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If you’re a long-time reader of this site, you likely know that my passion is helping people create their first board game. After all, that’s what the Start to Finish: Publish and Sell Your First Board Game series is all about. But, of course, you shouldn’t just rely on one guide on one website! You’d be missing a ton of useful information.
About. The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works. Note : In hopes to avoid misunderstandings, I did changes to the article to better stress that this is not an inheritance vs composition or anti-ECS article to spark a flame-war.
Greetings, friends and fantasy aficionados! Welcome back to another installment of the Kristala dev blog. Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Since we last met, we've been kicking dev for Kristala into high gear and we're super stoked to share everything we've been working on over the past month.
Tiny Player for Mac version 1.4.0 is out now. This update brings cover art in the main window. Use the horizontal split divider above the playlist to adjust. Drag the divider all the way down to collapse the playlist completely and show just the playback controls and cover art. And of course going 100% tiny is still an option, too.
Hi! Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. We had so much to talk about during our LudoNarraCon session that we felt like we could go on for another hour. The SXSW session will delve into new areas as we discuss recapture techniques, why touchstones are important, and more!
Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). So it's now time for a RC 3 build to give it another round of testing before the stable release!
This article explains how to easily embed Lua into your C++ project. Lua is an useful scripting language, it is fast and it is not compiled. The post Introduction to Lua in C++ with Sol2 appeared first on That One Game Dev.
TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using. TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using Omniverse are experiencing enhanced workflows with virtual collaboration and photorealistic simulation.
TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using. TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using Omniverse are experiencing enhanced workflows with virtual collaboration and photorealistic simulation.
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