Sat.Jul 17, 2021 - Fri.Jul 23, 2021

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About Godot 4, Vulkan, GLES3 and GLES2

Mircosoft Game Dev

Hello fellow developers! As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends. Will Godot 4.0 support OpenGL/OpenGL ES? OpenGL will most likely not be supported at the time Godot 4.0 is out. The renderer design and all resulting code had to be re-implemented entirely from scratch in order to support Vulkan and modern rendering techniques.

Render 52
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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Increasingly, game developers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the. Increasingly, game developers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the beautifully realized lighting and AI-boosted images that you can only achieve with NVIDIA technology.

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Trending Sources

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Live Game Engine Development - Let's chat, code and answer some questions.

Harold Serrano

Hey guys, in this live stream I answer several questions related to game engine development. Feel free to jump to the specific question that you are most interested in. Thanks for watching.

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Low Light Combat Launch

Wolffire Blog

Our New Game is Out Now! We are thrilled to announce our brand new 100% free experience, Low Light Combat. Long time Wolfire fans might recognise that name but this multiplayer shooter was developed from the ground up in the cutting edge Unreal Engine 5. In Low Light Combat light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit.

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Godot Showcase - The Garden Path developer talks about his experience

Mircosoft Game Dev

Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing Louis Durrant about his game The Garden Path. Introduce yourself in a few sentences. Hi, I'm Louis Durrant, and I make games under ' carrotcake '. I'm an illustrator living in Bristol, UK. The studio was me in my parent's attic to start off, but now it's me in a home-office, so we're making inroads.

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Change the Rules of the Game: NVIDIA Omniverse Brings an Arsenal of RTX and AI-Powered Apps, Extensions and DIY Toolkits to Accelerate Game Development Pipelines

Nvidia

Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools. Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools. Content creation in game development involves multiple steps and processes, which can be notoriously complicated.

AI 52
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New and Improved Game Writing Portfolio Webinar!

Game Design Aspect

Last year, I was planning to have another run of Game Writing Primer but the pandemic and subsequent lockdown made that impossible. I checked in with my former students and was delighted to hear of their successes, games , awards, job offers, start-ups, and even a pending wedding between two of them! PlayCrafting asked me to do a Webinar, which I knew could not be the same as the popular workshop series, Game Writing Portfolio Workout.

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Live Game Engine Development - Testing the Scene Editor

Harold Serrano

Hey guys, in this live stream, I test the scene editor of my game engine and answer several game engine development questions. I've added chapters to the live stream, so feel free to jump to the section that interests you the most. Thanks for watching.

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Learn More About Real-Time Ray Traced Caustics in Free Ray Tracing Gems II Chapter

Nvidia

In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or. In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or Amazon. We’ve been counting down to this date by providing early releases of select chapters once every week in July.

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No IDFA? No Problem! Apple Can’t Kill Gaming.

Deconstructor of Fun

Written by Tiffany Keller , Director of Product for Subway Surfers by Sybo Games , the most downloaded Android game in the world. Want to chat with real industry veterans about our games’ ATT impact? Want to discuss brand integrations or joining our team ? Drop me a message ! In “ Apple IDFA Change has Triggered 15-20% Revenue drops in iOS advertisers ”, Gamesbeat’s Dean Takahashi interviewed Brian Bowman, founder of marketing services firm Consumer Acquisition, on his heavily publicized anti-Ap

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Now with scheduling: final countdown

Filmustage

We've being digging so hard into your feedback, requests and experiences, that now we are happy to present our beta-testing of automatic sceduling feature. Having written extensively about film and its production, we understand how complex and time-consuming the process of planning the filming process is. We've experienced these difficulties ourselves on the set, so we're working hard to develop the most user-friendly and functional service to help all filmmakers create without the boring planni

Beta 52
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Vortex: Looking For Changelings in All the Wrong Places

Game Industry News

HERE THERE BE SPOILERS. “ Vortex ” marks the first Odo-centric episode and builds on the set-up from “Emissary” to establish more firmly one of the primary drivers for Odo’s journey that will last throughout the series. “Emissary” slides the information that Odo is the only member of his species in the Alpha Quadrant and that he knows nothing about his origins, but “Vortex” contextualizes his lived experience.

Alpha 40
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NVIDIA Announces Nsight Systems 2021.3

Nvidia

NVIDIA Nsight Systems 2021.3 is now available for download! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and. NVIDIA Nsight Systems 2021.3 is now available for download ! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and scale software across CPUs and GPUs.

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NVIDIA Announces Nsight Graphics 2021.3 – Now Available For Download

Nvidia

Nsight Graphics 2021.3 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup to. Nsight Graphics 2021.3 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup to solve nasty bugs, to providing deep insight into how your application utilizes the GPU to drain every last bit of performance, Nsight Graphics is the ultimate tool in your arsenal

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New Ray Tracing SDK Improves Memory Allocation for Games

Nvidia

RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in. RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process.

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NVIDIA DLSS SDK Now Available for All Developers with Linux Support, Unreal Engine 5 Plugin and New Customizable Options

Nvidia

Today, NVIDIA has made Deep Learning Super Sampling (DLSS) easier and more flexible than ever for developers to access and integrate in their games. The latest. Today, NVIDIA has made Deep Learning Super Sampling (DLSS) easier and more flexible than ever for developers to access and integrate in their games. The latest DLSS SDK update (version 2.2.1) enables new user customizable options, delivers Linux support and streamlines access.

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases. Identifying bottlenecks, highlighting code (multi-threading operations, event timing ) to improve efficiency and the unique features offerings for ref

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Synth Saturday: Taylor Varga Chapters 41-50 by mp?player

Game Industry News

Hey all I’m back with the fifth set of chapters in Taylor and the Varga’s shenanigans for this week’s Synth Saturday. It’s Taylor Varga Chapters 41-50 by mpπplayer! Plot: This set deals with the immediate aftermath of the revelation of Taylor’s aquatic form to the PRT and then deals mostly with some day to day things. There is a very important chapter though in this set, which does set the stage for the rest of the series going forward.

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