Sat.May 11, 2024 - Fri.May 17, 2024

article thumbnail

Phoenix Labs lays off staff, cancels games in major restructuring

Game Developer

Update: The studio behind Dauntless and Fae Farm has laid off an unknown number of employees and cancelled a game "mere weeks" away from launching in Early Access.

Studios 363
article thumbnail

Baladins from Seed by Seed is a narrative co-op RPG that respects your time

PreMortem.Games

French indie studio Seed by Seed appreciates the importance of players’ time. That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour. In that time players go on little big adventures in a magical world. “We’re aiming at making non-violent games that bring families and friends together around the screen.

Co-op 129
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs

GamesIndustry.biz

Hermen Hulst and Hideaki Nishino will jointly succeed Jim Ryan as the CEOs of Sony Interactive Entertainment. Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios.

article thumbnail

NVIDIA TensorRT 10.0 Upgrades Usability, Performance, and AI Model Support

Nvidia

NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference. NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference runtimes and model optimizations that deliver low latency and high throughput for production applications.

AI 138
article thumbnail

EA is diverting 100 percent of Immortals of Aveum net sales revenue to Ascendant Studios

Game Developer

With Immortals of Aveum hitting EA Play and Xbox Game Pass, Electronic Arts is passing all net sales revenue to its developer.

article thumbnail

The joy of intergalactic journalism in Times & Galaxy by Copychaser Games

PreMortem.Games

In Times & Galaxy by Copychaser Games , players have the opportunity to experience the thrilling life of a space reporter for the solar system’s most trusted holopaper. However, don’t expect to break any major stories right away, as you begin at the bottom as the first-ever robo-reporter intern. But don’t despair, because the only way from there is up.

Games 118
article thumbnail

UK government responds to Stop Killing Games campaign

GamesIndustry.biz

A public campaign to prevent publishers from pulling online support from video games in a way that makes them unplayable has prompted a response from the UK government. The Stop Killing Games campaign organised a petition on the government's website , which passed the 10,000 signatories needed to secure a response. The statement added below the petition was attributed to the Department of Culture, Media & Sport.

Software 145

More Trending

article thumbnail

Book Excerpt: Ultima and Worldbuilding in the Computer Role-Playing Game

Game Developer

'Ultima and Worldbuilding in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry.

Games 307
article thumbnail

The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

Layoffs and studio shutdowns are barely newsworthy anymore, considering their frequency. It nevertheless came as a surprise when Microsoft emailed everyone about the planned shutdown of four Bethesda Studios last week: Arkane Austin (maker of Redfall), Tango Gameworks (Hi-Fi Rush, The Evil Within), Alpha Dog Games (Mighty Doom), and Roundhouse Studios.

Content 104
article thumbnail

Square Enix embarking on "aggressive multiplatform strategy" as profits drop 70%

GamesIndustry.biz

Square Enix has released its financials for the fiscal year ended March 31, 2024, with the results largely below what it had previously forecasted. As a result, the firm is set to implement a brand new strategy going forward, hoping to achieve "stable profit generation" in its digital entertainment segment by 2027. Square Enix's digital entertainment sales were ever so slightly up, mainly thanks to its HD Games sub-segment, the firm said.

Fantasy 145
article thumbnail

Gotham Knights Added Multiplayer, but Divides Batman

Game Wisdom

Gotham Knights Added Multiplayer, but Divides Batman Josh Bycer josh@game-wisdom.com Gotham Knights fell into the same position that Arkham Origins did — an attempt by another studio to create a Batman game while Rocksteady was working on one. The original release was met with a mix of frustration and anger … The post Gotham Knights Added Multiplayer, but Divides Batman appeared first on Game Wisdom.

Studios 105
article thumbnail

Marvel's Midnight Suns director worries the card-based combat kept players away

Game Developer

Former Firaxis Games creative director Jake Solomon looks back on how the complex card system of Marvel's Midnight Suns may have hurt the game's marketability.

Games 305
article thumbnail

Webinar: Path Traced Visuals in Unreal Engine

Nvidia

Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar. Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.

Engine 101
article thumbnail

Epic €1.1m fined for breaking EU consumer law in Netherlands

GamesIndustry.biz

Original Story: The Netherlands Authority for Consumers and Markets has fined Epic Games €1,125,000 for using "unfair commercial practices" aimed at children in Fortnite. An investigation by the ACM found that the company "exploited [the] vulnerabilities" of children through design choices in its item shop. This included using demanding phrases such as "get it now" or "buy now" on certain advertisements, which the ACM described as an "illegal aggressive commercial practice.

article thumbnail

Games industry keeps getting worse with Damien Evans

Game Dev Unchained

In the ever-evolving landscape of the video game industry, one thing has become painfully clear: instability. I’ve had the privilege of speaking with numerous industry professionals about the challenges they face over the years. One such conversation, which left a significant impact on me, was with Damien Evans. We discussed the ongoing struggles within the industry, particularly the recent wave of layoffs and their profound impact on employees.

Games 99
article thumbnail

Hooded Horse co-founder says publishers should ditch 'horrible' recoup clauses to help devs

Game Developer

"It's fundamentally stupid to have recoup terms where publishers protect all of their downside risks and recover all the money first.

Dev 321
article thumbnail

Brunelleschi is Back: Source Code

Indie DB

Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance.

Code 94
article thumbnail

PlayStation full-year revenues rise to $27.5 billion but narrowly misses PS5 sales target

GamesIndustry.biz

Sony has released its full-year financial results, showing a solid twelve months for its PlayStation business ahead of a year in which it is forecasting declines. The platform holder saw net sales for its Game & Network Services division, which includes PlayStation, rise by 17% year-on-year to ¥4.3 trillion ($27.5 billion), while operating income rose 16% to ¥290.2 billion ($1.9 billion).

article thumbnail

Web Export in 4.3

Mircosoft Game Dev

With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!

Build 103
article thumbnail

Ubisoft laid off 1,700 workers on the path to its highest net bookings ever

Game Developer

Ubisoft's net bookings rose 33.5 percent in 2023 through 2024, but it's laid off 1,700 employees since 2022.

354
354
article thumbnail

GameMaker in 2024

Game From Scratch

GameFromScratch.com GameMaker in 2024 GameMaker just outlined new features coming to the seminal game engine GameMaker in 2024 and there are some pretty massive changes on the horizon. Highlight new features coming to GameMaker include: New Code Editor This is actually already available in the GameMaker beta (check it out in action here). This […] The post GameMaker in 2024 appeared first on GameFromScratch.com.

Beta 89
article thumbnail

The former Ubisoft dev who wants to bring back the golden age of JRPGs

GamesIndustry.biz

New developer Studio Camelia is launching its Kickstarter campaign today for Alzara Radiant Echoes, a Mediterranean-inspired JRPG that features work from renowned Dark Souls composer Motoi Sakuraba and Genshin Impact artist Yoshiro Ambe. It's the French studio's debut title, after the developer was set up back in 2021 by CEO and creative director Emma Delage, who previously worked at Ubisoft on the likes of the Ghost Recon franchise, Watch Dogs Legion, Beyond Good & Evil 2, and more.

Studios 144
article thumbnail

RAPIDS on Databricks: A Guide to GPU-Accelerated Data Processing

Nvidia

In today's data-driven landscape, maximizing performance and efficiency in data processing and analytics is critical. While many Databricks users are familiar. In today’s data-driven landscape, maximizing performance and efficiency in data processing and analytics is critical. While many Databricks users are familiar with using GPU clusters for machine learning training, there’s a vast opportunity to leverage GPU acceleration for data processing and analytics tasks as well.

Data 74
article thumbnail

Sharing laughs and swapping save files in Athenian Rhapsody

Game Developer

Creator Nico Papalia talks about what thoughts went into creating a game where no two playthroughs should be the same and how he turned player saves into collectibles.

Games 280
article thumbnail

Instant Realistic Lighting in Godot

Game From Scratch

GameFromScratch.com Instant Realistic Lighting in Godot Out of the box the lighting system in Godot doesn’t give amazing results. In fact, out the box the lighting system in the Godot game engine ONLY works in the editor, which can be more than a bit confusing for beginners. Thankfully we have an in-depth lighting tutorial that will […] The post Instant Realistic Lighting in Godot appeared first on GameFromScratch.com.

article thumbnail

Why Sweden's games industry is still growing

GamesIndustry.biz

Despite the many difficulties the games industry faces around the world, Swedish developers are feeling somewhat optimistic as the local development scene continues to experience rapid growth. Speaking to GamesIndustry.biz , Dataspelsbranschen spokesperson Per Strömbäck says the general state of the Swedish games industry is "good", with the number of people working in the industry having grown from 2,500 to 8,500 people in the last decade.

article thumbnail

I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals.

Render 72
article thumbnail

Report: Palia studio Singularity 6 lays off 36 employees

Game Developer

This most recent layoff, reportedly impacting about 40 percent of the company, comes mere weeks after the studio eliminated nearly 50 roles.

Studios 298
article thumbnail

Unity CREATE Head Marc Whitten Resigning

Game From Scratch

GameFromScratch.com Unity CREATE Head Marc Whitten Resigning The last major player in the entire Unity run-time fee fiasco, Marc Whitten, head of Unity CREATE (the division responsible for the Unity game engine) has announced his resignation. Marc was famously the person who stepped forward to apologize for the entire fiasco and may or may not have been […] The post Unity CREATE Head Marc Whitten Resigning appeared first on GameFromScratch.com.

article thumbnail

PC and console game sales fall in Europe over April as major releases dry up | European Monthly Charts

GamesIndustry.biz

April PC and console game sales fell 6.2% year-on-year in Europe, with 10.5 million games sold. That’s according to GSD data, which tracks digital sales for most major games companies across the whole of Europe, and all physical game sales in all major European markets. April was a very quiet month for games. The only new game in the Top Ten is Stellar Blade for PS5, which starts at No.9.

Console 132
article thumbnail

Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The first edition. My own personal copy. I was so disappointed when I realized that awesome bird dude isn’t in the adventure. Second printing, with a color cover. Where’s mah bird dude? The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. Famed for its difficulty, it was the most infamous of the early TSR Gary Gygax modules.

Horror 72
article thumbnail

Report: Square Enix to lay off employees in American, European offices

Game Developer

Square Enix's "unforgettable experiences" will be made without some unforgettable people.

329
329
article thumbnail

Charting the Upswing: The Mobile Ad Ecosystem Starts Gaining Momentum

Unity Blog

We are halfway through the second quarter of 2024, and LevelPlay data is signaling a healthy market rebound, suggesting that the 2023 downtrend is finally receding. This upswing is a testament to both the resilience of the sector and to the strategic agility of publishers who are capitalizing on the evolving market dynamics.

Mobile 71
article thumbnail

Owlchemy: Vision Pro is biggest step towards VR mainstream adoption

GamesIndustry.biz

Rumour has it that the Vision Pro is finally getting ready to get shipped outside of the US. Three months after its American launch, Bloomberg reported that Apple's VR headset could be shipping in several territories worldwide as early as next month, off the back of the firm's Worldwide Developers Conference. It's unclear how many headsets Apple has shifted since retail availability in the US but the high $3,500 price point has made the Vision Pro somewhat of a niche within a niche product.

Retail 132
article thumbnail

Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. Made by fans, for fans, “Predecessor” was born out of the ashes of “Paragon,” a MOBA game developed by Epic Games from 2016-2018.

Studios 70
article thumbnail

What it means to direct a game that was someone else's creative vision

Game Developer

Pacific Drive game director Seth Rosen was tasked with leading development on a game envisioned by founder Alexander Dracott. Here's what he learned.

Games 273
article thumbnail

Epic Environments Mega Humble Bundle

Game From Scratch

GameFromScratch.com Epic Environments Mega Humble Bundle The Epic Environments Mega Bundle is now live on Humble Bundle. This bundle contains mostly 3D environment assets from FreshCan3D but also contains a few 3D characters from Yarrawah. The environments are a mix of Unreal Engine and Unity assets, however using the links below you can easily export them […] The post Epic Environments Mega Humble Bundle appeared first on GameFromScratch.com.

Asset 72