November, 2021

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The "KISS" Transaction Pattern

The GameDev Guru

Learn how to protect your most sensitive code from the classic "sloppy programming" by using the KISS Transaction Pattern for Unity.

Code 130
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I'm tired of dystopia fiction

Grumpy Gamer

Yes, I'm tired of dystopia fiction. A sentiment I probably didn't need to repeat because it's in the title, but I really am. Nothing points this out more to me than Star Trek. In a Star Trek vs. Star Wars internet argument I am firmly in the Star Trek camp and this is with eight years of working at The Death Star Lucasfilm (I kid, working at Lucasfilm was magical but I'm still a Star Trek person).

Writing 56
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Multiplayer in Godot 4.0: Scene Replication (part 1)

Mircosoft Game Dev

Howdy Godotters! It's finally time for the long-awaited post about the new multiplayer replication system that is being developed for Godot 4.0. Below, we will introduce the concepts around which it was designed, the currently implemented prototype, and planned changes to make it more powerful and user-friendly. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: On servers, RSETs and state updates.

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Video Game Tuesday: A Year Later Next-Gen Consoles

Game Industry News

Hey all I’m back with a series of questions I’d love to get answered down below in the comment section for this week’s Video Game Tuesday. It’s about A Year Later Next-Gen Consoles! So first off my question is this, have you been able to acquire a next gen console despite all the craziness of the last year and a half due to COVID?

Console 52
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AWS Launches First NVIDIA GPU-Accelerated Graviton-Based Instance with Amazon EC2 G5g

Nvidia

Today at AWS re:Invent 2021, AWS announced the general availability of Amazon EC2 G5g instances—bringing the first NVIDIA GPU-accelerated Arm-based instance. Today at AWS re:Invent 2021, AWS announced the general availability of Amazon EC2 G5g instances—bringing the first NVIDIA GPU-accelerated Arm-based instance to the AWS cloud. The new EC2 G5g instance features AWS Graviton2 processors, based on the 64-bit Arm Neoverse cores, and NVIDIA T4G Tensor Core GPUs, enhanced for graphics-intensive ap

Mobile 52
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Battle Gem Ponies (DevLog #3): Combat Update & Crowdfunding Surveys!

Yotes Games

The 3rd Devlog summing up October's Development progress has been up for a while now, and marks the moment of "getting the hang of this verbal video update" stuff. Check it out if you haven't yet and see how the game's coming along!

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Unity Raycast Commands: A New Era

The GameDev Guru

Learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale

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Essential camera movements - explained

Filmustage

Most recently, we dived with you into the theory of camerawork, exploring all the basic frame sizes, what they are used for by filmmakers and what they say on a visual level. This week we continue to tell you about the main and essential camerawork techniques, without which no film can be imagined. As you understand, every scene in a film consists of several or maybe many shots, each of which is meant to move the story of the film.

Film 52
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Godot 3.4 was released earlier this month, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we usually provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our re

Tile 52
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Retro Game Friday: Metal Slug 2

Game Industry News

Hey all I’m back with the sequel to the game I covered last time for this week’s Retro Game Friday. It’s Metal Slug 2! Plot: The plot is pretty much a direct continuation of the nonesense that was the first game’s plot. With Rossi and Roving once again sent against a group aiming at world domination. Honestly it’s so stereotypical that it’s nothing really noteworthy.

Art 52
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MoM Dev Diary #5 November 2021

Muha Games

Q&A Time We’ve asked our community on Discord to put forward some burning questions and we’ve attempted to answer them all the best we can at this point in development. Please note I may have paraphrased some of the questions, especially when there were several that asked the same thing.… Continue reading.

Dev 52
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The "KISS" Command Pattern for Unity

The GameDev Guru

Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!

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Web 3.0: from cynicism to evangelism

Gamesbrief

I am continuing my quest to understand this third major transition in the technology / games markets in my career (first: the Internet; second: free-to-play; now: the blockchain). I feared that I didn’t or couldn’t understand. Spending time at the Develop conference helped me a lot. I had feared I was no longer smart. I’ve realised I never was. You get smarter by spending time talking to smart, well-informed or just “in-the-market” people at conferences, meetings and events.

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Wes Anderson: recreating theatre in cinema

Filmustage

Sometimes you feel like watching a film with a cozy atmosphere. And that's where Wes Anderson's films are ideal, because he's the only director who's been able to recreate a unique theatrical style in cinema. His worlds are both puppet-like and frighteningly realistic, which makes his work very interesting to watch and analyse. Plus, the director's new film, ''French Dispatch'' , is currently in cinemas, so there's no better time to immerse yourself in Wes Andreeson's particular directorial styl

Film 52
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Why Pokemon Unite Hasn’t Reached the Top (yet?)

Deconstructor of Fun

This analysis is written by Hadrian Semroud and Javier Barnes. Opinions shared are personal and do not reflect those of their employers. On paper, Pokemon Unite was a slam dunk. It’s a MOBA done by Tencent’s TiMi Studios. The same studio that is responsible for t he biggest MOBA in the World, Honor of Kings. And while Arena of Valor, the Western version of Honor of Kings, failed in the West.

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Movie Monday: Rush Hour 2

Game Industry News

Hey all I’m back with yet another Jackie Chan film for this week’s Movie Monday. It’s Rush Hour 2! Plot: This is obviously a continuation of the previous entry. It’s not the greatest plot, but it wasn’t terrible either. Casting: The cast this time around is okay, though obvious Chris Tucker and Jackie Chan are the stars of the show still and really take most of the spotlight.

Film 52
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7000 Signatures later.

