MISSING
Grumpy Gamer
JANUARY 30, 2019
The dog one is heart breaking.
Brand Game Development
JANUARY 28, 2019
Sagrada is one of my recent favorite board games. It is fundamentally a pretty simple game, but it has a lot of really endearing qualities. First and foremost, it’s absolutely gorgeous to look at. The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draf
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Mircosoft Game Dev
JANUARY 30, 2019
Our new Godot course Kickstarter campaign was funded in less than four days! Thank you kindly for your support. :). Since then, we kept working hard on: Game creation tutorials. Godot demos. Free tools. More on that below. We're looking to fund three stretch goals to bring more content to everyone. But first, let's briefly talk about 3d in Godot. 3d tutorials.
The Astronauts
FEBRUARY 1, 2019
I saw a discussion today that lamented lack of “infinite projection” in Unity, so here’s a quick post about that. Unity today (at least in 2017/2018 versions) uses “reversed Z” projection, but does not use “infinite projection” This means that a Camera has an actual far clipping plane, and beyond that distance nothing is rendered.
Grumpy Gamer
JANUARY 29, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
JANUARY 28, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Mircosoft Game Dev
JANUARY 26, 2019
We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. There were over 600 bugs listed for the 3.1 milestone at the start of the month, but we've been reviewed them tirelessly over the last few weeks, and many of them have been fixed, or postponed to the next milestone when they were not critical.
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