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In this article, we will explore how a VFX reel serves as the industry-standard gateway to opportunities in the visual effects industry. It's worth noting that hiring managers prioritize reviewing showreels before resumes, making it the most critical component for any professional seeking advancement. Moreover, crafting a compelling demo reel requires more than assembling work samples.
SenAm Games ‘ founder, Senad Hrnjadovic , has been involved in the games industry for years, but it was the Pokmon obsession of his two older children that made him realise the power of games as a learning tool. It got him thinking. In the shortest amount of time, the kids picked up a vast amount of knowledge about the Pokmons and their universe.
T oday we are launching the Kickstarter for Stars Reach. Why a Kickstarter? Well, the funding climate is rough. But we have seen that players love what we are making. So we want to prove to the industry that people want a modern sandbox. An alternate world that feels alive, not like a static cardboard set. A game where different sorts of playstyles come together to make an immersive and dynamic galaxy.
Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobile gaming experience, delivering entertainment at your fingertips with just a few taps. These games appeal to a wide audience, from casual gamers seeking quick entertainment to hardcore players chasing high scores.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The game’s story is rich in lore, offering a narrative where every decision can either bring you closer to hidden truths or drag you deeper into madness.
GameFromScratch.com EA Release Command & Conquer Series Source Code EA have just released the source code for several games in the Command & Conquer series ( Command & Conquer (Tiberian Dawn), Red Alert, C&C Renegade, and C&C Generals and Zero Hour ) under the GPL v3 license. They also added Steam Workshop support to several titles in the C&C The post EA Release Command & Conquer Series Source Code appeared first on GameFromScratch.com.
GameFromScratch.com EA Release Command & Conquer Series Source Code EA have just released the source code for several games in the Command & Conquer series ( Command & Conquer (Tiberian Dawn), Red Alert, C&C Renegade, and C&C Generals and Zero Hour ) under the GPL v3 license. They also added Steam Workshop support to several titles in the C&C The post EA Release Command & Conquer Series Source Code appeared first on GameFromScratch.com.
We are almost ready to release Godot 4.4 officially! As we are in the Release Candidate stage and focus only on critical regression fixes, the pace of merging pull requests has nearly stopped but a lot of good stuff is already being queued for the next release cycle. In the meantime, the communication team is doing an amazing work to finalize the contents of the release page, so that you can all (re)discover the highlights of Godot 4.4 with an exciting format!
Most content built during a particular hardware generation is available and functional during that hardware generation because things don't change too much. Whenever we have a major hardware generational shift, it's often nearly an extinction-level event because developers must upgrade our hardware and our software to match and exceed the new level of performance.
GameFromScratch.com Beehave Behavior Trees for Godot Today we are looking at BeeHave, and addon for the Godot game engine (Godot 3 and 4 versions exist) that implement behavior trees in Godot. Behavior trees are commonly used for visually representing and designing AI behavior, which often makes it easier to reuse. Beehave provides this functionality using Godot’s The post Beehave Behavior Trees for Godot appeared first on GameFromScratch.com.
Last week, we released the first of our Release Candidate builds, a state suitable for production settings. This is the second entry, and already shaping up to be our last, as all relevant release blockers have been dealt with! While we prepare for the stable releaseno more than a weeks time from nowlets enjoy one last roundup of changes. Please, consider supporting the project financially , if you are able.
In order to understand how something is "hard coded", you need to understand what we do to the code in order to make it run on your device. Code is written in a human-readable format, but there is a lot of optimization and changes that get done to the code before the device can run it. This process is called compiling and linking. The result of compiling and linking code is an executable file that the device can understand, but humans cannot.
What if Wikipedia was a place you could visit? Thats the idea behind The Museum of All Things , a free and open-source procedurally-generated museum built on Wikipedias vast knowledge base. In this interview, we talk to Maya , the creator of The Museum of All Things, about the challenges of turning an entire encyclopedia into an walkable space, why she chose Godot for development, and how VR transformed the project into something even more immersive.
I can’t tell you how much of a rollercoaster yesterday was. We hoped to see a strong Kickstarter but reaching our goal is less than one hour is just amazing, and a real expression of support from the community. Thank you all so much. (You can check out the Kickstarter here!) We’re not stopping here. As I write this, we are on track to double our initial goal today!
