Right after Maniac Mansion shipped
Grumpy Gamer
JUNE 30, 2019
Me on the Great Wall of China right after Maniac Mansion shipped. Relax. it was the 80s.
Grumpy Gamer
JUNE 30, 2019
Me on the Great Wall of China right after Maniac Mansion shipped. Relax. it was the 80s.
Brand Game Development
JUNE 25, 2019
Pattern building board games are really popular among the hobby board gaming crowd. Board Game Geek cites Azul , Sagrada , A Feast for Odin , and Quadropolis as pattern building board games. These titles earned – and keep – respect in the hobby gaming community. There are many, many more as well. But how exactly would you make one? Like with all things in board game design, there is no linear path.
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Mircosoft Game Dev
JUNE 30, 2019
While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicating myself to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it. I plan on creating more in-depth technical devblogs on how this work is being done, but will do so at a later time when more of the work is done (and I feel more confident that the approach used in most areas is the right one).
The Astronauts
JUNE 21, 2019
So! Turns out my “two years in a build team” post was almost the end of my time there :) I’ve started a new thing & new work area, and am wrapping up some of my leftover build team work as we speak. But! I wanted to write about one particular aspect of this build system work, which took almost three years in total. Three. Years.
Deconstructor of Fun
JUNE 20, 2019
We’ve all been talking about Matchington Mansion during the past year. There are several reasons why Matchington Mansion is on our lips: Firstly, it’s because the game is raking in over $15M in net revenues a month. Secondly, it’s because the game was able to challenge Playrix successfully in their own game. After all, there are barely any significant differences between Homescapes and Matchington Mansion.
Jon Shafer
JUNE 25, 2019
v1.2 is now available on Steam and Humble. This is the game’s second big update, following v1.1’s major improvements to the game’s economy and balance back in May (see this post for more details). v1.2 focuses on improving the midgame, the Romans, and also adds a new ‘clan list’ screen which makes it much easier … Continue reading At the Gates – v1.2.
Grumpy Gamer
JUNE 29, 2019
Me on the Great Wall of China right after Maniac Mansion shipped. Relax… it was the 80s.
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Mircosoft Game Dev
JUNE 19, 2019
In the last two reports we laid out the basis for building a Godot application that uses WebRTC to communicate with other peers. Now, the WebRTC module got an interface to the High Level Multiplayer API , so it can be used as a transport for RPCs/RSETs. The implementation is a full p2p mesh , meaning every player is connected with each other via a "direct" connection, and there is no need for a player to act as a server.
Greenheart Games
JUNE 19, 2019
Direct Download (29MB) | Comment Thread. Participants: Patrick Klug , Dave McCabe. Show notes. In Episode 3 we are introducing Dave McCabe, narrative writer of Tavern Keeper and the person who pitched the game concept and initial game design for the game. We discuss the motivation for Tavern Keeper, what inspired its game design, the style of stories you might encounter in the game and how writing humorous games can be a challenge.
Deconstructor of Fun
JUNE 3, 2019
deconstructor of fun newsletter. Zynga is doing very well. Even more so since the first of January this year. This was the date that the social games giant had acquired a relatively unknown Finnish developer, Small Giant. The reason for this acquisition was the success of Small Giant’s hit game, Empires & Puzzles. Only five months after being globally launched in March 2017, E&P entered the top 50 grossing games in its category (RPGs/Strategy) on the App Store.
Grumpy Gamer
JUNE 28, 2019
“The rich are too busy screwing the world over to screw each other with any imagination.
Brand Game Development
JUNE 20, 2019
Many long-time readers of this blog know that I like to talk about long-term strategy. In fact, I’ve even said: “ don’t build a board game, build a business.” You’re probably focused on making it – and you should be! But what happens when you do “make it” and it’s time for your next move? For that situation, Cover Your Kingdom is an excellent case study.
Brand Game Development
JUNE 17, 2019
In many ways, the modern board gaming boom began with Catan. It is a phenomenal game that, when it came out in 1995, revolutionized the way we saw board games. Indeed, even to this day, it holds a pretty impressive 7.2 on Board Game Geek. But board games have been around since Mesopotamia , so let’s talk about the top 10 old board games. Need help on your board game?
Brand Game Development
JUNE 10, 2019
Great components are critical to board games. Hardcore gamers pride themselves on mastering games with unique gameplay and complex rules. We all love beautiful art and many of our purchase decisions are made based on pictures we see online. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Brand Game Development
JUNE 3, 2019
Gamification has become quite the buzzword lately. The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people.
Grumpy Gamer
JUNE 1, 2019
I’m playing a Alliance priest named Wilma on the PvP classic beta server. If you’re in the beta, stop on by and we’ll go kill some stuff.
Grumpy Gamer
JUNE 29, 2019
"The rich are too busy screwing the world over to screw each other with any imagination.
Grumpy Gamer
JUNE 2, 2019
I'm playing a Alliance priest named Wilma on the PvP classic beta server. If you're in the beta, stop on by and we'll go kill some stuff.
Grumpy Gamer
JUNE 1, 2019
" But new evidence shows that the platform may be inflicting harm at an even more basic level. It could be making its users, well, a bit witless. ". I quit Twitter and haven't post or even logged on in over a year. I can safely say I have never been happier. Twitter is a complete dumpster fire that consumes you and everything thing the demon touches.
Mircosoft Game Dev
JUNE 7, 2019
We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine. Godot keeps growing at a fast pace. With over 900 contributors at the time of writing, new features and improvements come to the engine every week. We have to keep up with the documentation so that beginners have the best experience possible learning the program, and so that people keep finding the information they
Mircosoft Game Dev
JUNE 4, 2019
It's been a long time since our previous release in the 2.1 branch! "Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?" The answer is yes, on a "best effort" basis and focusing on release critical and security issues. What we consider "release critical" are issues which prevent people using Godot 2.1.x in production from releasing or updating their game, such as crash issues and adapting to the changing requirement
Deconstructor of Fun
JUNE 10, 2019
Asia is one of the most influential and consequential geos in a game’s overall global success. However there is a persistent stigma: Asian developers struggle in the West and Western developers struggle in Asia. This has gone on for decades, with the two groups being influenced by each other, yet struggling to operate their games successfully across this cultural divide.
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