Tue.Feb 27, 2024

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Report: Star Citizen dev CIG laid off staff following studio relocation

Game Developer

Several Cloud Imperium staffers have left in the past month, with many of them longtime veterans working in key positions.

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Sony to lay off 900 PlayStation workers

GamesIndustry.biz

Sony Interactive Entertainment is cutting 8% of its global PlayStation workforce, including the complete closure of PlayStation London Studio. In an internal email shared by SIE president and CEO Jim Ryan in a blog post , the layoffs will impact employees across all SIE regions, including the Americas, Europe, Middle East, and Africa (EMEA), Japan, and the Asia Pacific (APAC).

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Trending Sources

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Deck Nine Games lays off 20 percent of staff

Game Developer

Deck Nine Games, developers of The Expanse: a Telltale Series and Life is Strange: True Colors, just announced a 20 percent staff reduction.

Games 313
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Balatro grossed $1m in eight hours

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A solo developer's debut game has generated more than $1 million dollars within hours of release. Balatro is a poker-themed roguelike deck building game published by UK publisher PlayStack, who told GamesIndustry.biz sales passed the $1 million mark after eight hours when it released last week.

Build 143
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Ubisoft and Keywords fail to credit Skull & Bones translators

Game Developer

'It definitely feels unrewarding and demotivating not having my name in the credits.

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"The Immortals of Aveum story isn't written yet"

GamesIndustry.biz

In Europe, Immortals of Aveum was the 469th best-selling game of 2023. Now, No.469 isn't necessarily a bad spot. If you're a small developer making a game on a tight budget, 469th position could be perfectly profitable. Immortals of Aveum was not made by a small developer. It was not made on a tight budget. It is a AAA fantasy shooter created by a 100-person dev team, led by a former Call of Duty creative director and published by EA.

AAA 139
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Unity says laying off 25 percent of staff was about 'reigniting revenue growth'

Game Developer

The engine maker intends to continue exploring 'optimization opportunities' during the current fiscal year.

More Trending

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A Highland Song crafts its story to make each adventure your own

Game Developer

Joseph Humfrey talks about how A Highland Song carefully crafts its story elements in order to make each playthrough feel unique to you.

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Unity revenue rises 57% to $2.1 billion in 2023

GamesIndustry.biz

Unity released its fourth quarter full-year financial earnings for 2023 yesterday, which saw a jump in revenue and decrease in net losses both in its Q4 and FY 2023 results. Despite these results, shares dropped 17% as reported by CNBC.

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Sony reevaluating PlayStation Studios and cutting 900 jobs

Game Developer

Insomniac, Guerrilla, Naughty Dog, and more key internal studios are being downsized.

Studios 355
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How to Setup Your Raspberry Pi 4 or Pi400 with PiMiga Amiga Emulator + Games Bundle

Retro Game Coders

In this video we look at how to set up your Raspberry Pi 4 or 400 with PiMiga, the best Amiga experience you can get in 2024. Below you will see the changes to the instructions you need to take a note of for the brand new release. Previously we looked at the options available for Amiga emulation on the Raspberry Pi but for me this has to be the ultimate Commodore Amiga experience bar none.

Demo 105
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Firesprite's Twisted Metal game among canceled PlayStation projects

Game Developer

Firesprite's next project would've been a revival of the long-dormant Twisted Metal series, which hasn't had a new installment in over a decade.

Games 276
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Orchestrator – Visual Scripting For Godot

Game From Scratch

GameFromScratch.com Orchestrator – Visual Scripting For Godot The Godot game engine removed it’s built-in Visual Scripting language with the release of Godot 4.0. Thanks however to the extensive (pun intended) extension system GDExtensions, it is possible for a tightly integrated replacement to be created. That is exactly what Orchestrator is, a drop in GDExtension based Visual Scripting […] The post Orchestrator – Visual Scripting For Godot appeared first on GameFromScra

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Balatro made $1 million within hours of release

Game Developer

Balatro is only a week old and has become the fastest-selling title of publisher Playstack's lifetime.

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Award Shows and Other Human Things

The Bottom Feeder

In 1997, I got a Shareware Game of the Year award from a magazine that doesn’t exist anymore. Of all the meaningless things in my life, it’s the one that means the most to me. I've always loved award shows. I like getting in on big, cultural events. I also throw Super Bowl parties. It’s more fun to like things than not like things.

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Alan Wake 2 was 'the right time' for Remedy to invest in live-action video, says Sam Lake

Game Developer

Alan Wake 2's groundbreaking in-engine video tech was perfect for its dreamy vibes, goofy commercials, and a one-of-a-kind rock opera for the ages.

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Playtika earmarks up to $1.2bn for mergers and acquisitions

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Playtika has halted its search for a buyer and aims to spend $1.2 billion on M&A activity over the next three years. The company made its capital allocation announcement during its newly released Q4 2023 earnings.

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PlayStation is shutting down London Studio amid mass layoffs

Game Developer

London Studio had been working on a new franchise and is still advertising job openings on its website.

