Tue.May 21, 2024

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IGN Entertainment buys GamesIndustry, RockPaperShotgun, other Gamer Network outlets

Game Developer

IGN Entertainment has also laid off an undisclosed number of Gamer Network workers in the UK.

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IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more

GamesIndustry.biz

IGN Entertainment has acquired the Gamer Network family of digital brands for an undisclosed sum. As a result of the acquisition, some redundancies have been made across the UK-based organisation. Gamer Network’s publications are GamesIndustry.biz, Eurogamer (including six local language editions) , Rock Paper Shotgun, VG247 and Dicebreaker. The business also holds shares in Outside Xbox, Digital Foundry and Hookshot (which operates Nintendolife, PushSquare, PureXbox and Time Extension ).

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Trending Sources

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PlayStation London has officially shut down

Game Developer

Over 22 years, PlayStation London broadened PlayStation's appeal with the SingStar games, along with its VR titles Blood & Truth and PlayStation VR Worlds.

Games 351
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PlayStation's London Studio shuts down after over 20 years

GamesIndustry.biz

PlayStation's London Studio has officially closed its doors today. The Sony subsidiary posted an official statement on social media , marking the end of its more than 20-year operations. "For over twenty years London Studio has been home to some exceptionally talented and wonderful people in the games industry," said the studio.

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Amazon Games opens Bucharest studio to support development and publishing ambitions

Game Developer

'Expanding our internal development teams into Europe was a natural next step for us.

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Nintendo acquires Switch port specialist Shiver Entertainment from Embracer

GamesIndustry.biz

Nintendo will acquire US game developer Shiver Entertainment from Embracer Group. Shiver is best known for its port work, and most recently handled the Switch ports of Warner Bros’ Hogwarts Legacy and Mortal Kombat 1.

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Nintendo buys Switch port studio Shiver Entertainment from Embracer

Game Developer

Shiver worked on the Switch versions of Hogwarts Legacy and Mortal Kombat 1.

More Trending

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Conflict, cringe, and existential dread: How The Crush House mimics reality television

Game Developer

Want to build a thirst-person shooter? Unleash the melodrama.

Build 328
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Report: Almost half of players use games as a form of self-expression

GamesIndustry.biz

A new report has found that 46% of gamers play video games for the ability to create, use their imagination, and as a form of self-expression. That's according to entertainment and gaming wiki Fandom, which published its fifth annual 2024 Inside Gaming Report on Monday. Fandom surveyed 5,000 of its users from across the globe, and found that players using games as a form of self-expression has increased 10% year-on-year.

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Kamaeru: A Frog Refuge hopes to inspire a love for the wetlands

Game Developer

The developers at Humble Reeds talk about how they wove conservationism into the game's mechanics without bogging the them down in the complexities of environmental care.

Mechanics 311
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New fund for Irish indies offering grants of up to £15,000

GamesIndustry.biz

A new fund for Ireland-based indie game developers is now accepting applications, with grants of up to £15,000 on offer. IndieDev2024 is run by Ardán, a division of Galway Film Centre, and Imirt: The Irish Game Makers Association, with support from both Northern Ireland Screen and Screen Ireland. The pilot programme for this fund aims to support indie developers across the entirety of Ireland, with applications open to any studios that are "habitually resident" — i.e. based in, o

Indy 125
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Little Kitty, Big City tops 1 million players on Xbox Game Pass

Game Developer

Feline good.

Games 310
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Devcom 2024 announces first 50 speakers

GamesIndustry.biz

The organisers of this year's Devcom Developer Conference has unveiled the first wave of speakers ahead of the event's return to Cologne this August. There are 50 speakers already lined up, including experts from Insomniac Games, BioWare, Avalanche Studios, Hangar 13, Warner Bros Games, Don't Nod, and more. Among the first wave is the opening keynote speaker, Kelsey Beachum, who is best known for their work as writer and narrative designer for the seminal Outer Wilds.

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Microsoft will integrate its Copilot AI into Xbox and PC games

Game Developer

The tech giant's AI focus is now bleeding into its games division, and Copilot will gradually be embedded into different Xbox titles.

AI 290
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GamesIndustry.biz HR Summit returns in September

GamesIndustry.biz

The GamesIndustry.biz HR Summit will return for a second year, and this time at the prestigious Royal Institution in London. The event will take place on September 18th, and will now run all day, concluding with the 2024 Best Places To Work Awards. Early Bird tickets are on sale now and priced at £130 (+ fees). This year’s event will tackle the biggest issues facing HR professionals today, covering team morale during deeply uncertain times, the impact of AI, diversity and inclusion (i

AI 109
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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio.

Games 104
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Whispering Lane: Horror

Indie DB

The horror game Whispering Lane takes you to an abandoned house on Whispering Lane Street. Darkness reigns on the street, and strange noises stir unease among the neighbors. The main character, police officer Jackson Harrowfield, is sent to investigate.

