Where did my pixel go? When Unity's frame debugger is not enough
The GameDev Guru
JUNE 13, 2016
In this entry I'll describe how to use the frame debugger and how to accomplish its limits with RenderDoc
The GameDev Guru
JUNE 13, 2016
In this entry I'll describe how to use the frame debugger and how to accomplish its limits with RenderDoc
Mircosoft Game Dev
JUNE 26, 2016
As a relatively young game engine on the market (at least with regards to our open sourcing two years ago ), we are often asked to showcase what are the features of the engine. But an engine such as Godot has hundreds of features catering to different use cases, and it's obviously difficult to do them all justice; especially when cool new features keep incoming in the development branch !
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Tom Francis
JUNE 22, 2016
I got an e-mail today from a developer who’s having trouble making any of their prototypes fun. I’m posting my reply here in case it’s of help to anyone else. This developer was writing because they liked Gunpoint, so that’s why all my examples are from that. I would suggest three things to bear in mind: 1. Don’t judge one prototype mechanic against a whole finished game.
Game Design Advice
JUNE 5, 2016
Last month I attended a conference on computational modeling in games in Banff. It was a great opportunity to jam on a research question that I’ve been working on with NYU colleagues Andy Nealen, Julian Togelius, and Aaron Isaksen. We were able to share our thinking and get input from a lot of super smart people, especially Alex Jaffe, of Spry Fox, who it turns out has been working independently on this same question for a while and had lots of very useful ideas to contribute.
Mircosoft Game Dev
JUNE 21, 2016
The Godot Engine developer community is honored to announce that Godot has been selected as one of the recipients of the MOSS "Mission Partners" award. With the advent of new technologies such as Web Sockets, WebAssembly and WebGL 2.0, it is more critical than ever that free and open source tools are available to develop high performance games and applications for these platforms.
Mircosoft Game Dev
JUNE 2, 2016
After the success of our previous game jam , which had been spontaneously organized by community members, we decided to start a new game jam for this month of June 2016. As the previous one, it is an informal jam with relatively loose rules, and not much to gain apart from international fame within the Godot community and more experience with using our great engine!
Let's personalize your content