February, 2023

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Activision Blizzard planning to end full remote work

Game Developer

Update : A spokesperson for Activision Blizzard confirmed employees would have to return to the office for three days per week starting in April.

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Entire City of New York in 3D For Free from Geopipe

Game From Scratch

GameFromScratch.com Entire City of New York in 3D For Free from Geopipe You can now download all or part of the city of New York in 3D in a variety of file formats, from Geopipe completely free. They also have a Unity SDK although I could not make it work. Thankfully for Unity developers they have made a pair of city packs … Entire City of New York in 3D For Free from Geopipe Read More The post Entire City of New York in 3D For Free from Geopipe appeared first on GameFromScratch.com.

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How to Create Video Game Atmosphere

Game Designing

Video games today are far more immersive than ever, and that isn’t simply because consoles and PCs have gotten more powerful. A lot of the beauty and appeal in modern games comes down to a less quantifiable factor: Atmosphere. Atmosphere, when done right, can turn the bundle of programming, art, and sound that we call a video game into something so much more than the sum of its parts.

Games 136
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Microsoft in Brussels: Sound and fury, signifying nothing | Opinion

GamesIndustry.biz

Whatever you think about Microsoft's arguments for letting its acquisition of Activision Blizzard advance, you can't fault its stage management. This week was crucial to the case it is making to the European Commission, which is one of the major remaining regulatory hurdles to the deal proceeding, and Microsoft orchestrated an impressive PR blitz for the occasion, most of it designed to underline a commitment to multi-platform releases.

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When We Made… A Little to the Left

Game Development News

Max Inferno released A Little to the Left late last year, and artist, designer and company co-founder Annie Macmillan told Vince Pavey all about their work on the cosy puzzle game that has you sort, stack, and organise household items

Puzzle 133
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The Case of Playrix and why Product-Market fit is a Moving Target

Deconstructor of Fun

Written by Nebojsa Radovic and originally published on his Medium page. Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobile gaming. The changes shook up the mobile gaming ecosystem and, along with the current macroeconomic situation, had a devastating impact on the valuations of its key players.

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Q&A with Blizzard leadership on return-to-office, bonuses leaves devs fuming

Game Developer

Comments made by Blizzard Entertainment president Mike Ybarra during a company town hall reportedly outraged developers and cratered morale.

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Release candidate: Godot 4.0 RC 1

Mircosoft Game Dev

The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.

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What would a Game Pass dominated landscape look like? | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox There's plenty of interesting stuff in the documents released by the UK's Competition and Markets Authority (CMA) about its investigation into Microsoft's attempt to acquire Activision Blizzard, but the titbit that has perhaps attracted most attention is Microsoft's admission that a game appearing on Game Pass negatively affects its sales for at least a year.

Games 143
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What independent means to Private Division: Michael Worosz and Blake Rochkind on five years of Private Division and what’s next

Game Development News

Private Division’s Michael Worosz and Blake Rochkind sat down with Vince Pavey to tell him all about Take-Two’s independent - but not indie - developer label

Indy 124
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Improving and expanding use cases: Physics changes in Unity 2022.2

Unity Blog

Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.

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Jean Guesdon, longtime Assassin's Creed creative director, leaves Ubisoft Montreal

Game Developer

Guesdon previously worked on Ubisoft Montreal's mid-range Assassin's Creed games, including Assassin's Creed IV and Assassin's Creed Origins.

Games 315
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Quaternius Free 3D Assets

Game From Scratch

GameFromScratch.com Quaternius Free 3D Assets When it comes to free game development assets we live in bountiful times, as todays featured site Quaternius will demonstrate. Quaternius contains thousands of 3D assets, often game ready, rigged and animated in a wide variety of genres and themes. Like the similar asset packs from Kenney.nl, Quaternius assets are … Quaternius Free 3D Assets Read More The post Quaternius Free 3D Assets appeared first on GameFromScratch.com.

