Sat.Jul 13, 2019 - Fri.Jul 19, 2019

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

As mentioned in the first part of this progress report , Godot is taking part in the Google Summer of Code (GSoC) programme for the second time, and we have 8 students working on specific projects for Godot Engine. We're now in the middle of the GSoC 3-months coding period, and we asked students to write a progress report to present their project and the work done so far.

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Not Talk Like a Pirate

Grumpy Gamer

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Particularly when hard choices come from simple mechanics. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game. Many of you know that our Kickstarter campaign, Tasty Humans , has just debuted on Kickstarter !

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report.