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Nine years ago I wrote a blog post titled “If I made another Monkey Island” and it feels like there are some things I need to say. I can’t remember the exact incident, but the day I wrote that I was feeling down about never being able to make another Monkey Island. I wrote it in a single afternoon, and it was not much more than a stream of thoughts.
Localization quality assurance (LQA) is still a top priority for video game companies, which also makes it a hot topic for us at Game Global. At the last Game Global Digital Summit , we had the pleasure of having Mike Souto, Business Development Director at Gridly , and Ville Lehtinen, Senior Developer at Rovio Entertainment , present about how to streamline the LQA process.
In anticipation of one of the major holidays of the year, Filmustage has a new blog for you, which is, of course, dedicated to Star Wars ! More than 40 years ago, George Lucas created a universe that today could be talked about for hours on end. We don't have that much time, however, we decided to tackle one thing: how exactly Star Wars changed the film industry.
We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! Like with 4.0 alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
Nine years ago I wrote a blog post titled "If I made another Monkey Island" and it feels like there are some things I need to say. I can't remember the exact incident, but the day I wrote that I was feeling down about never being able to make another Monkey Island. I wrote it in a single afternoon, and it was not much more than a stream of thoughts.
Before in our Atari ST text adventure , all we could do is walk around a hastily thrown-together map. We check for a limited set of directional commands, and we then check a room array to see if there are exists in the direction the player wants to go. Now we need to do a few things to allow the player to start interacting with their environment: More commands, such as get and drop.
The alien AI was a mess. It tried too hard to be clever. The code was fragile and the behaviour unstable. I threw it all out and implemented a simple flock / boid algorithm. The aliens will stick together and try to approach the player in natural looking groups. A* pathfinding is gone too. Instead, the player character drops invisible scent markers with a limited lifetime.
Kaboom.js is one of the best Javascript platforms for beginners, allowing you to create fun and simple video games without requiring extensive coding knowledge. This article will discuss Kaboom.js in greater detail, who might be interested in creating a Kaboom game, and how you can create your very own Kaboom video game. What is Kaboom.js? Kaboom.js is a JavaScript library that allows you to create games quickly.
Kaboom.js is one of the best Javascript platforms for beginners, allowing you to create fun and simple video games without requiring extensive coding knowledge. This article will discuss Kaboom.js in greater detail, who might be interested in creating a Kaboom game, and how you can create your very own Kaboom video game. What is Kaboom.js? Kaboom.js is a JavaScript library that allows you to create games quickly.
What Are NFTs? Cryptocurrencies are considered fungible and unlike them, NFTs or non-fungible tokens are digital assets that can be traded or exchanged for something different. These unique digital items could be music, drawings, videos, and games too. The tokens are authentic digital certificates that are stored electronically in a decentralized distributed database that is publicly verified called the blockchain.
While so far in our STOS programming tutorial we looked at ST games with sprites and graphics , it is quite possible to have a fun game experience with only (or mostly) text, so let’s take a look at that. In Defense of Text Adventures. Usborne had probably the most famous adventure programming books. Many of us game nerds of a certain age will have grown up with at least an awareness of this game genre.
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