December, 2017

article thumbnail

How to Test Your Storytelling Powers & Make People Connect with Your Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eighth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Art 130
article thumbnail

Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you downloaded export templates before 22.12.2017 at 23:59 UTC, we advise to download them anew to get the proper portable Windows binaries.

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

My 2017 Year in Review

Grumpy Gamer

I released a game on eight platforms and didn't die in the process. Isn't that all we can ask for?

article thumbnail

Adding a Friend in Street Fighter 5

Sirlin

I was thinking about how we'll handle cross-platform play in Fantasy Strike. The plan is that you'll add a friend to your in-game friends list, even if they are on another platform, then you can click on them there to directly challenge them. I was looking into how Street Fighter 5 handles your in-game friends list. They went a different way with it.

article thumbnail

How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. In my quest to test Highways & Byways 100 more times before I release it to reviewers, I’ve found myself with relatively little to say. That’s a good thing!

article thumbnail

How to Tell Great Stories Through Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Mechanics 130
article thumbnail

The Long Haul Project: Why Making Games Takes a Long Time

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. In the frozen Canadian arctic of the Northwest Territories and Nunavut, there is a famous road known as the Tibbitt to Contwoyto Winter Road. It’s a long haul road for ice truckers that’s over 300 miles long and most of it is built on frozen lakes.

Games 130

More Trending

article thumbnail

The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Highways & Byways is basically complete. I’ve started the final 100 play-tests. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like.

article thumbnail

How To Design the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

article thumbnail

7 Ways Making & Playing Board Games Could Make You Smarter

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.

article thumbnail

Introducing the new "last minute" lightmapper

Mircosoft Game Dev

Wait, are we not in Beta? A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs.

article thumbnail

Get ready for FOSDEM and GodotCon 2018!

Mircosoft Game Dev

Last year in February , we attended the FOSDEM and organized our very own GodotCon (a.k.a. GDC , the GoDot Convention), and it was a great community time for all who could attend in Brussels, Belgium. For the coming year, we are lucky to be selected again to have a Godot stand at the FOSDEM 2018 on 3 & 4 February 2018 in Brussels, and we will organize another bigger GodotCon on 5 & 6 February 2018 , also in Brussels.

Engine 52
article thumbnail

Let people touch Godot!

Mircosoft Game Dev

Maybe you have already seen an AdPod around. They are three-sided giant multitouch-capable screens. The company behind them customizes them for very important customers for promotion campaings for things like movies ( Disney, Universal ). They "skin" the device cosmetically for the targeted product and develop interactive apps that run on them.

article thumbnail

Bugs: Let's catch 'em all this Saturday 9 December

Mircosoft Game Dev

Since our Godot 3.0 beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 to be merged.

Bug 52
article thumbnail

Hero Wanted campaign for fixing final bugs launches!

Mircosoft Game Dev

We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work! Because of this, we are re-launching the Hero Wanted campaign, this time it's the ultimate battle! Hero Wanted (v2). While most issues require more experience with the codebase, we have marked a good amount of issues with the "Hero Wanted!

Bug 52
article thumbnail

Godot 3 at the Capitole du libre

Mircosoft Game Dev

We gathered with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our event report. Passing the word to Gilles Roudière himself. Gilles' perspective. Julian ( StraToN ) and I (Gilles a.k.a. Groud ) spent most of our time at the Godot stand.

Demo 52
article thumbnail

Shedding light on Godot's development process

Mircosoft Game Dev

Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added.

article thumbnail

MISSING

Grumpy Gamer

Whenever I sign up for a website and it asks me for my birthday, I always enter Jan 1, 1901. This cause two things to happen. 1) On New Years day I get a stream of happy birthday wishes from websites I rarely visit. 2) Chris Remo always wishes me a happy 116th birthday.

40
article thumbnail

MISSING

Grumpy Gamer

You'd think RSS feeds would be simple, but they are anything but. One of the most frustrating things with online readers is they are often cached, so it takes hours to tell if your feed is being digested or not. Feedly stop reading my RSS and I don't know why.

40
article thumbnail

Giving up on MongoDB

Grumpy Gamer

Part of quitting Twitter necessitate rebuilding Grumpy Gamer. The Thimbleweed Park dev blog was based on the Grumpy Gamer blog code, but I'd made a lot of improvements that I loathed losing, but even the Thimbleweed Park blog code was starting to feel old and worn. It was time to start over, and by start over, I mean completely start over. I crave change.

Writing 40
article thumbnail

The Twelve Days of Crunch Time

Grumpy Gamer

Clayton and I did this back in Dec of 2004. Interesting how much hasn't changed. I might have more "male" spouses now, something about loot crates, and maybe change the last verse to be more "indie", but it's shockingly accurate 13 years later. The Twelve Days of Crunch Time. A poem by Gilbert and Kauzlaric. On the twelfth day of crunch time, My project gave to me.

Indy 52
article thumbnail

Mastodon

Grumpy Gamer

You can find me on Mastodon and follow me there, if you want. It's 100% optional (at least until the GOP 2018 tax bill is in effect). I'll give it a few weeks, but I'm not sure it really solves my issues with social media. I guess it depends on how many people use it. Not enough and it's boring and pointless. Too many and it's Twitter all over again.

Media 40
article thumbnail

MISSING

Grumpy Gamer

Today is the winter solstice , my favorite day of the year. It will be the darkest day of the year and that's OK by me. I'm a winter person, not a summer person. I like the cold and I like the dark. It feels cozy. The summers in Seattle can be light until 9:30pm, in the winters, it's getting dark at 4:30pm. I also like Christmas, not for the joy of giving, peace on Earth and all that rubbish, but because of Christmas lights and they work best at night.

40
article thumbnail

Grumpy Gamer v3

Grumpy Gamer

NOTE : This was 2 blug revisions ago. Welcome to the all new Grumpy Gamer Blog! It has all of the content from the old blog minus the stupid stuff. I removed a lot of the old posts teasing the lead up to my new games like The Cave, Scurvy and, of course, Thimbleweed Park. They were just noise. Now that Thimbleweed Park is done and I won't be blogging there as much, it felt like I needed a new outlet to gripe and complain.

Media 40
article thumbnail

MISSING

Grumpy Gamer

Be skeptical of the advice of successful people, they suffer from deep survivor bias. Hundreds of other people did exactly what they did and failed. Chances are their success has more to do with luck than the advice they are given you.

40
article thumbnail

Vacation 2017

Grumpy Gamer

Went on vacation a few weeks ago. Everyone loves vacation photos, so I thought I'd share mine.

52
article thumbnail

MISSING

Grumpy Gamer

I'm still waiting for Animal Crossing to come to the Switch.

article thumbnail

MISSING

Grumpy Gamer

52
article thumbnail

Luck

Grumpy Gamer

TBD. ️?. ?.

40
article thumbnail

Golf Story

Grumpy Gamer

TDB

40