October, 2020

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Board Game Review: Exit Games

Brand Game Development

Maria here again! A few years ago I picked up some copies of Exit: The Game at the store because I absolutely love Exit Rooms. Like, LOVE Exit rooms. When I saw that there was a board game version, I promptly grabbed a few for us to try out. Fast forward a year and we still hadn’t played one. It wasn’t until after I was recovering from an injury where we finally decided to bust one out for a date night.

Games 130
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The Colorful Side of Ray-Traced Colored Shadows in Unity

The GameDev Guru

Learn how to render colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.

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Trending Sources

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The Mandalorian Concept Art by Nick Gindraux

Concept Art World

Concept Art World. The Mandalorian Concept Art by Nick Gindraux. Concept artist Nick Gindraux has posted some of the illustrations he created for The Mandalorian Star Wars live-action television series on Disney+. Nick collaborated with, and received art direction by Lucasfilm veteran Doug Chiang. Link: Portfolio | Facebook | Instagram. All images © Lucasfilm, Ltd.

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Complex text layouts progress report #1

Mircosoft Game Dev

Introduction. Hello! bruvzg here, I got hired by the Godot team to work on the complex text layouts and BiDi aware UI implementation. This is the first part that focuses on TextServer API implementation. See GH-1180 , GH-1181 , GH-1182 , GH-1183 on GitHub for detailed information on CTL proposals and feedback. Currently, text display in Godot Engine is extremely limited, text is drawn character-by-character, left-to-right without kerning and support for any other font features.

Feature 52
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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

This analysis is written by two unassuming Township players, Buğrahan Göker and Michail Katkoff. Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. And while those two titles dominate the top charts, Playrix road to the top started a long time ago with a non-assuming little game know as Township.

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Custom Hierarchy for Unity [free]

Febucci

Introduction. Hi, I’m Febucci and I’ve created this package to help having a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors. I have a lot of gameObjects in each scene of my current game and I started getting lost in the default Unity Hierarchy. That’s why I’ve spent a lot of time making this little plugin and now I’m super happy to share it with you, for free !

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Board Game Review: Terraforming Mars

Brand Game Development

Maria here again! If you are new here, my name is Maria, and I am Brandon’s wife! You can read my first post here. Brandon is humoring me with a mini game blog series where I give you MY perspective on board games. Last week, I received Marrying Mr. Darcy. This week, it’s Terraforming Mars. (That’s right – I’ve got range!). Need help on your board game?

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Konstantin Maystrenko

Concept Art World

Concept Art World. Konstantin Maystrenko. Konstantin Maystrenko is a concept artist and illustrator originally from Russia. Konstantin is currently working as a Concept Artist at Riot Games. Link: Portfolio | Facebook | Instagram. All images used with permission by the artist. © Konstantin Maystrenko or their respective copyright holder. The post Konstantin Maystrenko first appeared on Concept Art World.

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Godot Web export progress report #3

Mircosoft Game Dev

Howdy Godotters! It's-a me! Fabio! It is time for an update on the Godot export for the Web. In the last few months, a lot has been going on regarding the Godot export for the Web. Most of the enhancements mentioned in the previous report have now been merged into the master branch, and backported to 3.2 (included in 3.2.4 beta 1 ). This sadly does not yet include the virtual keyboard support, since implementing it without impacting the experience on touchscreen-enabled devices that also have a

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DEVLOG#1: The Backstory

Mnenad

Watch the development of an indie game and be a part of it! This is the first episode of a development documentation series (devlog) of my personal dream game - from its earliest stage to the end at some point in the future. DEVLOG#1: This episode tells the backstory up to the current state of the game. watch next episode. watch next episode.

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Monkey Island Game History

Grumpy Gamer

The Video Game History Foundation is working to save the history of the making of video games. On Oct 30th they are doing a live stream special event to help raise money and I'll be a guest talking about the making of Monkey Island where you can ask me questions (as long as it's not about the secret because after 30 years I've completely forgotten what it was).

Games 52
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

Maria here! Last week , I shared with you games I played during my formative years, and how those games made an impact on my taste in boardgames as an adult. When I wrote the post, I was actually making dinner (multi-tasking FTW) and enjoying reminiscing about the days of old. I wasn’t expecting to discover the impact those childhood games made on my preferences as an adult.

