Sat.May 07, 2022 - Fri.May 13, 2022

article thumbnail

Yes, You Can Animate Thousands of Characters in Real-Time

The GameDev Guru

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

Animation 130
article thumbnail

Dev snapshot: Godot 4.0 alpha 8

Mircosoft Game Dev

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8 ! It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn't make use of it for now), and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Alpha 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Filmustage to attend the 75th Cannes Film Festival

Filmustage

The International Festival de Cannes is an event that cannot be overstated. One of the brightest and most influential film event of the year, that will take place from 17 to 28 May and will bring us many great premieres: from "Crimes of the Future" by David Cronenberg to "Armageddon Time" by James Gray ! The Cannes Film Festival was born on September 20, 1946 and since then the gaze of industry executives and cinephiles all over the world has rested on the small town in the south of France.

Film 52
article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Yes, I am going back to this well one more time. I've already written about Elden Ring. It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. It's such a big, successful title, with so much strangeness, that there's a lot to learn.

Balance 52
article thumbnail

Atari ST STOS Programming: Exploring the ST Filesystem

Retro Game Coders

So far in our Atari ST text adventure using STOS , we have been loading test data via inline data statements. There are some advantages to that, which we can discuss, but also some frustrations so let’s take a look at moving our data outside of the code so we can work on data and the game itself separately. Pros and Cons of External Data As software gets more complicated, you will find programmers lean toward “separation” – ie. not having everything all in one big file.

Data 52
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Now I’m sure this won’t be a comprehensive summary, mainly since it’s harder for me to quickly step back and reflect enough on the bigger picture to think of eve

article thumbnail

SmartFoxServer 2.18.3 is out!

Smart Fox Server

We just released SFS2X patch 2.18.3 which fixes a couple of problems with the Analytics module, adds IP-range support for Admin clients and fixes a minor UI issue with the AdminTool. You can read the release notes and proceed with the download from here. While you are at it, also check out the latest client API in our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.

40
article thumbnail

D2 log 059 – Ready, aim, fire

Catnip Games

This time I focused on the “aim” part… adjusted range and accuracy to make each weapon more unique. There are also new crosshairs which resize based on the accuracy. [link].

40