Developer

Bromberg told Game Developer that Unity's Runtime Fee reversal is part of a bid to bring the company "back to where it began.

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Annapurna Interactive team quits after spin-off talks fail

GamesIndustry.biz

The majority of the Annapurna Interactive team have walked out after talks with its parent company had collapsed. The publisher formed in 2016 as a division of Megan Ellison's Annapurna Pictures, and has had a few hit releases, including Stray, What Remains of Edith Finch and the Outer Wilds. However, with Annapurna Pictures shifting its strategy around games, the Interactive team was looking to spin the publisher out as an independent business.

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Deep Dive: Refreshing the Crusader Kings III tutorial mode through optimized UX

Game Developer

Telemetry data indicated the game's tutorial has a significant impact on retention rates. Here's how UX played a role in improving it.

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More Trending

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Report: Microsoft is laying off another 650 game workers

Game Developer

It seems the cuts will largely impact staff providing 'corporate and supporting functions.

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Borderlands movie only made $31m at global box office

GamesIndustry.biz

The Borderlands movie made a total of $31 million at the box office after leaving cinemas on September 5. According to film industry data site The Numbers , the film made $15.4 million domestically and almost $15.5 million globally after being in theatres for a month. The movie grossed $16 million globally during its opening weekend starting on August 6.

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Odyssey Interactive's transparent prototype process aims to prevent an Omega Strikers repeat

Game Developer

After shutting down its debut title Omega Strikers months after launch, Odyssey wants feedback of its projects while they're just prototypes.

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Valve introduces improved parental controls with Steam Families

GamesIndustry.biz

Valve has launched its new Steam Families feature. Steam Families provides new and existing parental controls, and allows adults to implement child spending limits by approving and denying payment requests for games. It will replace Steam Family Sharing and Steam Family View by putting both features in one place. Existing settings will be transferred over, as will developer settings from previously eligible games.

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Flappy Bird is taking flight once more in 2025

Game Developer

A new studio has revived the once-popular mobile game Flappy Bird, which was pulled offline by its creator less than a year after launch.

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Campfire raises $3.95m for generative AI engine, Sprites

GamesIndustry.biz

Campfire has raised $3.95m for its generative AI engine, Sprites. According to Venturebeat , the seed round was supported by Y Combinator, FundersClub, Mercury founder Immad Akhund, gaming entrepreneur and investor Juha Paananen, and Uken Games founder, Chris Ye. To showcase the tech in action, Campfire is developering its own title, Cozy Friends, which features characters that will "remember previous interactions, retain key info on topics, and display a high level of EQ that affects flow of co

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PlayStation 5 Pro tests most fervent fans' loyalty

Game Developer

PS5 Pro's premium price point is not unexpected, but it is unprecedented.

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Drama Studios announces new $2.5m seed series investment round

GamesIndustry.biz

French game developer Drama Studios has announced a new $2.5m seed series investment round "to strengthen the core development team and advance [its game Unrecord] to a solid demo state." French studio Drama Studios' hyper-realistic Unrecord gameplay trailer dropped last year, racking up over 11m views on IGN, and 80m views on X/Twitter, swifly becoming one of the most wishlisted games on Steam.

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Does Starcraft’s 2 Strategy Design Still Succeed?

Game Wisdom

Does Starcraft’s 2 Strategy Design Still Succeed? Josh Bycer josh@game-wisdom.com It would stand to reason that if I played through all the Command & Conquer games while researching my RTS book, I would have to check out the other “tiny” competitor of StarCraft. While I didn’t have the time … The post Does Starcraft’s 2 Strategy Design Still Succeed?

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The Unity Run-Time Fee Is Dead – Prices Increased

Game From Scratch

GameFromScratch.com The Unity Run-Time Fee Is Dead – Prices Increased Today, on exactly the one year anniversary of Unity’s biggest mistake, Unity have announced they are completely removing the maligned run-time fee. When first announced the fee was a massive overreach and caused a huge backlash within the Unity community that can still be felt to this day.

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Epic, EA, Roblox, and more face EU complaint over tricking players into spending

GamesIndustry.biz

Seven major games companies – including Epic Games, Electronic Arts, and Roblox – have been accused of misleading consumers into spending money by the European Consumer Organisation (BEUC). The BEUC filed a complaint today alongside the European Commission and the European Network of Consumer Authorities that also targets Activision Blizzard, Mojang Studios, Supercell and Ubisoft.