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5 Signs You Need Ray-Tracing in Unity

The GameDev Guru

Developing your game in Unity? Then you need to pay attention to these 5 signs that may reveal it's your time to move into Ray-tracing.

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Buildbox Tutorial: The Basics For Absolute Beginners (With Video)

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Buildbox Tutorial: The Basics For Beginners (With Video). In our Buildbox tutorial series, we’ll show you how you can build amazing 2D and 3D games without having to know how to code. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the 3.2 branch while you wait for Godot 4.0 :). This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding s

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God Statues In Harvest Island

Yobob Games

God Statues In Harvest Island. God Statues. Harvest Offering. In Harvest Island, Will and Samantha needs to give their harvest offering to the gods. Harvest offering is basically what you collect from the island. It could be dairy products: goat milk, cow milk, or even eggs. Or it could be things on the beach like seashells, sand dollars, starfish, seaweed, and even crabs!

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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

Hello, all you beautiful boos and glorious ghouls! We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. If you're just joining us, welcome home! This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4.

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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

Hey there, everyone! My name is Maria. I feel like the Goldilocks of boardgames. I don’t want to play a game that is too intense (no offense, Dominion ), I don’t want a game that is too easy (I’ll only play Go Fish with my 3-year-old niece). Instead, I find myself somewhere in the middle when it comes time to picking out a game. Part of this is because of my early years growing up with board games.

Games 130
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Current Status

Grumpy Gamer

git switch - is my new favorite command.

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10 Best Free Sci-Fi Games You Can Play for FREE

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… 10 Best Sci-Fi Games To Play in 2020 for FREE. In this post, we’ve rounded up the 10 best sci-fi games you can play for free in 2020. If science fiction is what you’re looking for, we have your covered with the ultimate list of the best free games in the genre. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without hav

Games 52
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GDScript progress report: Typed instructions

Mircosoft Game Dev

It's been a while since my last report because this particular task took me more time than I anticipated. GDScript now got a much needed optimization. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer. GDScript progress report: Writing a new parser. GDScript progress report: Type checking is back. GDScript progress report: New GDScript is now merged.

Bug 52
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The First Tree Analysis – An Indie Game Marketing, Harvest Island Struggle

Yobob Games

Harvest Island Indie Game Marketing Struggle. The First Tree. Indie Game Analysis. A few months back, I was looking at successful games to help me attract a large fanbase: graveyard keeper, stardew valley, and animal crossing. These were also my inspiration to help shape harvest island into a great game. It was an extensive study. Bought the games and broke down how these games were fun.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Tutorial: The Basics For Absolute Beginners. In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . Read the Full Tutorial ?

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The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Game Engine Showdown: Unity vs. Godot vs. Buildbox vs. Unreal Engine. In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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10 Best Free Space Games To Play in 2020

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… 10 Best Space Games To Play in 2020 for FREE. In this post, we’ve rounded up the 10 best space games that you can play for free in 2020. All of the space games on this list are hand-picked by our team of space game connoisseurs. Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

Games 52
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Visual Scripting Tutorial For Beginners. In this tutorial we’ll learn how to use Godot’s visual scripting tools to create video games from scratch. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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Hugo Locurcio is hired to improve Godot's web infrastructure

Mircosoft Game Dev

Hello! Calinou here. I've been a core Godot contributor for about 3 years now, working on the Godot editor, documentation and website. On top of that, I've developed many Godot-related tools such as the unofficial Godot nightly builds , Godot build options generator and the Godot class reference status viewer. This month, I was hired full-time by the Godot team to rework and improve Godot's web infrastructure.

Feature 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. Particles in Godot 4.0. Since Godot 3.0, Godot has two particle systems for both 2D and 3D. GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. Triggers allow you to open doors, turn on lights, change music and much more. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to

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X11 display server progress report

Mircosoft Game Dev

Hi everybody! I'm Camille, aka PouleyKetchoupp. I use Godot as an indie game developer ( Nekomatata ) and I've been a Godot contributor for a while ( Github ). Recently I was hired to work as a contractor on fixes and improvements for the Linux port of Godot 4. Most of the work was dedicated to fixing regressions due to the new Display Server used for window management, which allows support for multiple windows.

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