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Puzzle Strike is now available on Steam! It will also be coming to iOS just a few weeks later. (It's already available in physical form.) Puzzle Strike is a deckbuilding puzzle game played amongst Fantasy Strike characters. It's inspired by puzzle games such as Puzzle Fighter. Gems fall into each player's gem pile every turn, and whoever's gem pile fills up first loses.
If you can read this sentence, my method of hiding spoilers is not working for you and you should treat this as an entirely spoilery post. I enjoyed it a lot! It sounds like all my bigger-Star-Wars-fan friends did too, which is great. I’ll keep this spoiler-free and then let people who’ve seen it click the spoiler buttons for what I’m specifically talking about.
Excerpt from an e-mail I just sent to artist John: A brief history of zooming and backgrounds: We worry about how to make the game look good at all the zooms between ‘local’ and ‘galaxy map’ You ask if anything actually happens at those zooms. It doesn’t! I rejig the zoom system to skip them. I find very close zooms are disorienting because there’s no background for a sense of speed.
Update: Solved! See bottom of post for details. Hello, more experienced programmers than me! I could use your advice. There’s a code-pattern I’ve been using for a while and I’ve just discovered a problem with it, but I can’t see a great alternative either. I will explain by example: What I’m doing. Right now I’m trying to add a little auto-aim when you’re pointing a gun at people.
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