Godot's new high level networking preview is up!
Mircosoft Game Dev
AUGUST 19, 2016
High level please! Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols: TCP ensures packets will always arrive, but latency is generally high due to error correction.
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