Not Talk Like a Pirate
Grumpy Gamer
JULY 15, 2019
Mircosoft Game Dev
JULY 18, 2019
As mentioned in the first part of this progress report , Godot is taking part in the Google Summer of Code (GSoC) programme for the second time, and we have 8 students working on specific projects for Godot Engine. We're now in the middle of the GSoC 3-months coding period, and we asked students to write a progress report to present their project and the work done so far.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Brand Game Development
JULY 15, 2019
One of the hallmarks of good board game design is being able to create hard choices. Particularly when hard choices come from simple mechanics. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game. Many of you know that our Kickstarter campaign, Tasty Humans , has just debuted on Kickstarter !
Grumpy Gamer
JULY 14, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Mircosoft Game Dev
JULY 17, 2019
As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report.
Let's personalize your content