Horror 93
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Using rich LLM integrations to power relevance and reliability with Muse Chat

Unity Blog

Unity Muse Chat lets you create real-time 3D experiences within the Editor by assisting with debugging and providing context-aware solutions to issues. Dive into the details of how the LLM pipeline delivers greater relevance and reliability.

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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

“Reimagining a classic like ‘Yars Rising’ isn’t just about updating graphics or adding new features. It’s about capturing the essence of what made the original game special and reinterpreting it for today’s audience.” As I sat down with James Montagna , a prominent figure in the gaming industry, I was eager to delve into the intricacies of his creative process and the challenges he faced while reimagining classic games.

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[Best Practices]Remove unnecessary code using Macros

Cocos

mr.kylin: By toggling the CUSTOM_TEST macro, you can package two different versions and see the differences in the content of the published packages. Are you 100% sure about this?? I am asking this because of 2 reasons. Official doc does not says this : Link here Someone asked this earlier same in forum and got reply that it wont removed check here If its correct then, Is this change happen in v 3.8.3 or earlier version?

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Getting the Most out of Nextfest

Game Wisdom

Getting the Most out of Nextfest Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this key to games podcast, I’m joined by Seth and Tomo to talk about Nextfest that just happened, what you should do and not do to give your game the best chance of being seen during … The post Getting the Most out of Nextfest appeared first on Game Wisdom.

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PressEngine is among the sponsors of the 2024 MCV/DEVELOP Awards!

Game Development News

We are very pleased to announce that PressEngine is helping us deliver this year’s MCV/DEVELOP Awards.

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A Comprehensive Guide to Using Nodejs and TypeScript Together

Artoon

Welcome to our blog on Nodejs and TypeScript: Optimize Your Development Process! […] The post A Comprehensive Guide to Using Nodejs and TypeScript Together appeared first on Artoon Solutions.

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Nominations for the MCV/DEVELOP Women in Games Awards 2023 are now open!

Game Development News

The MCV/DEVELOP Women in Games Awards are returning this September and aim to once again recognise and celebrate the exceptional female talent across all sectors of the UK games industry, from development and business to education, journalism, and marketing. But of course, we need your help in the form of your nominations!

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Update label value in editor during development

Cocos

Hello! I’m making a component and I want to know how it is possible to update the label value in the editor during development? For example, this would also be convenient when you want the game to have interface design themes and you could preview the themes immediately in the editor without starting the game each time, in order to waste less time. Just example: @property(Node) labelNode : Node = null; @property prefixSymbol : string = '#'; changeLabelPrefix() { let labelComponent =.

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A Complete Guide To Unity Mobile Game Development

Artoon

Unity mobile game development is setting a new trend worldwide. Unity has […] The post A Complete Guide To Unity Mobile Game Development appeared first on Artoon Solutions.

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Build iOS and Install with MDM error

Cocos

Hi everyone. I have a error. My game build ios success. But when we put it on the web and install the game via MDM, the app cannot download the assetbundles. In the console there is a log as follows Sandbox: deny(1) file-read-metadata /private/var/mobile/Library/Caches/com.apple.nsurlsessiond/Downloads/xx.xxx.xxxx/CFNetworkDownload_ZU5M5c.tmp 1 duplicate report for Sandbox: deny(1) file-read-metadata /private/var/mobile/Library/Caches/com.apple.nsurlsessiond/Downloads/xx.xxx.xxxx/CFNetworkDownlo

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How can I use websocket to connect?

Cocos

I am using cocos2d-x v3.17.2. I create a Network class to connect with my local server through websocket as below. When I build an android app, I keep getting the error of connection failed. var Network = cc.Class.extend({ _ws: null, ctor: function() { }, connect: function(serverUrl) { this.connectToWebSocket(serverUrl); }, connectToWebSocket: function(serverUrl) { this.

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How can I use websocket to connect?

Cocos

I am using cocos2d-x v3.17.2. I create a Network class to connect with my local server through websocket as below. When I build an android app, I keep getting the error of connection failed. var Network = cc.Class.extend({ _ws: null, ctor: function() { }, connect: function(serverUrl) { this.connectToWebSocket(serverUrl); }, connectToWebSocket: function(serverUrl) { this.

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Enum with string value in @property

Cocos

Cocos Creator doesn’t handle string-typed enums in its properties, and since I needed to use such an enum (coming from an external library, which I couldn’t modify) to create a dropdown in the inspector, I searched for a solution. After searching in this forum, I couldn’t find one, so I rolled up my sleeves. It’s possible to generate a copy of the enum by removing the string assignments: typescript export function createEnumCopyWithoutString( originalEnum: Record<string, string> ): Recor

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Decal Shader for mobile platform

Cocos

Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? @mr.

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Cocos creator 3.8.3: build-templates stop working

Cocos

Hello. In 3.8.3 you announced that: Added functionality to match build templates by build task names (e.g., templates placed inside build-templates/wechatgame-001 will be used as build templates when constructing tasks named wechatgame-001. Projects can customize different build templates for the same platform according to actual needs, such as different modes for debug and release).

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XUMM Integration

Cocos

How to integrate Xumm sdk in cocos creator 3.

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