July, 2023

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Ready to create your own games? Here are 7 must-save tutorials

Unity Blog

We’ve curated a collection of resources to help you expand your game development skills, processes, and management, bringing you to professional game creator status in no time.

Games 108
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Report: Women make up 37% of Asia's gamers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report from Niko Partners says that women make up 37% of game players in Asia. The market research and consulting firm's data was derived from a survey of 7,548 participants across 11 Asian markets.

Data 135
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Trending Sources

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Valve says "legal uncertainty" surrounding AI models behind Steam pushback

Game Developer

The company said it doesn't want to "discourage" the use of AI content on Steam, but reiterated that devs must ensure they have the "appropriate rights to ship their game.

AI 244
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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

AppMagic has released a new quarterly report with an overview of the most successful hypercasual games on the market right now. Comparing total downloads of Q2 2023 to Q1 2023, we see a decrease of about 5%. The market has shrunk from 3.9B to 3.7B installs over the past three months. A larger drop can be identified if we compare Q2 2023 to Q2 2022.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass. This may be the case even if nothing has changed on the application side.

Shaders 124
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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success.

Indy 105

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EA reveals Cliffhanger Games, the new studio working on a Black Panther game

GamesIndustry.biz

EA has formally announced Cliffhanger Games and revealed its first project. The AAA developer is based in Seattle, and it's creating an original third-person single player game based on Marvel's Black Panther franchise. It follows news that EA's Motive studio is creating a game based on the Iron Man IP. EA announced in 2021 it was forming a new AAA studio in Seattle, led by Kevin Stephens who is the former VP and studio head of Monolith Productions.

Studios 145
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ESA expects publishers to fix preservation problem

Game Developer

The Entertainment Software Association says it's committed to defending current copyright practices—which makes game preservation all the more difficult.

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Polish games industry employs over 15.000 people (same as France)

PreMortem.Games

Image: Cyberpunk 2077: Phantom Liberty – CD Projekt Red According to the latest report on the state of the games industry in Poland , the country ties with France at second place after the UK for biggest European games industries. With a workforce of 15.290 people (24% female), Poland is still well behind the UK’s 21.000. If you compare revenues however, we find Poland quite a few places lower.

Games 236
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UPBGE Blender Game Engine 0.36 Released

Game From Scratch

GameFromScratch.com UPBGE Blender Game Engine 0.36 Released All the way back with the release of Blender 2.8 over 5 years ago the game engine functionality was removed from Blender. Thankfully the UPBGE project has kept the game engine alive with a special fork called UPBGE. Following hot on the release of Blender 3.6 the UPBGE project have … UPBGE Blender Game Engine 0.36 Released Read More The post UPBGE Blender Game Engine 0.36 Released appeared first on GameFromScratch.com.

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Cocos Creator 3.8 Post-Effects Shader Writing (1/2) Basics

Cocos

This article is part of a two-part series by Kylin, the ecological director at Cocos. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s FSR, ColorGrading, and Bloom for enhanced graphics. There’s also HBAO for enhanced 3D spatiality. and TAA and FXAA for anti-aliasing.

Writing 98
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Unity 2023.1 Tech Stream is now available

Unity Blog

Discover the latest Tech Stream (2023.1) for early access to explore the latest and newest Unity engine features.

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Zelda: Tears of the Kingdom returns to No.1, while new wrestler AEW debuts at No.3 | UK Boxed Charts

GamesIndustry.biz

Nintendo's The Legend of Zelda: Tears of the Kingdom is back at No.1 again in the UK physical retail charts. The open world adventure game has now secured six No.1s since it released eight weeks ago. It briefly had to accept second place during the weeks that Diablo 4 and Final Fantasy 16 were released. This is all GfK physical retail data. Final Fantasy 16 was last week's No.1, but drops to second place this week after a 78% fall in sales.

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The original Far Cry 's source code has been leaked, uploaded online

Game Developer

Having source code for the original Far Cry out in the wild ensures the game may get to be preserved in history and opens it up to modification by players.

Code 316
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull. Dulull began his career in the late 90s as a video game intern, ultimately transitioning into the movie industry where he contributed his skills as a visual effects artis

Film 98
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How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

AWS Games

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap is key.

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Mastering Remote Work Culture: A Conversation with Playrix

Deconstructor of Fun

You might know Playrix as the company that entered market segments dominated by King (Candy Sagas) and Supercell (Hay Day) only to beat both at what they are great at. But this write-up is not about Playrix's ability to out-execute rivals. Instead, we’ll be talking about how Playrix outperformed most of the games industry in their ability to work from home efficiently and at scale.

