Sat.Oct 03, 2020 - Fri.Oct 09, 2020

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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

Hey there, everyone! My name is Maria. I feel like the Goldilocks of boardgames. I don’t want to play a game that is too intense (no offense, Dominion ), I don’t want a game that is too easy (I’ll only play Go Fish with my 3-year-old niece). Instead, I find myself somewhere in the middle when it comes time to picking out a game. Part of this is because of my early years growing up with board games.

Games 130
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Visual Scripting Tutorial For Beginners. In this tutorial we’ll learn how to use Godot’s visual scripting tools to create video games from scratch. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

Hello, all you beautiful boos and glorious ghouls! We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. If you're just joining us, welcome home! This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4.

Dev 52
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Hugo Locurcio is hired to improve Godot's web infrastructure

Mircosoft Game Dev

Hello! Calinou here. I've been a core Godot contributor for about 3 years now, working on the Godot editor, documentation and website. On top of that, I've developed many Godot-related tools such as the unofficial Godot nightly builds , Godot build options generator and the Godot class reference status viewer. This month, I was hired full-time by the Godot team to rework and improve Godot's web infrastructure.

Feature 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. Particles in Godot 4.0. Since Godot 3.0, Godot has two particle systems for both 2D and 3D. GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders.