March, 2013

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Deep Inside The Cave - Part 2

Grumpy Gamer

Here are some behind the scenes photos taken during The Cave's early development. Each of our design weeks would focus on one area of the game. The first day was just to talk about overarching ideas, the character's backstory, the purpose of the area and what the main goal of the player/character was. During that first day we'd just throw out wild ideas and see what stuck.

Puzzle 52
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Deep Inside The Cave - Part 1

Grumpy Gamer

As promised, here are some behind the scene images from designing The Cave. J.P. LeBreton, Dave Gardner and I spent several months in a back room designing all the area and puzzles of the game. I have to say, it was the most fun I've had designing in a long time. J.P and Dave where amazing to work with. This is an early layout for the Intro section.

Agent 52
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A Complete Map Of The Cave And Other News.

Grumpy Gamer

Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move. So many games left to be designed. I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years.

Writing 52
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Scurvy Scallywags

Grumpy Gamer

Here are some screen shots from Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short. It will be coming out for the iPhone and iPad in a couple of months. I might have found a way to get xcode to build objective-c for Android, if so, we'll port it there. I've always loved match-3 games, there is something zen-like about playing them.

Puzzle 40