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The Letter Circle

Lost Garden

I was noodling on an app design that helped folks create and manage small social groups focused on thoughtful writings and conversation. The joy of letter writing At one point, there were long form letters exchanged between experts in their field. Artists and writers would write to one another and share their latest struggles.

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Investigation finds Nordic Game likely violated discrimination law

GamesIndustry.biz

Nordic Game today released the results of an investigation into sexual harassment allegations against two staffers, with the external firm hired to look into the matter saying the event organizer has likely violated the Swedish Discrimination Act. In a summary of the investigation's findings , that external firm Gender Balance said it corroborated five accounts of sexual misconduct against a Nordic Game employee who had left the company by the time the investigation started.

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Michael Blaker’s Synth Saturday: Chapters 26-32 of “New Battlefield” by operation.meteor

Game Industry News

Hey all. I’m back with the final set of chapters in a Gundam Wing and Seed crossover that’s one of my favorite Fics for this week’s Synth Saturday. It’s Chapters 26-32 of “New Battlefield” by operation.meteor. Plot: This is the Bloody Valentine War’s final set of chapters in the story, and it really does get amazingly epic.

Games 105
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Avatar: A splash hit for awards season

Unity Blog

Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.

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UK regulator knocks back Microsoft's Activision Blizzard deal

Game Developer

Publishing the provisional findings of its investigation into the merger, the CMA said it believes the move will harm Microsoft's rivals and "result in a substantial lessening of competition.

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Wwise Now Free for Indie Developers

Game From Scratch

GameFromScratch.com Wwise Now Free for Indie Developers In the news that isn’t new category, audio middleware maker Audiokinetic have added a new free “Indie” tier to Wwise. Wwise is an audio middleware solution, similar to FMod (who also added a free indie tier back in 2020), that is available on most major game engines and supports all … Wwise Now Free for Indie Developers Read More The post Wwise Now Free for Indie Developers appeared first on GameFromScratch.com.

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Godot Editor (Beta) arrives to the Play Store

Mircosoft Game Dev

Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.

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Phoenix Labs regains independence after management buyout

GamesIndustry.biz

Canadian developer Phoenix Labs will go back to being independent following an investor-backed management buyout. According to GamesBeat , Phoenix Labs' founders will take the company private now that it's spun out of its parent company, Garena. Garena is itself owned by Singapore-based Sea, which commented: "We have been steadfast supporters of Phoenix Labs since its earliest days and will continue to be strong advocates for their team and their work going forward.

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Michael Blaker’s Movie Monday Featuring The Prince of Egypt

Game Industry News

Hey all, I’m back with a DreamWorks animated movie from 1998 for this week’s Movie Monday. It’s The Prince of Egypt. Plot: This movie is an animated adaptation of the Book of Exodus. I will note that this is one of the few films that got approval from various theological scholars. To help with the film’s accuracy, DreamWorks’ Jeffrey Katzenberg consulted with hundreds of theological and religious scholars including Christian, Jewish, and Muslim experts as well as Ar

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Making string marshaling safe for the CoreCLR garbage collector

Unity Blog

Unity Engineering Manager for.NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.

Data 103
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Legendary game designers John Romero and Mabel Addis honored at GDCA 2023

Game Developer

Mabel Addis will posthumously receive the Pioneer Award, which honors breakthrough business, tech, and game design milestones. The award-winning game designer, level designer, and programmer John Romero will receive the Lifetime Achievement Award for his work on iconic and genre-defining first-person shooters.

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Liz Prince on Amiqus sponsoring this year’s MCV/DEVELOP Women in Games 2023 Awards

Game Development News

We’ve taken the opportunity to talk to Liz Prince, business manager at Amiqus about the company’s thoughts on Women in Games and what more can be done for inclusion in the future

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How to Fix Resident Evil HD Remaster Lag, Crash, and Others

Game Errors

The remake of the game made it look and feel more awesome than the classic version of the game from 1998 it, but like any other game, it has some errors and issues. The most common Resident Evil HD Remaster Issues that players complained about are Random Crashes: Resident Evil HD Remaster crashes at startup Performance Issues: Lag, Stuttering, Low FPS Black Screen Below you can find these glitches detailed and solutions on how to fix them.

