Sat.Aug 27, 2022 - Fri.Sep 02, 2022

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Star Nomad 2 Update 2.22.08 (Beta @Android)

Half Geek

Some bug fixes and re-balancing. Thank you to players who have provided feedback! Fixed bug with new player Drone AI sometimes flying off into the void. Fixed a bug with Merchant NPC during random encounters, if the player is busy in conversation, and Pirates or Zerkers interrupt, it will now resume normal flight. The Starborn’s Corvette and Frigate had the RoF for Valiant Mk2 torpedoes reduced by 33%.

Beta 100
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Is GPU Overdraw Worse in 2D Games?

The GameDev Guru

Are my student emails like this one justified?

Games 130
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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer. But that’s not right – sandbox is not the older form.

Sandbox 59
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Release candidate: Godot 3.5.1 RC 1

Mircosoft Game Dev

We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate for users to help us validate those fixes and make sure that Godot 3.5.1 is ready to publish.

Bug 52
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5 Simple Programming Languages to Teach Your Kids

Real Programming

Most parents appreciate that computers and technology are essential tools nowadays. Humankind's dependence on computers is only expected to grow. Already, computer science applications like Artificial Intelligence (AI), Machine Learning (ML), Deep Learning (DL), Data Science, and more are shaping all types of vital technologies, from small devices in our pockets to the industries we purchase goods from to the airplanes we fly in.

Code 52
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How to Build Your Next IAP Offer Part 2

Game Refinery

In-app purchase (IAP) offers are one of the most popular and longest established monetization features in the mobile market. As so many mobile apps are free to download, these IAP offers are basically the lifeblood of mobile games, and there are plenty of different ways you can design an enticing IAP offer for your game. We covered a lot of these IAP offer implementations in our last blog post on how to build your next mobile IAP offer.

Build 52
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What is Cel Animation and How to Use It?

Game Designing

If you’re of a certain age, there’s a good chance you grew up with a lot of classic cartoons, but you may have noticed that animated films these days just don’t look the same as they used to. You could chalk this up to nostalgia, but it also comes down to the classic techniques in animation that simply aren’t used anymore in commercial films. The most famous of these classic techniques is known as cel animation.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 15 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: C#: Merged.NET 6 support ( GH-64089 ).

Alpha 52
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Top 7 Best film production management software 2022

Filmustage

You've probably noticed how often we talk about technology for video & film production. We're not just turned on by the idea of moving the film industry forward, but we do believe that some latest innovations like automatic script breakdown can breakthrough the way people work and think. That's why our piece today is extremely applied: we've put together a selection of software for film production, so let's explore them together.

Film 52
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The 2022 Everfree Demo has Arrived!!

Yotes Games

Come see the demo we spent the past year building from the ground up! ? The New Kickstarter Anniversary Demo is finally available on Itch.io! ? This here is the demo we just debuted at Everfree Northwest showing the brand new overworld and improved battle mechanics for the first time. Download the Demo!

Demo 52
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It’s like you’re always stuck in second gear

The Art of the Game

I hate ‘Friends’ I’ve always hated ‘Friends’ I’ve hated it since it debuted in ’94 and them roommates and I were dirt poor, living in Greenpoint, Brooklyn and it took TWO subway rides to get anywhere. The roomies and I would lambast the show for its sheer ‘un-New York-ness’ No one we knew had giant apartments like that.

Art 52
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PhD Defense of Milan Ja?evi?: A Study in Practice

Jesper Juul

Join us for the PhD Defense of Milan Jaćević this Friday September 2nd, 2022 at 1 PM Copenhagen Time (UTC+2) in-person or on Zoom. The dissertation is “A Study in Practice: The structure and functioning of Ludic Habitus in Interactions with Digital Games” Using game prototypes and player studies, the dissertation develops “a general framework of digital gaming practice, a theory of digital gaming that explains how humans develop into players over the course of multiple acts of

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Paul Thomas Anderson: subtle genius or bold innovator

Filmustage

Paul Thomas Anderson is probably the most significant director of Hollywood from 2000-2010. In this relatively short period Anderson made only eight films and recently released his ninth, “Licorice Pizza” (2021), which was warmly received by critics. Half of his cinematography is already imprinted in history as a significant cultural legacy. Anderson manages to make each picture infinitely different from the previous one, without changing approach, themes or even faces.

Film 52
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AWS GameKit adds Unity Support

AWS Games

We are excited to announce AWS GameKit is now available for the Unity game engine. AWS GameKit is a solution that allows game developers to deploy and customize game backend features directly from a game engine. AWS GameKit launched for Unreal engine on March 23, 2022, and with today’s release for Unity, game developers can integrate the following cloud-based game features into Win64, MacOS, Android, or iOS games from both the Unreal and Unity engines with just a few clicks.