Ubisoft tells The Crew players they never actually owned the game
Game Developer
APRIL 10, 2025
The company says an ongoing lawsuit concerning The Crew shutdown is based on a 'faulty assumption' of video game ownership.
Game Developer
APRIL 10, 2025
The company says an ongoing lawsuit concerning The Crew shutdown is based on a 'faulty assumption' of video game ownership.
Game From Scratch
APRIL 10, 2025
GameFromScratch.com ezEngine – The Easiest C++ Game Engine? ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. You may be asking yourself, why would I (or wouldn’t I) choose to use The post ezEngine – The Easiest C++ Game Engine?
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Game Developer
APRIL 10, 2025
Union leadership said they hoped to catch the attention of some of the 'richest companies in the world.
GamesIndustry.biz
APRIL 10, 2025
Ubisoft has responded to a California class action lawsuit around the shutdown of 2014 racing game The Crew , filing a motion to dismiss the case.
Game Developer
APRIL 10, 2025
A group of former World of Warcraft, Fortnite, and Baldur's Gate 3 devs have joined forces to create a new anime-style multiplayer RPG.
GamesIndustry.biz
APRIL 10, 2025
Boston-based developer The Molasses Flood has merged with CD Projekt Red as part of the CDPR Group.
Game Developer
APRIL 10, 2025
The NO FAKES act is aimed at protecting actors, recording artists, and broadcasters alike.
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Keith Burgun
APRIL 10, 2025
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of topics.
Muha Games
APRIL 10, 2025
Todays dev diary focuses on one of our core conflict resolution mechanics: the Card Battle. If youve been following our progress, youll recognise this as our ‘old’ battleground.
Indie DB
APRIL 10, 2025
Ways of Alchemy is a medieval card game and alchemist simulator that combines potion crafting, business management and character progression into a strategic journey from outcast to master alchemist with multiple paths to power.
GamesIndustry.biz
APRIL 10, 2025
Sony and Bandai Namco have abolished employee bonuses in Japan in order to raise base salaries.
Indie DB
APRIL 10, 2025
The pixel-art action roguelite Shoot for the Moon has just launched its Steam page, and were inviting players to wishlist now! Featuring fast-paced combat, ridiculous upgrades, and a fully voice-acted cast of misfits, the games first trailer is.
GamesIndustry.biz
APRIL 10, 2025
Bloodborne producer Teruyuki Toriyama has banded with former Thirdverse colleagues Tomohiro Suzuki and Hideki Irie to establish "world class development studio," Sirius Studio.
Game Wisdom
APRIL 10, 2025
10 Ways To Travel Around Europe Josh Bycer josh@game-wisdom.com Europe is a continent teeming with fascinating history, stunning natural wonders and diverse cultures. Taking a trip around this continent can make for an exciting adventure. But just what is the best mode of travel for your Euro-trip? There are … The post 10 Ways To Travel Around Europe appeared first on Game Wisdom.
GamesIndustry.biz
APRIL 10, 2025
HBO's adaptation of The Last of Us has been renewed for season 3, ahead of its second season debut on Sunday, April 13.
Game Wisdom
APRIL 10, 2025
GDC 2025 Insights: Keywords Studios Explores AIs Future in Game Development Josh Bycer josh@game-wisdom.com The gaming industry stands on the brink of a pivotal transformation. Following the 2025 Game Developers Conference (GDC), industry leaders acknowledge that generative AI has reached a crucial adoption milestone, standing at the edge of the infamous chasm between early … The post GDC 2025 Insights: Keywords Studios Explores AIs Future in Game Development appeared first on Game Wisdom.
Game Development News
APRIL 10, 2025
Aonic has recruited Arthur Mostovoy to fill its newly-created Head of Games role
Cocos
APRIL 10, 2025
Im making a platformer and I want to have a.wav sound effect to play when I jump. I tried both SimpleAudioEngine and AudioEngine and both didnt work. Thank you.
Game Development News
APRIL 10, 2025
Vertpaint Studios has successfully acquired multi-million-dollar funding to expand its outsourcing services
Smart Fox Server
APRIL 10, 2025
After almost a year of ‘radio silence’ we’re happy to announce that SmartFoxServer 3 is coming soon. This is a new, major release of SmartFoxServer that provides a substantial upgrade with lots of new features, improvements and streamlining. Read all the details of the announcement in our newsletter.
Game Development News
APRIL 10, 2025
Sam Lake will host a fireside chat and receive the Star Award at Develop:Brighton 2025
Cocos
APRIL 10, 2025
Instead of dragging and dropping an image to the Sprite Component, try drag and drop the image from the asset panel to a target node.
Game Development News
APRIL 10, 2025
Fireshine Games will sponsor this year's MCV/DEVELOP Awards show
Cocos
APRIL 10, 2025
you havent passed the component of other collider , you have just defined the type of the other collider use otherCollider = this.getcomponent(cc.circlecoolder2d); above this.
Jesper Juul
APRIL 10, 2025
At the Royal Danish Academy we have an open call for PhD projects, and yes, it could be game and design-related. The Royal Danish Academy hereby invites pre-qualification proposals for the 2025 call PhD education outside the universities (DFF The Danish Independent Research Fund). The 2025-call will be announced by DFF in June. We expect to be allowed to support up to three proposals.
Cocos
APRIL 10, 2025
when i jump (which is when the sound effect is supposed to play) it sometimes says something like V/AudioPlayer (64): ~AudioPlayer() (0BFC9088), id=61 V/AudioPlayer (78): AudioPlayer::destroy begin, id=61 V/AudioPlayer (123): Before alSourceStop V/AudioPlayer (125): Before alSourcei V/AudioPlayer (131): AudioPlayer::destroy end, id=61 or D/AudioEngine-Win32 (275): AudioEngineImpl::_play2d, cache was destroyed or not ready!
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