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EU issues Microsoft with antitrust warning over Activision Blizzard acquisition

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has been issued with a formal antitrust warning from the European Union concerning its proposed acquisition of Activision Blizzard. Sources told Politico a statement of objections was sent to the Xbox firm on Tuesday, in which the European Commission's antitrust enforcers detailed their concerns over the $68.7 billion deal.

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Michael Blaker’s Anime Sunday: “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions

Game Industry News

Hey all, I’m back with another of the standout series from the Fall for this week’s Anime Sunday. It’s my “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions. Plot: This is a Gundam story, and thankfully for me it’s not nearly as dark as “Iron Blooded Orphans” was. It’s much more relaxed, though there are still plenty of action sequences.

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Celebrating RT3D creators and social change in 2022

Unity Blog

As we look forward to seeing what real-time 3D (RT3D) creators will produce in 2023, the Unity Social Impact team reflects on highlights from the past year across the industry.

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Psyonix's Jeremy Dunham and Epic's Nick Chester depart Epic Games

Game Developer

Prior to their leaving, both Chester and Dunham were key marketing and publishing staff for Epic Games.

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NFT 2.0: The next version of NFT you must know

Logic Simplified

Since NFT took the world by storm in 2021, they progressed beyond JPEG collectibles to establish themselves as a force in the crypto as well as Web 3.0 world. They have evolved into valuable assets with numerous applications in both the virtual and physical worlds. But now, the NFT era has been rising to its next better version with the introduction of NFT 2.0.

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Navigating the Complexities of Game Porting

Starloop Studios

The complexity of porting games is often overlooked and considered to be a simple case of bundling a game together and making it available on other platforms. The reality of porting games is that it’s a significantly more complicated process than it seems, especially seeing as every platform has its intricacies to navigate. To overcome [.

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God of War Ragnarok drives $9.6bn quarter for PlayStation

GamesIndustry.biz

Sony has unveiled its financial results for the three months ended December 31, 2022 – which is its Q3 for FY2022 – with God of War Ragnarok driving a very strong quarter for PlayStation. Sony saw a healthy increase in sales compared to the same period the year before, which it attributed to "significant increases" in its Game & Network Services segment.

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Michael Blaker’s Retro Game Friday: Shadow the Hedgehog

Game Industry News

Hey all, I’m back with a Sonic series game that isn’t really talked about much for this week’s Retro Game Friday. It’s Shadow the Hedgehog. Gameplay: This plays like a somewhat typical Sonic game but also includes elements from third person shooters, of all things. This is probably why the title isn’t talked about much because there’s such a divergence between it and other past Sonic games.

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Inclusion starts here: Why a year spent supporting representation was the best of my career (so far)

Unity Blog

Spurred by a Unity-funded grant, Senior Solutions Engineer Krystal Cooper shares her path to becoming the first Expert in Residence (EIR) in Atlanta and launching a pilot program aimed at serving underrepresented creators from within Historically Black Colleges and Universities (HBCUs) and Minority Serving Institutions (MSIs).

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Deep Dive: How TMNT Shredder’s Revenge was built on nostalgia and new ideas

Game Developer

Reviving a class series is a careful balance of appealing to players both new and old. Here's how Tribute Games approached it.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

Preview Here : Preview Link Introduction to UVs The reason for naming it as UV is that X, Y, and Z have already be used by 3D coordinates. In order to distinguish it from 3D, so it is named as UV. Among them, U refers to the horizontal axis, V refers to the vertical axis, and the range of UV is 0 to 1. ) The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner.

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