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Blade Ballad - Overhauled Combat

Indie DB

After six months of solo development, there’s a lot to cover beyond just the combat system. I'll go over the various improvements to the combat, code, and designs that have shaped Blade Ballad into a more refined experience.

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Microsoft cuts another 650 staff from games division

GamesIndustry.biz

Microsoft has announced further layoffs affecting 650 employees in its games division. As IGN reports, Xbox boss Phil Spencer shared in a memo to staff that the redundancies will mainly affect its corporate and support sectors. He clarified that "no games, devices, or experiences" are being cancelled and there are no studio closures. Spencer cited the process of "aligning [its] post-acquisition team structure" and "organising [its] business for long term success" as the reason for Microsoft's de

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First Develop:North speakers announced for inaugural Liverpool event

Game Development News

The first speakers have been revealed for the inaugural Develop:North, taking place at The Spine in Liverpool on November 14. They include individuals from the MCV Award-winning Sad Owl Studios. Remedy Entertainment, Sumo Digital, Criterion and Game Republic, with more to be revealed in the coming weeks. Super Early Bird passes are also available from today.

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Comparing In-Person and Online Coding Classes

Real Programming

When COVID-19 first made in-person gatherings impossible, people adjusted by meeting on platforms like Zoom. Digital technology gave people an alternative that was extremely useful. Colleagues could stay connected and friends and family could chat, all from the comfort of their home. But let’s face it: it was awkward. Connection and audio issues plagued the starts of conversations, and it took a few minutes before people were ready to chat.

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Would you agree that one of the only ways Concord stood out from its competition was through its character designs? Going just off their clothing, their color palettes are hideous.

Ask a Game Dev

Concord really needed better character designs. When the player experience is greatly changed by the character or role the player chooses to play, the way that character or role is played must be clearly conveyed through its visual design. I thought Concord actually played quite well - several of their developers were former Bungie developers and Concord's gameplay was very much like early Destiny PVP.

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Spine with multiple json files

Cocos

In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.

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Develop:North

Game Development News

Develop:North will take place on November 14, 2025 at The Spire in Liverpool

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Tutorial: First Person Camera and Controls

Cocos

Hi All, I thought I would create a little tutorial on making a first person camera and controls. First person camera and controls will open up many door ways in making many different games so being able to do this quickly and simply is very important. So this tutorial aims to be that. Something you can use time and time again and edit however you like.

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For Hell's Sake

Indie DB

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My cocos account is too long waiting for audit

Cocos

I’m the same as you, cause Alipay only accept Chinese so the best solution is wait for Cocos team work for this. You can also sell your assets on other marketplace.

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Latino Representation in Gaming Coalition wants more transparency and representation in games

GamesIndustry.biz

A number of US Latino-serving organisations have banded together to form the Latino Representation in Gaming Coalition (LRGC). The organisation says that as 72% of US Hispanics aged 13 and older self-identify as gamers, and Latinos are 32% "more likely than other populations to consider gaming their main source of entertainment", the industry should "see us, hear us, and respects our power.

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I want to use 3D text in Cocos Creator, Do we have any options within the cocos to make 3D text,I do not want to bring FBX from 3rd party Software.Please Help

Cocos

you can try this link: CocosCreatorDemos: 大道至简,殊途同归。 CocosCreatorDemos主要是整理并实现了一些常用的用户需求示例,希望可以给用户提供一些使用灵感。 CocosCreatorDemos mainly organizes and implements some common user‘s needs demos, hoping to provide users with some inspiration. - Gitee.

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Jenkins & Linux & Publish from the Command Line

Cocos

Hello my friends, Wanted to ask if anyone had an experience and knowledge streamlining and automating the CC3.8+ build & deploy process through Jenkins? Trough Jenkins, I wish to be able to pull Cocos Creator project by tag, build it by “Publish from the Command Line” and deploy to designated environment. But there are holes in the documentation, and the Lunix related forum posts are old and pre CC.

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I want to use 3D text in Cocos Creator, Do we have any options within the cocos to make 3D text,I do not want to bring FBX from 3rd party Software.Please Help

Cocos

I want to use 3D text in Cocos Creator, Do we have any options within the cocos to make 3D text,I do not want to bring FBX from 3rd party Software.

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Editor.Panel.querySelector

Cocos

Can you tell me how to use Editor.Panel.querySelector? (cocos creator 3.

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