This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many projects as possible, to make sure that we catch non-obvious regressions that might have gon
How do your summer evenings go? We hope that in addition to the pleasant company, you sometimes watch movies. Surely everyone has a favorite movie that you're ready to watch every year in the summertime. So Filmustage wants to share not just one film, but the director whose films are so closely associated with romantic summer. Paolo Sorrentino is a filmmaker and screenwriter.
So what are the top game development trends in the current year? Let’s check them out and see what’s going on within the industry. What to Expect in Game Development? To estimate the industry and the whole game development future is not an easy task, as life is truly unpredictable. However, we will give it a try, and share with you our expectations that derive from our 14+ years of experience.
Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). No more Markdown.
Note: FogVolumes are available in 4.0 alpha 1 and later. This post provides a technical overview for a feature that is already available in the current 4.0 alphas. On top of the existing non-volumetric fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes.
A few weeks ago, I received a very nice compliment about a demo I did a few years ago, a game called Casino Sweeper. Thanks to that kind comment, I have resumed development on this … Continue reading → The post Resuming Development on Casino Sweeper Game appeared first on Cloudy Heaven Games.
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, how fun it is. Recently, Dragon Bridge has gotten a second chance at life via its superb BoardGameArena adaptation (by the way, it just went into Beta, so you can play it now yourself –
Dynamic strings and placeholders are commonly used in video games as a way of randomizing scenarios or even full quests. This allows for a more personalized experience that feels unique to each player: no one else has explored that land, crossed that bridge, or opened that door. However, when it comes to localizing these strings, translators feel a little less special, as they have to tackle entire sentences made up of brackets and numbers instead of words.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content