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SAG-AFTRA members have voted in favour of the union authorising a strike for video game actors and performers. Over 34,600 members cast ballots, representing a percentage of 27.47% of eligible voters. 98.32% approved the authorisation, although this does not necessarily mean a strike will take place. Earlier this month, SAG-AFTRA called on members to vote on authorising a strike to negotiate the terms of its Interactive Media Agreement with several video game publishers and developers.
GameFromScratch.com Massive Layoffs At Epic Games In another blow to the game development industry, Epic Games have just announced massive layoffs across the company. Part of the layoffs include divesting of two recently purchased companies, Bandcamp and Super Awesome. The layoffs will impact about 16% of the Epic workforce with about 830 employees impacted.
After delivering two of the most highly rated VR adventures with Moss Book One and Book Two, Polyarc now tries its hand at a competitive multiplayer VR game with GlassBreakers: Champions of Moss. It’s a free to play, 1v1 real-time battler with plenty of opportunities for tactics, magic and power. Seattle, USA-based studio Polyarc showcased the highly immersive nature of VR earlier with their popular puzzle platformer Moss.
The winners of the 2023 GamesIndustry.biz Best Places To Work Awards for the UK have been revealed, with the prizes given during a ceremony held today at BAFTA in London. The awards, now in their seventh year, aim to make the video games industry a better place to work in by celebrating the companies that best support their staff and address the issues that continue to be raised by games professionals around the world.
GameFromScratch.com The Future of C# in Godot With several Unity developers moving to the Godot Game Engine the C# language support in the Godot engine just became much more important for future developments. Right now C# support is not perfect with for example the following platform limitations: As it stands, Godot 4 has moved to a new … The Future of C# in Godot Read More The post The Future of C# in Godot appeared first on GameFromScratch.com.
Epic Games today confirmed it is laying off about 830 people, or roughly 16% of the company. It is also parting ways with another 250 employees through the sale of music storefront Bandcamp and the spinoff of "most of" the youth marketing company SuperAwesome into its own separate business. "For a while now, we've been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators," Epic CEO Tim Sweeney said in an
GameFromScratch.com Unity Pricing Fallout Continues In the aftermath of the ill-advised Unity run-time fee, Unity faced massive backlash from their developers including an organized protest turning off IronSource/Unity Ads. Ultimately Unity admitted they messed up and announced a vastly pared back price increase, which most importantly would only apply to new Unity versions, starting with … Unity Pricing Fallout Continues Read More The post Unity Pricing Fallout Continues appeared first on
Jim Ryan's retirement from PlayStation was not entirely unexpected. Through various interviews in recent years, he's spoken about the challenges of living in the UK and working in the US. He's also coming up to five years in the role of CEO, which is around the point Sony likes to start moving its leadership on. Choosing his successor, however, is going to be quite the challenge.
Embedded software developers can bring security up to speed with modern development by integrating DevSecOps into the software development lifecycle. Get started with DevSecOps 101 with these best practices.
The Boston Unity Group no longer want their name tied to Unity after the company's recent business moves, and are calling it quits to focus on the city's larger community of developers.
Hello, gamers and fans of the "At the Dream End" series! We're thrilled to share some updates about the upcoming release of "At the Dream End 2" (ATDE2). While we're putting the finishing touches on the upgraded demo, we'd like to give you a sneak peek.
Sign up for the GI Daily here to get the biggest news straight to your inbox While accessibility in games is on the rise for people with disabilities, advocates say that the price point of these devices is concerning. In conversation with Rock Paper Shotgun , AbleGamers' Steven Spohn notes that one of the main reasons the organization exists is to provide costly, accessible hardware to consumers in need.
When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. “It’s not hard to stay motivated if you really enjoy what you’re doing”, he says.
Beyond Contact is an innovative science fiction survival crafting game that features a top-down art style inspired by pulp science-fiction comics, providing a distinct visual aesthetic.Offering players the option to engage in a narrative-driven Story.
Sign up for the GI Daily here to get the biggest news straight to your inbox On August 29, Digital Eclipse launched the Gold Masters Series, which aims to explore the history of video games through the interactive documentary format. The first release, The Making of Karateka, feels like the culmination of what the American studio has done in the past decade, integrating many features that had a 'trial run' in previous productions like Teenage Mutant Ninja Turtles: The Cowabunga Collection and At
Previous post was about making Gaussian Splatting data sizes smaller (both in-memory and on-disk). This one is still about the same topic! Now we look into clustering / VQ. Spherical Harmonics take up a lot of space! In raw uncompressed Gaussian Splat data, majority of the data is Spherical Harmonics coefficients. If we ignore the very first SH coefficient (which we treat as “a color”), the rest is 45 floating point numbers for each splat (15 numbers for R,G,B channels each).
PlayStation CEO and president Jim Ryan will retire at the end of this year, the company has announced. He will be succeeded on an interim basis by Sony Group Corporation President, COO and CFO Hiroki Totoki. Totoki will assume the role of SIE chairman from next month. Ryan is a 30-year veteran of PlayStation. He joined the company in 1994 ahead of the release of the first PlayStation, and has since held senior roles launching PS2, PS3, PS4 and PS5, alongside the handheld PSP and PS Vita consoles
It isn’t easy serving two masters! People with multiple passions often struggle to find enough time to devote to both. Kids who are hungry to learn computer programming need ample time to study, experiment, and play with the code. Coding is a discipline as open-ended as your skills and imagination. Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications.
Workinman's election marks the newest effort for game developer unionization in months, and is the United States' first union to be formed under IATSE.
Hideki Kamiya, creator and director of Bayonetta and The Wonderful 101, is leaving PlatinumGames. As reported by VGC , Kamiya was promoted to vice president last year. He will step down from this position on October 12. "This came after a lot of consideration based on my own beliefs and was by no means an easy decision to make," wrote Kamiya on X.
Image credit: Jamie Madigan Jamie Madigan is the host of popular podcast The Psychology of Video Games , and the author of multiple books that look into why people play games. His books include The Engagement Game: Why Your Workplace Culture Should Look More Like a Video Game, which looks at ways of applying lessons from the psychology of video games into being a better manager or leader through employee engagement, goal setting, feedback, training, competition and teamwork.
Update : A company spokesperson has since clarified only the Github repository version of Unity's ToS were removed, while there was "never one moment" they weren't available on its website.
Sign up for the GI Daily here to get the biggest news straight to your inbox At the very end of last week, Unity finally revealed its revised plans for the controversial Runtime Fee, which originally intended to charge developers every time their games are installed past certain thresholds. You can find the full details here, but the key points are that the fee no longer applies to Unity Personal users, while Unity Pro and Enterprise developers have the option to avoid the charge in exchange for
It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
Product companies always deal with unfamiliar situations. Since companies are running their operations remotely, opportunistic threat actors have increased their attacks which has increased the importance of cybersecurity.
The European General Court has dismissed Valve's appeal against the European Commission for infringing EU competition law. Valve and five PC video game publishers were fined a total of €7.8 million in January 2021 for illegal geo-blocking practices. The five publishers included Focus Home Interactive, ZeniMax, Koch Media, Capcom, and Bandai Namco.
GameFromScratch.com Swift Programming Language for Godot using SwiftGodot Miguel De Icaza, the founder of Xamarin and Ximian before that, the creators of the Mono cross platform C# development platform as well as the GNOME Linux desktop, has just brought Swift programming language support to the Godot game engine. Using GDExtension, the Godot 4.x extension mechanism used by other … Swift Programming Language for Godot using SwiftGodot Read More The post Swift Programming Language for Godot
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