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Board game conventions are the flashiest events in board gaming. Some are gigantic like Gen Con, Essen, and UKGE. Others are close-knit and local, but still lots of fun. They are wonderful gathering places for board gamers. It should come as no surprise that many game creators go to conventions to pick up customers. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Welcome to Godot 3.0.4. This is a bit of a brown paper bag release. There is a bug in 3.0.3 causing crashing of the asset library on systems with low threadcount CPUs. This was missed as I did testing only with machines of 8 threads and higher. This bug in itself wouldn't be the worst but for many new users this is the first interaction with Godot they have.
Support for the Leap Motion sensor was added as a GDNative plugin a few months back however full support for this sensor required changes made in Godot 3.0.3. With Godot 3.0.3 officially released we can now announce support for this wonderful device. The module uses Leap Motions latest LeapC libraries which are a big improvement on their older API. This new API has only been released for Windows at this point in time so there is no support for Linux and Mac yet.
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