March, 2020

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What confuses you most about board game development?

Brand Game Development

Board game development is incredibly complex. To create a board game from start to finish , think of everything you have to do: Come up with a board game idea and design a game around it. Create rules and mechanics that help you express your idea in the best way possible. Play-test the game until it feels right. Find artists. Create digital print files of your game.

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Unity C#: Tuples — Improved (C# 7.0)

The GameDev Guru

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

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Trending Sources

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Make Flappy Bird in Unreal Engine Tutorial Video Series

Sunday Sundae

In this video series we learn how to recreate the infamous Flappy Bird in Unreal Engine using NO CODE! The post Make Flappy Bird in Unreal Engine Tutorial Video Series appeared first on Sunday Sundae.

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Core refactoring progress report #2

Mircosoft Game Dev

As promised in my previous post, the core refactoring work I am undertaking took two months to complete. This means rewriting large parts of the core engine for consistency and features. Core refactoring. Core refactoring is mostly work on the most low level, critical and shared parts of the engine. This work is done only on major versions because it implies breaking compatibility and introducing instability and bugs (because of all the new added code), which is actually the case right now.

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Guilty Pleasures

Grumpy Gamer

After 15 years of defeating one apocalypse after another, Sam and Dean are finally taken down by a real one. With only two episodes left in the 15 year run of the series, production has been shut down due to CORVID-19. Two episodes! Supernatural has been one of my guilty pleasures for two episodes shy of 15 years. My guess is they will turn it in to a crappy comic book for the final two episodes.

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How a Failed Kickstarter Set Me Up For Success 2 Years Later

Brand Game Development

Almost two years ago today, I launched a Kickstarter campaign for a board game called Highways & Byways. It was a deeply personal project for which I had high hopes. When it wound up being just another failed Kickstarter campaign, it hurt badly. I learned a lot from that experience. From it, I went on to write Why the Highways & Byways Kickstarter Campaign Crashed & Burned , which remains one of the most popular posts on this blog, even two years later.

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. At this point, you may be beginning to have some healthy doubts about the benefits and drawbacks of self-publishing a game. After all, if you self-publish, you are responsible all these decisions and their results!

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More Trending

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

Many of you know that I’m in love with Tabletop Simulator as a testing tool. It’s a simple app on the Steam store, it costs $19.99, and it’s been an extraordinary resource for me during the development of War Co. , Highways & Byways, and Tasty Humans. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Unity C#: Out Parameters (C# 7.0)

The GameDev Guru

How do you return multiple values from your functions? If you're using Unity C# Out Parameters, see how much they improved in C# 7.0 here.

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Unity Overdraw: Improving the GPU Performance of Your Game

The GameDev Guru

A single thing has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is doing to you?

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Unity Memory Management: Unload That Asset!

The GameDev Guru

Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences. so let's find out.

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Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer

The GameDev Guru

The Unity Profiler will give you misleading results for a very specific reason. Let's see how to be more accurate using the new Unity Profile Analyzer.

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Unity Addressables: TextAsset Loading

The GameDev Guru

How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.

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Custom sky shaders in Godot 4.0

Mircosoft Game Dev

Update (2020-03-24): The API has updated a little bit to reflect a problem explained in this pull request. Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. A common problem facing users in Godot 3.x was the inability to create dynamic skies that update in real time. We aim to change that by introducing sky shaders.

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Unity VS Unreal – Which Engine Should You Choose?

Sunday Sundae

Struggling to decide which engine to embark on your game dev adventures with? This extensive comparison will get you on the right track. The post Unity VS Unreal – Which Engine Should You Choose? appeared first on Sunday Sundae.

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Maintenance release: Godot 3.2.1

Mircosoft Game Dev

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with.

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Release candidate: Godot 3.2.1 RC 2

Mircosoft Game Dev

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. I planned to have 3.2.1-stable already released by now, but I was sidetracked by the refactoring work which is happening in the master branch for Godot 4.0 :-). Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included.

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The CORVID-19 edition

Grumpy Gamer

Speaking with a friend the other day and I was talking about how being confided to my house doesn't really change my life or my work too much. I suppose that a sad reflection on my life. I just don't go out much. I'm a life-long introvert, so I don't crave the company of groups or a wild social life. I have a few very close friends and we continue to talk.

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Lock-down in Seattle

Grumpy Gamer

Speaking with a friend the other day and I was talking about how being confided to my house doesn't really feel like much of a life or work change. I suppose that's a sad reflection on my life. I just don't go out much. I'm a life-long introvert, so I don't crave the company of groups or a wild social life. I have a few very close friends and we continue to talk.

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Student applications for GSoC 2020 open today

Mircosoft Game Dev

Godot Engine is for the third time participating in the GSoC (Google Summer of Code) program. For the unaware, it is a worldwide internship program realized by Google every year, in which university students spend the summer contributing a project to an open source software. If you are an eligible student, we're glad to have you submitting your application to the Godot Engine organization.

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