Studios 292
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Game Architecture, World Building and AI Humble Bundle

Game From Scratch

GameFromScratch.com Game Architecture, World Building and AI Humble Bundle There is a new Humble Bundle of interest to game developers, the Game Architecture, World Building and AI Humble Bundle. This bundle is a set of e-books in PDF format from Taylor & Francis (mostly CRC Press) on a wide variety of game development topics, but especially game design, world […] The post Game Architecture, World Building and AI Humble Bundle appeared first on GameFromScratch.com.

AI 59
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GDC Session Guides are back and better than ever for GDC 2024

Game Developer

GDC is excited to announce the brand-new GDC 2024 Walkthrough and Session Guides hub on their website, which has everything you need to find the best talks and events for you at GDC.

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Color Change of Sprite Renderer

Cocos

SpriteRenderer does not provide an interface to modify the color. You can change it by modifying the material. To modify the material, you need to add color parameters to the corresponding shader. Like this surface-effect.effect.zip (1.

Render 52
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Stardew Valley 'thriving more than ever' after topping 30 million sales

Game Developer

The milestone was achieved in around eight years.

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Attack of the Karens Developer Interview

Game Wisdom

Attack of the Karens Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview, I spoke with Joel Potter from Studio Primitive who is working on the shmup Attack of the Karens. We talked about designing his first shmup, where the concept came from, and the challenges … The post Attack of the Karens Developer Interview appeared first on Game Wisdom.

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Horsing around with horror in The Pony Factory

Game Developer

Creator David Szymanski tells us how an exercise in speed game development led to this strange monochromatic experience.

Horror 190
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I’ve played plenty of games in my life with high skill ceilings, but every once in a while when I play the first hour of a game I’ll stop and gawk knowing I’m performing well below what the game can ultimately allow. It’s intimidating/discouraging sometimes! What do you think might lead to that? As opposed to the plenty of other games where it feels much easier to slowly practice into competency?

Ask a Game Dev

It's mentally discouraging if you can't see a path to get to your goal from where you currently are. Much of human growth as we grow and mature is learning how to "operationalize" - how to break down large seemingly-impossible tasks into smaller, doable tasks. For a small child that might be learning that "clean your room" actually means "put your toys in the toy chest, put your shirts in this drawer, put your pants in this drawer, and make your bed".

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Hansoft is Now Helix Plan

Perforce

Hansoft is now Helix Plan. Learn more about the history of Hansoft, why we’re now Helix Plan, and where we’re headed as a product.

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Growing Popularity of VR Arcades in Middle-East

Juego Studio

Forget clunky headsets and lonely nights battling pixelated dragons. The future of gaming is a vibrant virtual world that is as enchanting as reality.

Pixel 52
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The Top 10 App Building Software For Beginners in 2024

Artoon

Are you intrigued by the world of app development but feel overwhelmed […] The post The Top 10 App Building Software For Beginners in 2024 appeared first on Artoon Solutions.

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Mark component/node dirty in inspector

Cocos

class ByButton extends Component { @property(Label) _label!: Label; @property(CCString) get text(): string { return _label.string; } set text(value: string){ _label.string = value; } } I create prefab ByButton.prefab and put it on scene. When i change ByButton.text property in inspector, I see how the Label changes its text. But when push ctrl+s Label not save changed property.

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Top 10 WordPress Development Companies in USA (2024)

Artoon

In the expansive realm of WordPress development companies in USA, finding the […] The post Top 10 WordPress Development Companies in USA (2024) appeared first on Artoon Solutions.

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Physics X bug with trigger event?

Cocos

randdev: I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it works for bullet physics) Note : The collision event between two triggers is not supported in the PhysX backend.

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How to Check Node Version Quickly | Here’s Your Guide

Artoon

Whether you’re a beginner or an experienced Node.js developer, it’s essential to […] The post How to Check Node Version Quickly | Here’s Your Guide appeared first on Artoon Solutions.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Dear Cocos Developers, Thank you all for your patience and valuable feedback during the public testing of version 3.8.2. After a period of testing and iteration, Cocos Creator 3.8.2 is now officially released. Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline.

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Persistent node

Cocos

I meant that I needed a design similar to the one in Unity void Awake() { if (instance != null) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.

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Editor Error: [Scene] component already added

Cocos

Hi. I’ m using Cocos Creator version 3.8.2 currently. I imported assets packages exported by Cocos Creator version 3.4.2. And scene and code work fine in play mode. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). Error: [Scene] component already added at error (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.js:16

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Editor Error: [Scene] component already added

Cocos

Hi. I’ m using Cocos Creator version 3.8.2 currently. I imported assets packages exported by Cocos Creator version 3.4.2. And scene and code work fine in play mode. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). Error: [Scene] component already added at error (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.

Editing 40
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NEW USERS READ THIS! New User Guidance

Cocos

I am newbie. this is my first message here. I want to learn how to work with changing pixel colors and their movement and transparency. I was looking on the forum for information on how to get an array of pixel colors from a picture located in resource/example.png. I found some methods on this topic: new ImageData() and readPixels() , but I didn’t understand how to use them. can anyone tell me how to get an array of pixel colors from resource/example.png and modify it from spiteFrame and then wr

Pixel 40