Sat.Jun 29, 2019 - Fri.Jul 05, 2019

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Creating a great scoring system in a board game can be a difficult process. Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Scoring rules are among the most important, particularly in euro games. So how do you do it? How do you make an arbitrary point system feel fluid and connected to the underlying ideas in your game?

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Vulkan progress report #1

Mircosoft Game Dev

While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicating myself to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it. I plan on creating more in-depth technical devblogs on how this work is being done, but will do so at a later time when more of the work is done (and I feel more confident that the approach used in most areas is the right one).

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Right after Maniac Mansion shipped

Grumpy Gamer

Me on the Great Wall of China right after Maniac Mansion shipped. Relax. it was the 80s.

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MISSING

Grumpy Gamer

"The rich are too busy screwing the world over to screw each other with any imagination.

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