This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Anime has always had an immense following in Japan and Asia, but its popularity in the West has grown significantly over the past decade. The rise of streaming services has made it easier than ever for fans worldwide to appreciate one of Japans biggest cultural exports, leading to the likes of One Piece, Demon Slayer, and Jujutsu Kaisen having millions of fans worldwide.
NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences. NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences only possible through the cloud. These tools lower local GPU requirements to expand reach and eliminate cost by offloading AI inference tasks to the cloud.
We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5 at full speed (with a first dev snapshot released yesterday!
The Struggles of Onboarding gamers Josh Bycer josh@game-wisdom.com There are many frustrating aspects of game development, each one more soul-destroying than the last. For today, I want to talk about one that not only hurts developers but consumers as well — onboarding and tutorials and how despite for … The post The Struggles of Onboarding gamers appeared first on Game Wisdom.
AI is transforming how we experience our favorite games. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering. AI is transforming how we experience our favorite games. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering and generative AI-powered characters.
Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. In truth, the quantity has been so great that we couldve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those whove been so patient in waitin
Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. In truth, the quantity has been so great that we couldve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those whove been so patient in waitin
Yep I'm attending GDC 2025. (For better or worse , I've made too many commitments to cancel.) The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: Gener
GameFromScratch.com Blender 4.4 Released Along side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4 release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. That isn’t to say there aren’t new features The post Blender 4.4 Released appeared first on GameFromScratch.com.
Some specializations are safer than others due to the rarity of the specialization, but the amount of control you have over your job safety is absolutely dwarfed by the number of factors outside your control. Imagine a hypothetical scenario - maybe technical artist Neelo is much harder to replace than QA tester Desmal, so among all of the devs on Project Wombat at Infinity Ward, Neelo ranks pretty high up there.
During the 2025 Games Development Conference this week, industry workers launched the United Videogame Workers union in partnership with the Communication Workers of America.
GameFromScratch.com Legendary Game Dev Environments Humble Bundle There is new Humble Bundle of interest to game developers, the Legendary Game Dev Environments bundle. It contains a huge collection of 3D game environments (and some characters) for Unreal Engine and Unity (although you can export to other engines using the guides below). There is also a huge collection The post Legendary Game Dev Environments Humble Bundle appeared first on GameFromScratch.com.
Steam Games Guide: How to Download, Fix Errors & Optimize Performance Josh Bycer josh@game-wisdom.com Imagine this: You just bought your favorite game on Steam, excited to play, but Steam wont open. You try restarting, reinstalling, and even searching for fixes, but nothing works. Sound familiar? Steam is the world’s most popular gaming platform, with … The post Steam Games Guide: How to Download, Fix Errors & Optimize Performance appeared first on Game Wisdom.
GameFromScratch.com The Unity GDC 2025 Development Roadmap At GDC yesterday Unity unveiled their 2025 Unity Development Roadmap, a look into what we can expect in the near future (Unity 6.1) and further ahead (Unity 6x and Unity 7). Highlight features of Unity beyond Unity 6.x include: Key Links Unity 2025 Development Roadmap Blog Full Unity Roadmap Video The post The Unity GDC 2025 Development Roadmap appeared first on GameFromScratch.com.
So, in exactly ONE WEEK I will be back in my beloved NYC. My home for over 20 years, where I went to college, met the love of my life, fought hard, drank hard and met the most amazing people. I was contacted out of the blue by the Museum of the Moving Image and they invited me to show my game at the 2025 Marvels of Media Festival in Astoria, Queens.
GameFromScratch.com Roblox Announced Cube 3D GenAI System At GDC 2025, Roblox have just announced the upcoming release of Roblox Cube, a genAI model for generating 3D meshes. In addition to be integrated into Roblox Studio, it is also available as Cube 3D Foundational Model, an open source implementation. Details of Roblox Cube 3D: Key Links Roblox Cube The post Roblox Announced Cube 3D GenAI System appeared first on GameFromScratch.com.
Mobile games have changed significantly since their early years. Now, mobile games are complex titles that can sometimes rival what console and PC games have to offer in terms of their immersion, complexity, and game features. More than ever, the features of a mobile game are critical to its place in the market, its [.] The post How to Create Mobile Game Features That Stand Out appeared first on Starloop Studios.
A Catch of Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Whisker Squadron Survivors and Fish Fear Me, both played with press keys from their developers. 00:00 Intro 00:15 Whisker Squadron Survivor 2:58 Fish Fear Me … The post A Catch of Indie Games appeared first on Game Wisdom.
No jokers here! Indie roguelike deckbuilding game Balatro from solo developer LocalThunk has taken the pot at the 25th annual Game Developers Choice Awards on Wednesday.
There is an error assigning string to foo VS Code can recognize this error. But the code runs successfully in Cocos (with no error). Contrary to Cocos, if there is error in Typescript, script run by ts-node( from node.js ) will stop with error. Is there any way to change the behaviour in Cocos ? I would like it to be something like ts-node, which doesnt ignore typescript error.
Balatro dominated the Game Developers Choice Awards last night, taking home Game of the Year and Best Debut alongside Best Design and the Innovation award.
Indie Interview With MI Pixel Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Michael “MI Pixel” to talk about making his first game, Defend from Candyland before talking about some of the lessons learned about marketing and indie dev. For the back half, … The post Indie Interview With MI Pixel appeared first on Game Wisdom.
There is an error assigning string to foo VS Code can recognize this error. But the code runs successfully in Cocos (with no error). Contrary to Cocos, if there is error in Typescript, script run by ts-node( from node.js ) will stop with error. Is there any way to change the behaviour in Cocos ? I would like it to be something like ts-node, which doesnt ignore typescript error.
One More Best of #steamnextfest Demo Collection Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The final, and bonus episode, of my favorite demos from Steam next fest February 2025 edition. 00:00 Intro 00:26 Cantaloupe Chronicle 01:54 Kaya’s Prophecy 4:25 Opus Cortex 5:28 Touhou: the Unreachable Oneiroborder 6:50 Blasted Dice 8:45 Katanaut … The post One More Best of #steamnextfest Demo Collection appeared first on Game Wisdom.
There is an error assigning string to foo VS Code can recognize this error. But the code runs successfully in Cocos (with no error). Contrary to Cocos, if there is error in Typescript, script run by ts-node( from node.js ) will stop with error. Is there any way to change the behaviour in Cocos ? I would like it to be something like ts-node, which doesnt ignore typescript error.
Why Pokers Popularity in Video Games Shows No Signs of Stopping Josh Bycer josh@game-wisdom.com In the billion-dollar global market for video games, the best-selling titles include not only modern genres like first-person shooters (FPS) and battle royale but also traditional games, such as poker. A bloomberg.com article notes that the poker video game Balatro … The post Why Pokers Popularity in Video Games Shows No Signs of Stopping appeared first on Game Wisdom.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content