Sat.Mar 08, 2025 - Fri.Mar 14, 2025

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6 lessons game developers can learn from Epic Games’ cloud governance strategy

AWS Games

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games work with Amazon Web Services (AWS) that game developers should consider when developing a cloud governance strategy.

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Indie dev Serene Questworks accused of replacing game's cast with AI voices

Game Developer

Generative AI is becoming more prevalent in games, and not every developer is completely honest about their intentions with it.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. As the creative mind behind Jetpack Joyride and Fruit Ninja , he helped define an era of pick-up-and-play hits. But after more than a decade leading teams at three different companies, Muscat felt his personal growth stagnating. I didnt feel like I was learning that much with each new game, he says.

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Noesis Studio Beta Released

Game From Scratch

GameFromScratch.com Noesis Studio Beta Released Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. This application replaces Microsoft Expressions Blend and provides all of the functionality to design and implement stunning and fully functional game UIs.

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

We released Godot 4.4 last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4.

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Split Fiction sells 1 million copies in two days

Game Developer

Hazelight's newest co-op adventure is hitting big and has the numbers to show for it.

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Some Scattered Thoughts About Hades

The Bottom Feeder

Welcome back my friends to the show that never ends. I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights.

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How Istanbul Became the New Capital of Mobile Gaming – And Where It’s Headed Next

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, who's no stranger to hammams, pide and late-night kebabs around Taksim. Trkiye has rapidly established itself as one of the world's most dynamic mobile gaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK.

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Encouraging player creativity in Caves of Qud

Game Developer

'.a good setting is like a wet sponge. It gives with another squeeze: there's something in its network of symbols that benefits or enriches from thinking through at another angle.

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Godot 4.4 Gets Jiggle Physics

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Jiggle Physics Godot 4.4 was just released, a release I referred to as my favorite release yet. Among the many new features of Godot 4.4 is the addition of what is known colloquially as “jiggle physics” In practical terms it’s the ability to take a chain of bones in a Skeleton3D and The post Godot 4.4 Gets Jiggle Physics appeared first on GameFromScratch.com.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

This blog is co-written by Stepan Kaiser, CEO of Remngu and Jan Sechovec, CTO of Remngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).

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What are some signs that a layoff is coming? I recently joined and the game that I’m working on is being developed for years and has been delayed several times. We have a important release date coming up and on our recently tests we found a lot of bugs and some things just break the game, making it unplayable. People around here are already talking about delaying it again, but then we would miss the date which IMO would be the death of the game. Should I be already looking for a new job?

Ask a Game Dev

This is a very good question. Unfortunately, there isn't really a good answer for this because those of us on the ground aren't privy to the meetings or decision-making process where such things are decided. I have no super accurate formula for you, because we're almost always operating on incomplete data. The best I can offer is a general approach that I've internalized over time that has served me well.

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Roblox CEO on child safety concerns: 'If you're not comfortable, don't let your kids be on Roblox'

Game Developer

'That sounds a little counter-intuitive, but I would always trust parents to make their own decisions.

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Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25]

Game From Scratch

GameFromScratch.com Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively. If you are using a different game engine or tool we have guides below The post Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25] appeared first on GameFromScratch.com.

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Inside the Skillz Developer Accelerator: Why $75M is Up for Grabs for Game Studios

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. Under the leadership of co-founder and CEO Andrew Paradise, Skillz is making a high-stakes play to redefine the competitive gaming landscape.

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Every Variation You Should Know About 5 Card Charlie

Game Wisdom

Every Variation You Should Know About 5 Card Charlie Josh Bycer josh@game-wisdom.com Blackjack has stood the test of time, with roots tracing back to the 1600s in Europe. By the early 1800s, it had found its way to the United States, though some history books had placed its arrival around the 1930s. … The post Every Variation You Should Know About 5 Card Charlie appeared first on Game Wisdom.

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Zenless Zone Zero actors recast amid ongoing SAG-AFTRA strike

Game Developer

Voice actors Emeri Chase and Nicholas Thurkettle learned they were recast with Zenless Zone Zero's recent patch due to their absence during the SAG-AFTRA strike.

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RPG Maker Beyond Expectations Bundle

Game From Scratch

GameFromScratch.com RPG Maker Beyond Expectations Bundle There is a new bundle of interest to game developers, the RPG Maker Beyond Expectations Bundle. This bundle contains a collection of Gotcha Gotcha Games game engines including RPG Maker MV, Pixel Game Maker and for the first time in a bundle, the Unity version of GameMaker, RPG Maker Unite. The post RPG Maker Beyond Expectations Bundle appeared first on GameFromScratch.com.

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It is been predicted by many economists we are heading to a recession. From your writings it sounds like you were a game dev during the 2008 recession, any suggestions on how to weather the storm as a game dev?

Ask a Game Dev

The best advice I got in tough times was "broaden your search". The second-best advice I got was "use your network if you can". There are jobs to be had that are gaming-adjacent and gaming-related that I found I could do. I, like many, ended up working outside of traditional video game development for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely.

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VR & AI – The Future of Gaming?

Played with Fire

The gaming industry is evolving at a rapid pace, with cutting-edge technologies like Virtual Reality (VR) and Artificial Intelligence (AI) playing a crucial role in shaping its future. VR & AI The Future of Gaming? This question intrigues both gamers and developers as these advancements promise more immersive, intelligent, and interactive gaming experiences.

