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Thirty years ago today I made the final gold masters for Monkey Island. Some notes about these. These are the final source backups I made when the game left test and the gold masters were sent off. They are labeled 1.1 because the game got bounced out of test during the final two weeks and so the version got bumped when it went back in. For the younger readers out there: These are not USB devices and you can't text your friends or watch TikTok videos on them.
The long, strange summer of 2020 brought me a lot more work than expected. I’m currently working on handling an unusually high volume of client work for the Pangea Marketing Agency. I won’t deny for a second that it’s a problem of privilege, especially in this grueling and unfair economy. Nevertheless, responsibilities are accumulating, and I must attend to them.
SOVEREIGN MOON PRESENTS… Bolt For Beginners: How to Use Unity’s Bolt to Move Objects. In this tutorial you’ll learn how to move a game object without having to have any knowledge or coding whatsoever using Unity’s Bolt visual scripting tool. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
Netflix recently released a video series, High Score , covering the history of the video games industry. Although not the focus of the series, the documentary covered some of the iconic innovations from the industry’s past. Each of the major innovations covered dramatically increased the size of the video games market. What are some trends we can take away in analyzing the innovations covered by the series?
Game development is a marathon. It’s a long, difficult endeavor that eliminates the unprepared by sapping their endurance a quarter-mile at a time. It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Anything less than that is next to impossible, and 18-24 months is a lot more realistic.
Game development is a marathon. It’s a long, difficult endeavor that eliminates the unprepared by sapping their endurance a quarter-mile at a time. It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Anything less than that is next to impossible, and 18-24 months is a lot more realistic.
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
SOVEREIGN MOON PRESENTS… Unity Environment Design: I Made This 3D World In 24 Hours. In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .
Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged. There's one big change for C# users though, which is that the.csproj project definition now uses a more modern format relying on a new Godot.NET.Sdk , which should help solve many build issues.
This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. The opinions stated are our own and do not reflect any of our past or current employers. The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs.
Some marking people just don't understand that people hate ads not because they aren't targeted, they hate them because they are f **g ads. The only time I've ever enjoyed ads are when I would read Byte magazine as a kid. That didn't mean everywhere I went I wanted to see ads for 16K of memory being as low as $795.
Last week sucked! Your long term relationship came to a less than peaceful ending, you realise you’ve not been making time for your friends and you are still stuck in the same small portside town you grew up in. As if things weren’t already bad enough, this week you will be confronted with the news that the world will soon end, You and everyone you know will cease to be.
SOVEREIGN MOON PRESENTS… Bolt Introduction Tutorial For Absolute Beginners. In this tutorial we’ll teach you how to use Unity’s free Bolt add-on which will allow you to design video games without writing a line of code. . Read the Full Interview ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .
Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention.
Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a sixth Release Candidate for the upcoming Godot 3.2.3 release.
Some marking people just don’t understand that people hate ads not because they aren’t targeted, they hate them because they are f **g ads. The only time I’ve ever enjoyed ads are when I would read Byte magazine as a kid. That didn’t mean everywhere I went I wanted to see ads for 16K of memory being as low as $795.
Hi! I'm thrilled to be shortlisted for one of the 2020 Women in Games Hall of Fame Awards and I am particularly excited that I can spotlight learning games and serious game development within the global game industry. Although we've been confined to virtual conferences, it's been great to share my knowledge this year at LudoNarraCon , GamerJibe Career Fest , and the Freelance Writing Success Summit.
This is a guest post by Dylan Tredrea , Head of Publishing at Zeptolab. Hit him up on LinkedIn or twitter and let him know how you liked the post! Recently Apple decided to delay the privacy requirements of iOS 14 until ‘early next year ’ presumably after the mobile game industry uproar became too much. Many developers, for understandable but misguided reasons, cheered this decision.
Harvest Island OST Inspired by Violet Evergarden. Harvest Island Music. A Peaceful Place in The Nightly Woods. The piece is called “A Peaceful Place In The Nightly Woods” and it took me nearly 3 days to write. This is a piece that I love so much. It has a playful charm to it. Most video games now when you explore during the night, the music becomes creepy, or ominous, and the speed of the music slows down.
We've started doing some open alpha/beta testing for Linux Delores. If you run Linux and are interested in helping out, visit the Thimbleweed Park Forums Linux Test Topic. Thanks!
I went and looked through my old design notebooks and found these. I don't know if they are related to Time Fly or not. Some of the dates I used for "present" are 1990? That would have put it right before or during Monkey Island 1. I wish I would have put dates on my old design docs.
I went and looked through my old design notebooks and found these. I don’t know if they are related to Time Fly or not. Some of the dates I used for “present” are 1990? That would have put it right before or during Monkey Island 1. I wish I would have put dates on my old design docs.
We’ve started doing some open alpha/beta testing for Linux Delores. If you run Linux and are interested in helping out, visit the Thimbleweed Park Forums Linux Test Topic Thanks!
Noah recently sent me a photo of an old Lucasfilm Games design doc of mine. I don't know when I wrote this. After Maniac Mansion but probably before Monkey Island.
Noah recently sent me a photo of an old Lucasfilm Games design doc of mine. I don’t know when I wrote this. After Maniac Mansion but probably before Monkey Island.
Dear Facebook: I am not on Facebook. Anyone on Facebook claiming to be Ron Gilbert and a game developer is impersonating me. It’s frustrating because my friends think they are following me. They are not.
Thirty years ago today I made the final gold masters for Monkey Island. Some notes about these. These are the final source backups I made when the game left test and the gold masters were sent off. They are labeled 1.1 because the game got bounced out of test during the final two weeks and so the version got bumped when it went back in. For the younger readers out there: These are not USB devices and you can’t text your friends or watch TikTok videos on them.
Dear Facebook: I am not on Facebook. Anyone on Facebook claiming to be Ron Gilbert and a game developer is impersonating me. It's frustrating because my friends think they are following me. They are not.
Hi! Nathan here. I got hired by the Godot team to work part-time mission to help improve the official documentation. The job involves the following tasks: Auditing the documentation to find missing, low-quality, and outdated content. Improving the content's organization. Triaging issues. Solidifying the workflow for core contributors and writing content guidelines.
Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a fifth Release Candidate for the upcoming Godot 3.2.3 release.
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