May, 2019

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Kickstarter vs. Retail: Distributing Your Board Game

Brand Game Development

Kickstarter vs. retail: it’s an epic battle for the ages. We live in a world where over $165 million of the tabletop game industry’s $1.5 billion was raised on Kickstarter. Obviously, retail’s going the way of the dodo. So it goes. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Retail 130
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Update 1.04 for Android & iOS for Nomads of the Fallen Star

Half Geek

It’s live on Android and should be live today on iOS. I redesigned the touch interface, removing the tooltip toggle function and made tooltips vs actions more streamline by differentiating between a Tap versus Tap & Hold (~0.5s). This avoids the extra step in toggling Info vs Action modes by tapping the [?] icon whenever players wanted tooltips or to do an action.

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Sprite Outline Shader in Unity

Febucci

In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Read more about “Texture’s Texel Size” here. Your browser does not support the video. PS. Oh hey almost three years ago I released a plugin called “ Text Animator for Unity ”, a tool I made/needed for my own games - and Today it is also getting used in other games like “ Cu

Sprite 52
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v1.1 + Future Plans

Jon Shafer

The first big gameplay update for AtG is now up on Steam and Humble. In this article I’ll briefly cover what’s included and what’s coming up next. What’s in v1.1 Food & Difficulty To start with, the game is now much tougher. Coming up with the right numbers in a game filled with them … Continue reading v1.1 + Future Plans.

Games 52
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WebRTC support, progress report #2

Mircosoft Game Dev

In the last report we introduced WebRTC and the reasons why it's being added to the list of web standards (and thus to Godot). As mentioned there, the WebRTC protocol supports a wide variety of applications: from VoIP, to video streaming, to custom data transfers. The interface that allows you to send custom data is called a data channel and is now exposed in Godot via a new WebRTCDataChannel interface (more on that later).

Data 52
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Best Games Made With Unity

Sunday Sundae

Let's take a look at some great titles made with Unity. I kept this list varied with games from different genres but only featuring the best of the best. The post Best Games Made With Unity appeared first on Sunday Sundae.

Games 52
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Do You Need to Fund Your Board Game on Kickstarter?

Brand Game Development

A lot of board game creators ask the same question: “how do you fund your board game on Kickstarter?” Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. It’s a great question. Kickstarter is complicated, but the potential to earn thousands of dollars from dozens, hundreds, or thousands of backers is worth investigating.

Games 130

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WoW 2

Grumpy Gamer

I got an invite to the World of Warcraft Classic Beta. I imagine that's because I've been a paying customer since the night it launched in the early 1900s (I might have the date wrong) and have leveled countless toons. Less than a lot of hardcore players. but more than most. I've never seriously played a Priest before so I started leveling one then realized that when the game goes live they are going to wipe the beta servers and I'll loose all progress.

Beta 40
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Game of Thrones: What Went Wrong

Sirlin

SPOILERS (This post is full of lots of spoilers for Game of Thrones.) The internet seems generally disappointed with the final season of Game of Thrones. Yeah, me too, and it’s all about the writing. I’ll get right to the point of what I think went wrong: Daenerys, the Night King, and Arya. The short version: 1) Daenerys had an 8 year arc, a great one actually, but one misstep ruined it.

Games 40
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Greencast Episode 2: Predictive Postportem

Greenheart Games

Direct Download (29MB) | Comment Thread. Participants: Patrick Klug , Daniel Klug. Recorded: April 2019. Show notes. In this episode, which was recorded before the Patreon launch, Patrick and Daniel predict how the Patreon launch will go. Once you hear the outro keep listening as we added a post-launch addendum to check our predictions against what actually happened.

Games 40
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Major update for Visual Shaders in Godot 3.2

Mircosoft Game Dev

With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem. My name is Chaosus, I'm the one of the core contributors of Godot, and I'm gladly presenting this update to our beloved engine.

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6 Reasons Why Board Game Development is So Iterative

Brand Game Development

Board game development is notorious for its trial-and-error approach. Experienced designers and developers will tell you that it’s all about iteration. You may create dozens of versions of the same game until you finally find one you’re satisfied with. Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts.

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The Game Makers Vlog - Season 1

Deconstructor of Fun

Game Makers is a fantastic vlog by our very own Joseph Kim. In his first season, Joe talks to Jam City’s head of performance marketing on how to rack up installs, interviews a product manager working on Jurassic Park World, dives deep on creative services and even talks to, well, myself. Make sure you subscribe! I hear the next season in BANGING! Also, don’t miss on all of the ?

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Game Postponed Indefinitely

Grumpy Gamer

I just wanted to make an announcement here, but my new game will be postponed indefinitely on August 27th. I apologize to everyone that was looking forward to playing it.

Games 40
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Do It Anyway: Make the Board Game You Want

Brand Game Development

Lately, I’ve been talking about the hard truths of the board game business. You can’t just make the board game you want. You have to make the board game other people want. Product-market fit is essential and without it, financial success much harder to obtain. Just look at some of these posts I’ve been publishing lately. Need help on your board game?

Games 130
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Greencast Episode 1 – Welcome

Greenheart Games

Direct Download (26MB) | Comment Thread. Participants: Patrick Klug , Daniel Klug. Recorded: April 2019. Show notes. This is our first ever episode. Recorded on the first try and delivered to you unedited. Be gentle. We hope you like it! In this episode the founders (that’s me Patrick, and my brother Daniel) reminisce about the history of Greenheart Games, Game Dev Tycoon and talk about why posting ‘not this year’ on our Tavern Keeper channels last year was perhaps not the best

Dev 40