Sat.Dec 09, 2017 - Fri.Dec 15, 2017

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The Long Haul Project: Why Making Games Takes a Long Time

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. In the frozen Canadian arctic of the Northwest Territories and Nunavut, there is a famous road known as the Tibbitt to Contwoyto Winter Road. It’s a long haul road for ice truckers that’s over 300 miles long and most of it is built on frozen lakes.

Games 130
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

Wait, are we not in Beta? A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs.

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Grumpy Gamer v3

Grumpy Gamer

NOTE : This was 2 blug revisions ago. Welcome to the all new Grumpy Gamer Blog! It has all of the content from the old blog minus the stupid stuff. I removed a lot of the old posts teasing the lead up to my new games like The Cave, Scurvy and, of course, Thimbleweed Park. They were just noise. Now that Thimbleweed Park is done and I won't be blogging there as much, it felt like I needed a new outlet to gripe and complain.

Media 40
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Mechanics 130
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Get ready for FOSDEM and GodotCon 2018!

Mircosoft Game Dev

Last year in February , we attended the FOSDEM and organized our very own GodotCon (a.k.a. GDC , the GoDot Convention), and it was a great community time for all who could attend in Brussels, Belgium. For the coming year, we are lucky to be selected again to have a Godot stand at the FOSDEM 2018 on 3 & 4 February 2018 in Brussels, and we will organize another bigger GodotCon on 5 & 6 February 2018 , also in Brussels.

Engine 52
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Let people touch Godot!

Mircosoft Game Dev

Maybe you have already seen an AdPod around. They are three-sided giant multitouch-capable screens. The company behind them customizes them for very important customers for promotion campaings for things like movies ( Disney, Universal ). They "skin" the device cosmetically for the targeted product and develop interactive apps that run on them.