May, 2015

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Godot 1.1 is out!

Mircosoft Game Dev

Brand new 2D engine and more! After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there. Check out (and share!) this video with the new feature showcase! Full list of features.

Polygon 52
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Yomi on Steam, Release Date: May 8th

Sirlin

The wait is over! Yomi is scheduled to launch on Steam this Friday, May 8th. (It's already on iOS, the web , and in physical form.) Yomi on Steam The full price will be $14.99 but it will be on sale for only $9.99 the first week after launch, and the price includes 10 complete character decks. Read on for all the latest updates in this version of Yomi, or check out this post on Designing Yomi to learn more about the game itself or this post about Game Balance and Yomi to see what goes into balan

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Nothing Beats Rock

Game Design Advice

Earlier today, Aubrey Hesselgren linked to a Numberphile video about Rock, Paper, Scissors, with the tongue in cheek assertion that all competitive games “reduce” to RPS: [link] Every competitive game is rock paper scissors with wrinkles. Unless it’s broken. — Aubrey Hesselgren (@HilariousCow) May 10, 2015. He went on to make it clear that he was being ironic, but admitted that the thought did haunt him a little: …although, admittedly, it has been a thought that has haunt

Writing 40
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Godot 1.1 RC3

Mircosoft Game Dev

Many more issues were reported issues after RC2 ( changelog ), so we’ll be releasing one more candidate. This time, we’ll raise the bar so if nothing really serious is reported, this should go as 1.1 Stable! New release in the Download section, or at GitHub.

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Godot 1.1 RC2

Mircosoft Game Dev

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable! It is recommended to migrate to this version if you are using RC1, because a serious bug was fixed when saving animations in xml format that can end up in a corrupted scene.