GameFromScratch.com Fab February 2025 Free Asset Giveaway [Feb 25 – Mar 11] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively (plus one for Unity). If you are using a different game engine or tool The post Fab February 2025 Free Asset Giveaway [Feb 25 – Mar 11] appeared first on GameFromScratch.com.
How Good Was Na’Vi in the 2010s? A Decade of Counter-Strike Excellence Josh Bycer josh@game-wisdom.com In the roots of Counter-Strike history, few names resonate as powerfully as Natus Vincere (Na’Vi). This Ukrainian powerhouse carved an indelible mark on the competitive landscape throughout the 2010s, evolving from CS 1.6 titans to CS:GO trailblazers , shaping esports … The post How Good Was Na’Vi in the 2010s?
Introduction Virtual Reality (VR) is transforming the way students and professionals learn by providing immersive, interactive, and engaging experiences. Whether in classrooms or corporate training environments, VR bridges the gap between theoretical knowledge and practical application, making learning more effective and enjoyable. The Impact of VR in Education & Training!
Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a frequent visitor of UAE since 2010. When you think of gaming hubs, Abu Dhabi isn't the first place that comes to mind. Like many battle-scarred industry veterans, my mental map of gaming ecosystems was firmly anchored around the usual suspects: Helsinki, Montreal, Istanbul, Seoul, Barcelona, and a handful of other established powerhouses.
GameFromScratch.com Godot 4 Mega POLYGON Asset Humble Bundle The Godot 4 Mega POLYGON Asset Humble Bundle is now live. It is a collection of low polygon 3D assets from Animpic Studio all exported to work in the Godot 4+ game engine. The bundle is organized into tiers and whichever tier you buy you get a large zip file The post Godot 4 Mega POLYGON Asset Humble Bundle appeared first on GameFromScratch.com.
Warner Bros. has released its financials for Q4 and FY2024, reporting that revenue for its games segment dropped 29% year-on-year for the three months ended December 31, 2024.
Best of Next Fest Feb 2025 Part 2 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Part 2 of my favorite demos from the steam next fest event. 0:00 Intro 00:18 Gentoo Rescue 1:37 Nitro Express 2:43 Mother Machine 4:01 The King is Watching 5:53 Repose 7:53 Demon Tides 10:02 Chromagun 2: Dye … The post Best of Next Fest Feb 2025 Part 2 appeared first on Game Wisdom.
GameFromScratch.com Becoming a C# and Unity Game Developer Humble Bundle The Becoming a C# and Unity Game Developer Humble Bundle is a collection of Unity engine related video courses from Packt. The courses are redeemed as a single key on the Packt website. The bundle is organized into the following tiers: 1$ Tier How to CODE in UnityMaster C# Scripting The post Becoming a C# and Unity Game Developer Humble Bundle appeared first on GameFromScratch.com.
Core iGaming Trends for 2025 Josh Bycer josh@game-wisdom.com The iGaming sector has grown significantly in recent years, both globally and in Canada. Naturally, many trends have emerged to keep online casino gaming and gambling relevant. For example, incorporating social media into online gambling is a recent trend with … The post Core iGaming Trends for 2025 appeared first on Game Wisdom.
GameFromScratch.com Haxe Game Engines in 2025 Today we have compiled a list of the best Haxe game engines and game development frameworks (and a few miscellaneous game development options) for game development in 2025. This is the fourth in a series of posts exploring the game engine options available for the most popular programming languages. We The post Haxe Game Engines in 2025 appeared first on GameFromScratch.com.
Best Games from Steam Nextfest 2025 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a collection of my favorite demos from our first nights of streaming next fest 2025 February edition. 0:00 Intro 00:17 Monster Train 2 1:50 Moadra 3:44 Chainstaff 5:33 Ruffy and the Riverside 7:02 Scaravan 66 … The post Best Games from Steam Nextfest 2025 appeared first on Game Wisdom.
GameFromScratch.com Adobe Announce Substance Suite Price Increases Adobe have just announced changes to the pricing of the Substance suite of texturing and rendering applications (Adobe acquired Substance Painter and Designer from Allegorithmic in 2019). Details of the price increases from the Adobe blog: Today we’re announcing pricing updates to both the Substance 3D Collection plan which The post Adobe Announce Substance Suite Price Increases appeared first on GameFromScratch.com.
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