Current Status
Grumpy Gamer
DECEMBER 13, 2019
Brand Game Development
DECEMBER 9, 2019
When you’re making your first board game, retail distribution is probably not top of mind. Many creators choose to focus on making a brilliant game, well play-tested, with great art, and good Kickstarter potential. And that’s fine! It just means the question of “what do board game retailers care about the most” goes unanswered for a long time.
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The GameDev Guru
DECEMBER 10, 2019
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on demand. Here's how you do this with Unity Addressables CDN.
Mircosoft Game Dev
DECEMBER 12, 2019
Every year Godot contributors and users meet at various conferences and events. The biggest one is usually the GodotCon that takes place at the beginning of February in Brussels. During 6 days, there is a Godot development sprint, a Godot conference and finally FOSDEM, one of the biggest open source meetups in Europe. See details and register if you want to join us!
Grumpy Gamer
DECEMBER 12, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Deconstructor of Fun
DECEMBER 11, 2019
This analysis is written by Abhimanyu Kumar and Michail Katkoff. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and references global figures. Psst! Make sure you don’t miss on all of the ?content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter.
Rampant Games
DECEMBER 11, 2019
“Bring back the tradition of telling ghost stories at Christmas!”. “You know what this Christmas party needs? Ghost stories.”. “Why does Nightmare Before Christmas have to be a Halloween or Christmas movie? Why can’t it be both?”. Immortal Works has heard your pleas and we are excited to announce our latest anthology, A Haunted Yuletide, slated for publication December 2020.
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