Sat.Mar 21, 2020 - Fri.Mar 27, 2020

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How a Failed Kickstarter Set Me Up For Success 2 Years Later

Brand Game Development

Almost two years ago today, I launched a Kickstarter campaign for a board game called Highways & Byways. It was a deeply personal project for which I had high hopes. When it wound up being just another failed Kickstarter campaign, it hurt badly. I learned a lot from that experience. From it, I went on to write Why the Highways & Byways Kickstarter Campaign Crashed & Burned , which remains one of the most popular posts on this blog, even two years later.

Writing 130
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Unity Overdraw: Improving the GPU Performance of Your Game

The GameDev Guru

A single thing has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is doing to you?

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Core refactoring progress report #2

Mircosoft Game Dev

As promised in my previous post, the core refactoring work I am undertaking took two months to complete. This means rewriting large parts of the core engine for consistency and features. Core refactoring. Core refactoring is mostly work on the most low level, critical and shared parts of the engine. This work is done only on major versions because it implies breaking compatibility and introducing instability and bugs (because of all the new added code), which is actually the case right now.

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Guilty Pleasures

Grumpy Gamer

After 15 years of defeating one apocalypse after another, Sam and Dean are finally taken down by a real one. With only two episodes left in the 15 year run of the series, production has been shut down due to CORVID-19. Two episodes! Supernatural has been one of my guilty pleasures for two episodes shy of 15 years. My guess is they will turn it in to a crappy comic book for the final two episodes.

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Custom sky shaders in Godot 4.0

Mircosoft Game Dev

Update (2020-03-24): The API has updated a little bit to reflect a problem explained in this pull request. Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. A common problem facing users in Godot 3.x was the inability to create dynamic skies that update in real time. We aim to change that by introducing sky shaders.

Shaders 52
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The CORVID-19 edition

Grumpy Gamer

Speaking with a friend the other day and I was talking about how being confided to my house doesn't really change my life or my work too much. I suppose that a sad reflection on my life. I just don't go out much. I'm a life-long introvert, so I don't crave the company of groups or a wild social life. I have a few very close friends and we continue to talk.

Editing 40