Mon.Mar 11, 2024

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How The Cosmic Wheel Sisterhood uses player-crafted tarot cards to better connect them to the story

Game Developer

Deconstructeam speaks about the reasons why they made players craft their own tarot cards, and how that very player creativity creates tighter connections to their story and world.

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Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. It pulverised it! The team had asked for a modest €40,000 to complete the game’s development, but managed to raise a whopping €1,300,368. Clearly, people loved what they saw in that little witch that is flying around on her broom, delivering packages.

Mechanics 104
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Trending Sources

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Why are Valve and Discord permitting harassment against Sweet Baby Inc.?

Game Developer

Steam and Discord are being used as a home base for hateful reactionaries to single out and harass game developers.

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Demade, remade: What game demakes offer to publishers

GamesIndustry.biz

Fan demakes are a popular genre on platforms like itch.io. They distil the essence of a beloved IP and marry it to the limitations of older platforms to create something entirely new. Given that can only be done by someone with deep knowledge of both the IP and older consoles these demakes are love letters from fans or the official developers of the original title.

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Microsoft voluntarily recognizes 600-strong Activision Blizzard QA union

Game Developer

'We all want to build long term, sustainable careers in this industry and having a seat at the table.

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Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR

Nvidia

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in. Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in Universal Scene Description, known as OpenUSD.

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Moon Studios' Ori franchise has sold 10 million copies

Game Developer

Co-founder Thomas Mahler thinks the Ori games' benchmark makes it 'probably the most successful Metroidvania series ever made.

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More Trending

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Hearthstone celebrates its 10th anniversary by balancing novelty with nostalgia

Game Developer

The upcoming Whizbang's Workshop expansion aims to prove that longevity is still on the cards for Hearthstone after ten years.

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Former Twitch director launches Beck Interactive Partners

GamesIndustry.biz

The former director of Twitch's Loaded games team has launched Beck Interactive Partners, a developer representation firm. Alex Beck founded the company to connect developers and influencers, with a focus on emerging studios and games in the early stages of development to generate interest up to launch. "A rapidly growing number of today's creators [.] want to be advocates and partners, curating relationships with studios where they aren't simply contracted to play and stream a studio's game for

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Battlefield creative director Craig Morrison quietly departs EA for new studio

Game Developer

Morrison's time as DICE's creative director was incredibly brief, and he didn't have a new Battlefield to call his own before he left.

Studios 268
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MultiVersus steps into the ring on May 28

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Warner Bros. Games will be officially launching MultiVersus on May 28. Developed by Player First Games, the free-to-play platform fighter stars characters such as Garnet from Steven Universe, Harley Quinn, and Lebron James.

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PlayStation-backed studio Deviation Games is shutting down

Game Developer

The studio had been working on a new original franchise in partnership with PlayStation.

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Apple's losing battle against the EU | Microcast

GamesIndustry.biz

The latest GamesIndustry.biz Microcast is now live, with Chris Dring and James Batchelor offering a quick dive into the biggest stories from across the business of video games. This week, we discuss Apple's short-lived ban on Epic Games' developer account , which would have prevented both the return of Fortnite to iOS and the launch of Epic's app store.

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WB's MultiVersus makes its official, Unreal Engine 5-powered return in May

Game Developer

Warner Bros.' fighting game is stepping onto the stage once again.

Fighting 288
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Unreal Engine Project Titan

Game From Scratch

GameFromScratch.com Unreal Engine Project Titan Epic Games have just announced the launch of Project Titan. Project Titan is a 10 week long game jam using Unreal Engine for creating an open world, open source project. If you participate in Project Titan you also get a 6 month subscription to Substance Painter and Substance Modeler from […] The post Unreal Engine Project Titan appeared first on GameFromScratch.com.

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The Super Mario Bros. Movie made a bunch of money so Nintendo is making another

Game Developer

The flick is expected to hit theatres in 2026.

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New Mario movie set for April 2026

GamesIndustry.biz

Nintendo has announced a new Mario animated film set to release on April 3, 2026 in the US. A sequel to the 2023 hit, it will be led by the exact same team: produced by Illumination's CEO Chris Meledandri and Nintendo's representative director Shigeru Miyamoto, directed by Aaron Horvath and Michael Jelenic, and written by Matthew Fogel, the announcement said.

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Work Graphs in Direct3D 12: A Case Study of Deferred Shading

Nvidia

When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces. When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces work graphs as a programming paradigm that enables the GPU to generate work for itself on the fly.

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Report: Minors and young adults say safety in gaming spaces is crucial

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox New research from Take This says that 54% of minors from ages 13 to 17 say it's essential to feel safe from harassment in gaming spaces. The data compiled by Nielsen comes from a survey of 2,408 people who play games.

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Bajka announces Beware of Light

Indie DB

We've thrilled to announce our first project: a "hard sci-fi" colony sim, set on a alien desert planet.

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Flipped Normals Become a 3D Artist Humble Bundle

Game From Scratch

GameFromScratch.com Flipped Normals Become a 3D Artist Humble Bundle There is a new Humble Bundle of interest to game developers, the Become a 3D Artists Complete Tutorial by Movie Maestros Flipped Normals bundle. This bundle is a collection of video courses on a broad variety of CG topics including Max, Maya, Blender, ZBrush and more from the CG Experts […] The post Flipped Normals Become a 3D Artist Humble Bundle appeared first on GameFromScratch.com.