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. But finding that perfect one for your game might not be available or even created.

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Riccitiello doubles down on Unity's AI plans

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity CEO John Riccitiello has offered more insight into the engine provider's plans for AI tools and more, despite the recent setback with its assets marketplace. In an interview with Axios , Riccitiello said his company is embracing artificial intelligence tools to aid game developers rather than to endanger their jobs, and promised that Unity will do right be creators when it comes to the datasets its own AI is train

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Study finds nearly every pre-2010 video game is unavailable

Game Developer

Games from older consoles are being made less and less available to the point so much of the industry's history could easily vanish without any real effort.

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RP4K Teacher Profiles: Quinlan Sokol

Real Programming

We have a special entry this month in our ongoing teacher profile series. Today, we’re looking at the creator of our Advanced Math and Physics for Coders course, Quinlan Sokol. RP4K is proud to teach kids how to write computer code in industry-standard languages. We prioritize kids having fun above all but do emphasize foundational math concepts. If your child is new to computer coding, our goal is to make programming fun so they get genuinely hooked.

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Eyeball Games’ new pool sim aims for blockchain success

Game Daily

Pool is one of the most popular games in the world, as well as the basis for many successful video games and simulations. Now it’s coming to Web3 gaming, via Eyeball Pool from Eyeball Games. According to Eyeball Games’ CEO Jonatan Ivarsson, the new game is being engineered by some of the team behind 8 Ball Pool, which was acquired by MiniClip and went on to become a smash hit, racking up more than a billion downloads and more than 10 million DAUs.

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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

The prequel to this post is Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely. But don’t worry, you can enjoy the sequel first, just like with Star Wars. I’m a curious product person at heart. I love setting a bold hypothesis and then testing it against data. I’m also not married to any of my ideas and I’m willing to change my opinion against compelling data-supported arguments.

Games 98
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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. But finding that perfect one for your game might not be available or even created.

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Sega scales back blockchain plans

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sega is easing up on its plans for blockchain gaming, following crashes in the cryptocurrency market and cooling interest in NFTs. The publisher's co-chief operating officer Shuji Utsumi told Bloomberg that all internally developed titles that used blockchain technology have been shelved for now.

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Atari completes minor investment into retro console maker Playmaji

Game Developer

Integrating its Atari VCS console and game library with Playmaji's Polymega allows Atari to refresh its hardware operations after a shaky half-year in 2022.

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Unlock ChatGPT's Potential for Solving Coding Problems

Rocket Brush Studio

Traditional coding development methods have limitations and challenges, as does coding with ChatGPT and that will be no different with ChatGPT-assisted coding. In this blog, we explore ChatGPT's immense promise, its ability to overcome coding constraints, how it enables developers to tap into its problem-solving potential, and its limitations.

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Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Mircosoft Game Dev

Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.

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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. In this blog, we will explain game mechanics, their benefits, and the crucial role of a game designer in utilizing these mechanics to craft captivating games.

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Deciphering the Future: Quantum Computing for Computer Science Students

Code with Mike

The technological landscape is in constant flux, with groundbreaking innovations and concepts emerging continuously, extending the limits of what we once deemed possible. Quantum computing is one such innovation that has captured the attention of the computer science community. For students pursuing computer science, a solid understanding of quantum computing […] The post Deciphering the Future: Quantum Computing for Computer Science Students appeared first on CodeWithMike.

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Mobile games pull in $41bn globally during H1 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During the first half of 2023, global mobile game consumer spending reached $41 billion, according to data.ai's latest report. The analyst firm highlights that May saw game revenue hit $94 million worldwide. The highest the month has seen since 2020.

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Genshin Impact voice actors allege they haven't been paid in months

Game Developer

Voice actors Brandon Winckler and Corina Boettger claim the studio handling Genshin Impact's English dub has failed to pay them or communicate in any capacity.

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Use ChatGPT for Coding and Overcome Contextual Challenges

Rocket Brush Studio

From improved textual understanding to real-time data resources, ChatGPT coding is a sure-shot way to make development easier and more efficient. If your engineering team hasn’t started using ChatGPT for coding it's important that you get started soon.

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The Most Important Article On Selling Indie Games Ever!

The Bottom Feeder

People really undervalue apologies. Almost everyone understands that sometimes things don’t work out and nothing can be done now. An honest apology will defuse a lot of free-floating rage very quickly. I have a tendency to get really wordy with these posts, so I'll say the good bits first and let you get on with your day. I've been writing indie games for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever.

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