Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity
The GameDev Guru
JULY 28, 2020
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
The GameDev Guru
JULY 28, 2020
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
Brand Game Development
JULY 27, 2020
“I love advertising!” That’s not a sentence you hear spoken out loud often. Advertising has a reputation for annoying people with messages that aren’t relevant to them, relentlessly wearing them down with half-truths broadcasted over TV networks and on billboards. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
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Mircosoft Game Dev
JULY 31, 2020
Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a third Release Candidate for the upcoming Godot 3.2.3 release.
Deconstructor of Fun
JULY 30, 2020
A lot has been written, and there has been a lot of discussion about, the potential for a huge new gaming and virtual world paradigm which many are calling the Metaverse. However, very little has been written or yet discussed about how such a platform needs to work. More specifically, in a future Metaverse platform, what kind of economy will be required to support a healthy and vibrant ecosystem for all of the participants: including all players on the commercial side of the value chain and for
The Knights of Unity
JULY 28, 2020
Working on the design of Little Racer required a lot of flexibility. There were many areas on which the designer had to work on – creating documentation, designing worlds, obstacles, levels, cars, creating all the names in the game, i.e. names of levels, cars, achievements, co-operating with artists, working on the balance of the game – creating conditions for achievements and all unlockables, working on the UX of level editor… Each week was a new challenge, what made us fully engage
The Astronauts
JULY 26, 2020
I made a demo with my kid, and it somehow managed to get 1st place at a (small) demoparty! The story of this demo started around year 2006 (!). I had just started working at Unity in Copenhagen, and was renting a tiny room (it was like 12 square meters; back then that’s all I could afford). The guy I was renting from was into writing and music.
Mircosoft Game Dev
JULY 28, 2020
Edit 2020-07-30: We found that 3.2.3 RC 2 had been incorrectly built and does not reflect commit ac2e7d87d1c398db9c796afba6973a2f170ddfa2 but an earlier version (basically the same as 3.2.3 RC 1). As such these commits are not part of this 3.2.3 RC 2 build: changelog between 3.2.3 RC 1 and what RC 2 was intended to be. A new 3.2.3 RC 3 will be released to validate the above commits and a few additional ones.
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Grumpy Gamer
JULY 26, 2020
This isn't really about Linux password manager, it's more about password managers in general. It seems like everyone is going for "cloud storage" of my passwords. This is nuts. I know they "claim" they are fully encrypted and they don't have access to the passwords, but why should I trust them? These passwords are my life. It's crazy that this has become standard practice in the password manager world.
Mircosoft Game Dev
JULY 29, 2020
As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. We selected 6 projects back in May, and the 6 students and their mentors have now been working on their projects for almost two months. We omitted to announce the projects formally (sorry about that!), but this first progress report written by each student will make up for it by giving a direct glimpse into their work.
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