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What are some ways AAA studios and publishers could feasibly lower the costs of producing videogames without laying off people?

Ask a Game Dev

The big issue is that the vast majority of the costs in game dev are in the salaries for people doing the work. There's really only a few ways the industry can feasibly cut costs - either companies don't hire as many people, enact sizable pay cuts for employees, or both. Game publishers have already been pushing in the direction of avoiding hiring where they can.

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Blockbuster Games Failed to Grow the Market - What Next?

Deconstructor of Fun

Despite the release of numerous highly anticipated games last year, the game industry as a whole struggled to achieve significant growth. In this blog post, we'll delve into the underlying factors contributing to this stagnation, examining issues ranging from market saturation and competition to changing consumer behaviors and industry practices. By understanding these complexities, we can gain valuable insights into the dynamics shaping the contemporary gaming landscape and explore potential pa

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[From the Industry] Dot Dot Fire’s Money Wise Game has now been played by over half a million people, and the studio is expanding for its follow up

Game Development News

“The Money Wise Game is just the start for us here at Dot Dot Fire, where we intend to continue to push software in the games for good space further than it has ever gone before"

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Spine Error Uncaught RuntimeError: table index is out of bounds

Cocos

Hi @mr.kylin , I got some error when I update my engine cocos creator to v3.8.2. This error triggers when I call setAnimation in setStartListener function and setCompleteListener. Any idea how to fix this?

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Creating and polishing buttons in Affinity Designer

2d Game Art Guru

Creating and polishing simple Buttons in Affinity Designer Affinity Designer Video Tutorial This video is about different ways to polish, shade, and texture simple objects. I chose the humble button as an example. It’s easy to create but can be changed into infinite designs. There are different ways and unique approaches to shading and polishing an object.

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Searching for Soulslikes

Game Wisdom

Searching for Soulslikes Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" As I wrap up work on my soulslike book, and with the recent Armored Core 6 discussion, we’re talking about what truly is a soulslike for this key to games podcast.… The post Searching for Soulslikes appeared first on Game Wisdom.

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Virtual Reality is so cool!

Played with Fire

Virtual Reality is so cool! VR gaming is not just a leisure activity; it’s a transformative experience that propels you into uncharted realms of excitement. In this blog post, we’ll explore why VR gaming has become a game-changer, offering unparalleled immersion and innovative gameplay. Buckle up as we unravel the top reasons why VR is reshaping the gaming landscape.

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@property type of abstract class issues in 3.x version which work fine in 2.x

Cocos

Editor 3.x has changed the way the script is parsed, so it does not work properly. You can try to use different variables to represent different types of targets in this way.

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Announcing Winners of the 2024 Mobile GameDev Awards

Game Refinery

Mobile GameDev Awards celebrate innovation and excellence in live event design within mobile games.

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Clearing caches specific remote bundle

Cocos

Hello, does anyone know how to clear the cache from a specific remote bundle? Currently, I’m using assetManager.cacheManager.clearCache() , but it’s too risky. If there are any other ways to clear the cache from a specific bundle, it would be very helpful. Thank you.

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What is Node JS and What are the Benefits of Using it?

Artoon

Node.js has gained immense popularity in the world of web development due […] The post What is Node JS and What are the Benefits of Using it? appeared first on Artoon Solutions.

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Clearing caches specific remote bundle

Cocos

Hi, your requirement appears to pertain to either freeing up local resources or addressing update issues. To clear local resources, you should retrieve the native URL and remove the corresponding path. If you’re dealing with an update issue, could you clarify whether you’re utilizing MD5 encryption?

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Why Choose Reactjs For Web Development in 2024

Artoon

In Reactjs web development, HTML elements form the backbone of creating structured […] The post Why Choose Reactjs For Web Development in 2024 appeared first on Artoon Solutions.

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Move canvas on softkeyboard appears

Cocos

Greetings, I’m currently attempting to adjust the canvas position when the soft keyboard appears in the native environment. However, I’m encountering an issue in obtaining the size of the keyboard. var parentNode = cc.find("Canvas/ParentNode"); cc.systemEvent.on(cc.SystemEvent.EventType.KEYBOARD_WILL_SHOW, function (event) { parentNode.y += event.keyboardHeight; }); cc.systemEvent.on(cc.SystemEvent.EventType.KEYBOARD_WILL_HIDE, function (event) { parentNode.y -= event.keyboardHeight.

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setTileGIDAt logic

Cocos

Dear community I noticed strange behavior TileLayer.setTileGIDAt is working if I am calling it from start() method But if I setup touch listener in start and then try to call setTileGIDAt from touch call back my tilemap is not refreshing any ideas why? Am I misunderstand tilemap concept?

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Clearing caches specific remote bundle

Cocos

Hello, does anyone know how to clear the cache from a specific remote bundle? Currently, I’m using assetManager.cacheManager.clearCache() , but it’s too risky. If there are any other ways to clear the cache from a specific bundle, it would be very helpful. Thank you.

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