Grumpy Gamer

Last month I finally got done signing over 7000 cards for the Limited Run Games physical release of Monkey Island. They asked if I would hand sign cards to go in the boxes. Sure, how many can that be? 500? 800? Nope. They had over 7000 preorders and I signed every one of those cards. If you bought one of the LRG Monkey Island boxes you won't get a Certificate of Authenticity with a crappy machine printed signature.

Games 52
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Designer Notes #61: Chet Faliszek

Designer Notes

In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021.

Co-op 52
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Using Javascript and HTML canvas to make Animated Interactive Backgrounds

Game Development

What is a canvas? A canvas is similar to a real life physical canvas used by painters. It is basically a space that can be used to draw on. Unlike a real canvas an HTML canvas can have the image data added and removed with ease. Canvases are usually used when you want to have some form of interaction with the user or you want the users computer to do all the computation instead of the server.

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How shot size affects the movie - explained

Filmustage

Up to this point, we have talked at great length about personalities, masters of the film industry. We dipped into the styles of Martin Scorsese , Darren Aranofsky , Bong Joon-ho , and many others. However, today we would like to focus on the universal techniques of the film industry with which films are made. This blog will be devoted to the list of shot sizes and how they can be applied by different filmmakers.

Film 52
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The phenomenon of VR games

Played with Fire

There was a moment of chaos. The liquid before Dan’s eyes clouded suddenly white, and formless sounds buzzed. He moved to tear the device from his head, but emerging forms in the mistiness caught his interest. Giant things were writhing there Pygmalion’s Spectacles, Stanley G. Weinbaum. Do you know the novel entitled Pygmalion’s Spectacles, written by Stanley G.

Games 52
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TNT: Monster Tamer Volume 01 by Higure Minto

Game Industry News

Hey all I’m back with a look at the Light Novel version of a series I covered years back for this week’s Translation Necessary Thursday. It’s Monster Tamer Volume 01 by Higure Minto! Plot: The plot is still fairly dark, with the main characters witnessing some really despicable acts. That said this first entry is about the same as what I covered years back, which isn’t what I was expecting when I read this.

Fantasy 52
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The Inevitable Blockchain Revolution

Deconstructor of Fun

Written by Ethan Levy , Executive producer at N3TWORK, who is building his first blockchain game. Ethan is always looking for worthy, free-to-play mobile games for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. Thoughts and opinions are his own and do not express those of his employer. This post is sponsored by Xsolla. If you’re interested in growing your business on mobile and beyond, look no further.

Mobile 52
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Announcing the 2021 Godot games showreel!

Mircosoft Game Dev

The Godot games showreel for 2021 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not an exception, as we had had a record submission amount (over 300). This time, several core contributors had to take the work of ranking them to decide which would make up the final reel.

Editing 52
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Optimize Ray Tracing with NVIDIA Nsight Graphics 2021.5 Featuring Windows 11 Support

Nvidia

Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.

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Deathloop deconstruction / design thoughts

Radiator Blog

SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in Deathloop I guess this post is my contribution to Deathloop discourse. This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Hey there, gorgeous! Welcome back to another exciting issue of the Kristala Dev blog. This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D mo

Dev 52
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Anime Sunday: Finest Assassin Episode 01 Impressions

Game Industry News

Hey all I’m back with a new series that premiered in this latest season of Fall 2021 for this week’s Anime Sunday. It’s my Finest Assassin Episode 01 Impressions! Plot: The plot is pretty intense, it opens with a scene of human trafficking that gets derailed as our main characters decide to derail it by killing the organizer of the event.

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Game Design Idea, how to generate catchy level names for your game?

Jaunty Bear Games

This week I was looking for ways to describes the levels in the game, a meaningful and catchy approach, somewhat more meaty than a classic level 1, level 1-1, world 1 etc. And I ended up playing with a website providing Super Mario Maker Level Name generator on Perchance, a website dedicated to generate random text. There was a lot of fun entries and that inspired some of the level names.

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Godot Engine receives $100,000 donation from OP Games

Mircosoft Game Dev

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine. As mentioned in their announcement , OP Games is also similarly supporting the open source game development tools Blender and Phaser , and the source available Defold engine.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and. Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

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6 Years of Indie Game Development - and what I've learned from it [part 1/2]

Mnenad

watch on YouTube.   This video is a summary of the first three out of six years I've been making games as a part-time solo indie game developer. You'll see my first project ever created and little game dev success stories - as well as cringe moments and deep failures you can learn from!  Have fun! 🌟🌟🌟🌟🌟 Download Countryball Potato Mayhem for free: AppStore   Google Play.

Indy 52
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Tiny Player for Mac 1.6.0

Catnip Games

I’m happy to announce Tiny Player for Mac version 1.6.0. The headline feature of this release is Quick search. Here’s how it works: Open Preferences → Library and add your music folder(s). Files are not copied anywhere or modified. Press ⌘F to open the search box and start typing. Drag, drop, boom. As always, if you like the app, you can buy me a coffee.

Feature 52
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Bookish Day: Lord of Flesh by Stephen L. Hadley

Game Industry News

Hey all I’m back with the first entry in a Fantasy story I read a bit ago for this week’s Bookish Wednesday. It’s Lord of Flesh by Stephen L. Hadley! Plot: The plot is pretty freaking stereotypical, Scion of the lower noble house VanOrden, Leo, is the last member of his family and now after the death of his grandfather has become the Baron.

Fantasy 52
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The Forgotten City (2021) revisited

Radiator Blog

I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. The Forgotten City (2021). From a game dev perspective, it's been fascinating to play. They had to rebuild Skyrim systems in Unreal. but what to cut and what to recreate?

NPC 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game. We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies.