Sat.Jun 11, 2022 - Fri.Jun 17, 2022

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have go

Render 52
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A Breakdown for Budgeting: How to?

Filmustage

We have already established that script breakdown is a key stage in the preparation of any film. It is also quite obvious that a script breakdown makes it possible to start the scheduling of the shooting. However, in this process, we have so far avoided what both breakdown and scheduling are directly related to - budgeting. So today, Filmustage will define how to calculate a budget for your movie.

Prop 52
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Develop:Brighton 2022

OPM Jobs

OPM will be at Develop:Brighton for the conference and awards in July! This year, Kim, Daniel, Darren, Hannah, Jackie and Jordan will be in attendance, so look for them in the exhibition hall or at the bar. They will arrive in Brighton on Tuesday, July 12th, and will be at the Hilton until Thursday afternoon. We’re honoured to have been nominated for the Develop:Star Awards 2022 in the category of Recruitment Agency.

Indy 52
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Using Coding to Keep Your Kid's Mind Sharp During Summer Break

Real Programming

Summer is the time for children to unwind, relax, and take a break from their usual routines. They need to get outdoors and run around, see some friends and relatives, and enjoy being in different environments. However, parents are understandably worried about their children slipping through the cracks in terms of schooling. Parenting has always involved juggling kids’ competing needs to enjoy their childhood innocently while ensuring they’re prepared for adulthood.

Code 52
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Amazon GameSparks adds leaderboards to drive player engagement

AWS Games

Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games; and is currently in preview. Today, we are excited to announce the addition of a new leaderboards feature to help drive player engagement. Game developers have told us they want to spend less time on building and scaling backend services, and more time delivering the best player experience possible; and leaderboards continues to be one of the most requested

Console 52
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10 ! We're getting in 2-digit territory, both because 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes.

Alpha 52
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Postcards from Quakeland, 2022

Radiator Blog

Some random notes and thoughts from Quake modding land, in this cold wintery June of 2022: Community Hubs Official Mods The Future of My Quake Maps COMMUNITY HUBS Since February 2022, I've been acting as volunteer database maintainer / editor for the main Quake single player community archive site Quaddicted. The original webmaster Spirit still retains admin control, but after he uploads the files, it's now my duty to research the mod and add info / images / metadata so people can actually view,

Indy 52

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Conveying human: Ang Lee

Filmustage

Hi, today we're going to dive back into the world of transnational directing. Last time we talked about the killer director's handwriting of Bong Joon-ho : check out our blog. Today, however, we're going to talk about the Taiwanese director and classic, Ang Lee. In our blog, we'll highlight the main features of Ang Lee's style. Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you.

Film 52
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The Demo For Our New Game Is Out! Also, Terror!

The Bottom Feeder

August, 2022. Several times a year, Steam has a indie demo festival. This week, Steam Next Fest is going on. For desperate indies starved for attention, this is a chance to try to grab a few eyeballs and a handful of wishlists. Our next game, Queen's Wish 2: The Tormentor , is taking part. You can go over a grab a demo and try a few hours of our next game for free.

Demo 52
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Snowman Dev Update (2.2: 12 June 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). Embracing Undo.

Dev 52
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D2 log 063 – Ammo box

Catnip Games

Recently I ran into a design problem. Some enemies in the game will be immune to bullets and you’ll have to use grenades. Of which you can only carry a few. What if you miss and run out? You’d have to restart the level. For a moment I considered loot drops. For something you’d be required to get they seemed too random and potentially frustrating.

Games 52
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Narrative in Video Games and how Filmustage deals with it

Filmustage

It is not a secret that the game dev industry has become one of the most attention-grabbing in the entertainment field. What is particularly interesting there is a special way in which game developers tell stories through their interactive art. Simply put, games also may have a narrative, and it works in a very different way than in movies! First, of course, we want to define what narrative is.

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The Meanings & Consequences of Rules & Algorithms

Jesper Juul

TL;DR; I used to meet resistance to the idea that video game rules (usually expressed in the programming) and algorithms can be meaningful or important. I discuss four ways game rules can create meaning and/or have political implications. When I first started writing about video games, the humanities were probably at the peak of self-importance, and many of the theories we were taught were presented as timeless and universal for explaining all of human culture for all time.

Writing 40
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Snowman Dev Update (2.2: 14 June 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). I usually create these posts on weekends based on notes I write for myself on what was done throughout the week.

Dev 40