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The surprising origins and alien inspirations of Extreme Evolution: Drive to Divinity

Game Developer

"My goal is to create an environment that you haven't seen before.

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Five New 3D Asset Bundles – Unreal Unity and Godot

Game From Scratch

GameFromScratch.com Five New 3D Asset Bundles – Unreal Unity and Godot Leartes Studios have just launched not one, nor two but FIVE huge 3D asset bundles over on Gumroad. There are 3 “Super Nova” bundles, one each for Unreal Engine, Godot Engine and the Unity game engine. There are also two “Hyper Nova” bundles available, one for Unreal Engine and one The post Five New 3D Asset Bundles – Unreal Unity and Godot appeared first on GameFromScratch.com.

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Feeling frisky tonight, fellas?

The Art of the Game

There’s a scene in ‘Who Framed Roger Rabbit’ when Eddie Valiant pulls out his Toon Town revolver case and the bullets inside remark how Eddie’s been absent for 5 years and ask where he’s been. “Drunk.” he replies. I just realized that I haven’t made an entry in months and while I can’t claim Eddie Valiant’s excuse; I haven’t exactly been in the best of places.

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Women In Game Dev: Celebrating the History of ARPG Kristala ✨

Astral Clock Tower Studios

Hello there, our dearest of Travelers!As you likely already know, March is Women's History Month! And as a women-led game studio, we're celebrating by taking a look back at our own history as we reminisce on the epic journey we started nearly seven years ago.If you're new to our wonderful communitywelcome!you may not know that we've been working hard since 2018 to bring Kristala to life.

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Feedback and experimentation: the foundations of Ghostrunner 2

Game Developer

Ghostrunner 2 was a challenge, and not just for players. One More Level shares their journey of crafting a sequel to a successful game.

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Scopely acquires Pokémon Go developer Niantic in deal worth $3.5bn

GamesIndustry.biz

Pokémon Go developer Niantic has agreed to be acquired by Savvy Games Group subsidiary Scopely.

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How open are hiring managers in the game industry about what they are specific requirements they are looking for? In my industry I often find them looking for a generic position without listing what specialized task they are specifically looking for. Any suggestions on how to handle unclear hiring criteria?

Ask a Game Dev

We're usually pretty clear about what we're looking for when we're hiring. Between the title, qualifications, and desirable skill list, a candidate should be able to get a good idea of what the job's roles and responsibilities are. Some job descriptions are more detailed than others, but those in the field should be able to pick out the relevant skills and things.

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How to Make Online Casinos More Immersive

Game Wisdom

How to Make Online Casinos More Immersive Josh Bycer josh@game-wisdom.com There are major differences between betting online and in land-based casinos, but the divide is beginning to narrow as online operators strive to offer a more immersive experience. Both options have their pros and cons, and neither will be able … The post How to Make Online Casinos More Immersive appeared first on Game Wisdom.

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Tilting Point launches $150 million UA fund to help developers 'maximize growth without sacrificing equity'

Game Developer

'The fund's goal is to provide developers with the capital they need to fuel growth.

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Zenless Zone Zero voice actors quietly recast following SAG-AFTRA action

GamesIndustry.biz

Two Zenless Zone Zero voice actors claim they have been replaced for participating in the SAG-AFTRA strikes.

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Cocos Creator Developer Needed for Web-Based Play & Earn CCG Game

Cocos

Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists. Required Skills & Experience: 3+ years of experience with Cocos Creator Strong proficiency in TypeScript/JavaScript Experience with web-based game development Understandi

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Best of Steam Next Fest Part 10

Game Wisdom

Best of Steam Next Fest Part 10 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" We’re just one more part left for my best of steamnext fest February 2025 showcase. 00:00 Intro 00:22 As we Descend 3:28 Olaf the Boozer 4:52 Zombieville USA 3D 6:00 Which Way Up: Galaxy Games 7:00 Seekers … The post Best of Steam Next Fest Part 10 appeared first on Game Wisdom.

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SAG-AFTRA calls out 'alarming loopholes' in AI proposals from major game studios

Game Developer

'The bargaining group would have you believe that we are close to reaching a deal. This is not the case.

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What is Monkey Testing? Why is it Important for QA?

Rocket Brush Studio

Randomized inputs help uncover unexpected software issues. Monkey testing involves feeding arbitrary data into an application to identify crashes, glitches, and stability flaws. QASource thus works to enhance software resilience and detect hidden defects efficiently.

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3.8.5 "sync scale" of collider with Spine bone?

Cocos

Im using Creator 3.8.5 with spine animation & a collider node attached to spine bone using a socket. Due to this post, I can sync position & rotation of the collider with spines bone using syncPositionToPhysics() and syncRotationToPhysics() 2D : Colliders are not moving with skeletal animation Cocos Creator It is a issue, the dragbone attached node can not emit an position change event, so the rigidbody can not be update. you need update rigidbody manual in current version.

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The Get Rich Guide to Game Development

Game Wisdom

The Get Rich Guide to Game Development Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Everyone is chasing after the next Balatro, but only I have the perfect 7.5 point plan that will guarantee your game will earn all the diamonds in the world. 0:00 Intro 00:23 The Game Success Cycle 1:19 … The post The Get Rich Guide to Game Development appeared first on Game Wisdom.

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Blizzard will revive its BlizzCon convention in 2026

Game Developer

BlizzCon is coming back in September 2026, and will mark the showcase's first return in three years.

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