Thu.Apr 10, 2025

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Ubisoft tells The Crew players they never actually owned the game

Game Developer

The company says an ongoing lawsuit concerning The Crew shutdown is based on a 'faulty assumption' of video game ownership.

Games 276
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ezEngine – The Easiest C++ Game Engine?

Game From Scratch

GameFromScratch.com ezEngine – The Easiest C++ Game Engine? ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. You may be asking yourself, why would I (or wouldn’t I) choose to use The post ezEngine – The Easiest C++ Game Engine?

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Actors union protests outside BAFTAs to call for better working conditions in the UK

Game Developer

Union leadership said they hoped to catch the attention of some of the 'richest companies in the world.

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Ubisoft responds to The Crew lawsuit by denying players had "unfettered ownership" of the game

GamesIndustry.biz

Ubisoft has responded to a California class action lawsuit around the shutdown of 2014 racing game The Crew , filing a motion to dismiss the case.

Racing 124
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Industry veterans establish Onibi to create the 'most accessible UGC open world' ever

Game Developer

A group of former World of Warcraft, Fortnite, and Baldur's Gate 3 devs have joined forces to create a new anime-style multiplayer RPG.

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The Molasses Flood merges into CD Projekt Red

GamesIndustry.biz

Boston-based developer The Molasses Flood has merged with CD Projekt Red as part of the CDPR Group.

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SAG-AFTRA receives bipartisan congressional support for anti-deepfake and AI act

Game Developer

The NO FAKES act is aimed at protecting actors, recording artists, and broadcasters alike.

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More Trending

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Gamefulness, and farewell to the Clockwork Game Design Podcast!

Keith Burgun

It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of topics.

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Fighting for Santientkind!

Muha Games

Todays dev diary focuses on one of our core conflict resolution mechanics: the Card Battle. If youve been following our progress, youll recognise this as our ‘old’ battleground.

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Ways of Alchemy demo is live on Steam

Indie DB

Ways of Alchemy is a medieval card game and alchemist simulator that combines potion crafting, business management and character progression into a strategic journey from outcast to master alchemist with multiple paths to power.

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Japanese devs like Sony and Bandai Namco fold winter bonus into base salary in a bid to attract new talent

GamesIndustry.biz

Sony and Bandai Namco have abolished employee bonuses in Japan in order to raise base salaries.

Dev 74
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Shoot for the Moon – Wishlist Now

Indie DB

The pixel-art action roguelite Shoot for the Moon has just launched its Steam page, and were inviting players to wishlist now! Featuring fast-paced combat, ridiculous upgrades, and a fully voice-acted cast of misfits, the games first trailer is.

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Bloodborne producer establishes Sirius Studio

GamesIndustry.biz

Bloodborne producer Teruyuki Toriyama has banded with former Thirdverse colleagues Tomohiro Suzuki and Hideki Irie to establish "world class development studio," Sirius Studio.

Studios 72
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10 Ways To Travel Around Europe

Game Wisdom

10 Ways To Travel Around Europe Josh Bycer josh@game-wisdom.com Europe is a continent teeming with fascinating history, stunning natural wonders and diverse cultures. Taking a trip around this continent can make for an exciting adventure. But just what is the best mode of travel for your Euro-trip? There are … The post 10 Ways To Travel Around Europe appeared first on Game Wisdom.

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The Last of Us TV show renewed for season 3

GamesIndustry.biz

HBO's adaptation of The Last of Us has been renewed for season 3, ahead of its second season debut on Sunday, April 13.

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GDC 2025 Insights: Keywords Studios Explores AI’s Future in Game Development

Game Wisdom

GDC 2025 Insights: Keywords Studios Explores AIs Future in Game Development Josh Bycer josh@game-wisdom.com The gaming industry stands on the brink of a pivotal transformation. Following the 2025 Game Developers Conference (GDC), industry leaders acknowledge that generative AI has reached a crucial adoption milestone, standing at the edge of the infamous chasm between early … The post GDC 2025 Insights: Keywords Studios Explores AIs Future in Game Development appeared first on Game Wisdom.

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[From the industry] Arthur Mostovoy joins Aonic as its new Head of Games

Game Development News

Aonic has recruited Arthur Mostovoy to fill its newly-created Head of Games role

Games 52
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How to Play a Sound Effect in Cocos2d-x 4.0 C++

Cocos

Im making a platformer and I want to have a.wav sound effect to play when I jump. I tried both SimpleAudioEngine and AudioEngine and both didnt work. Thank you.

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[From the industry] Vertpaint has secured multi-million investment to advance development of its co-development services

Game Development News

Vertpaint Studios has successfully acquired multi-million-dollar funding to expand its outsourcing services

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Announcing SmartFoxServer 3!

Smart Fox Server

After almost a year of ‘radio silence’ we’re happy to announce that SmartFoxServer 3 is coming soon. This is a new, major release of SmartFoxServer that provides a substantial upgrade with lots of new features, improvements and streamlining. Read all the details of the announcement in our newsletter.

Feature 40
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Remedy’s Sam Lake will be a keynote speaker at Develop:Brighton 2025

Game Development News

Sam Lake will host a fireside chat and receive the Star Award at Develop:Brighton 2025

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I am a noob and i need help

Cocos

Instead of dragging and dropping an image to the Sprite Component, try drag and drop the image from the asset panel to a target node.

Sprite 40
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Fireshine Games are sponsoring Indie Studio of the Year at the 2025 MCV/DEVELOP Awards

Game Development News

Fireshine Games will sponsor this year's MCV/DEVELOP Awards show

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Get Component when Collider trigger

Cocos

you havent passed the component of other collider , you have just defined the type of the other collider use otherCollider = this.getcomponent(cc.circlecoolder2d); above this.

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Open call for PhD projects

Jesper Juul

At the Royal Danish Academy we have an open call for PhD projects, and yes, it could be game and design-related. The Royal Danish Academy hereby invites pre-qualification proposals for the 2025 call PhD education outside the universities (DFF The Danish Independent Research Fund). The 2025-call will be announced by DFF in June. We expect to be allowed to support up to three proposals.

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How to Play a Sound Effect in Cocos2d-x 4.0 C++

Cocos

when i jump (which is when the sound effect is supposed to play) it sometimes says something like V/AudioPlayer (64): ~AudioPlayer() (0BFC9088), id=61 V/AudioPlayer (78): AudioPlayer::destroy begin, id=61 V/AudioPlayer (123): Before alSourceStop V/AudioPlayer (125): Before alSourcei V/AudioPlayer (131): AudioPlayer::destroy end, id=61 or D/AudioEngine-Win32 (275): AudioEngineImpl::_play2d, cache was destroyed or not ready!

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