Sat.Nov 05, 2022 - Fri.Nov 11, 2022

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Five Problems With Chess

Tom Francis

Firstly, of course: many folks I like and respect love chess, and I’m happy for them and have no interest in persuading chess fans to like it less or want something different. But it’s not for everyone, and I’m one of the people for whom it’s not. So what I’m interested in is: what needs fixing to make it a game I enjoy?

Concepts 100
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A super-fun combination of defense and invasion 3D strategy game

Logic Simplified

Complete Project Details. Game Genre. Tower Defense. App Platform. iOS and Android. Time Duration of Project. 7 Months. Our Team on Project. Project Manager - 1. Quality Analyst - 1. 3D Artist - 2. UI Artist - 1. Front-end Developer - 3. Back-end Developer - 2. Animator - 1. About Scrap’em: Alien Invasion Defense Attack Strategy. Scrap'em: Alien Invasion Defense Attack strategy is a fun-packed 3D tower defense game full of action.

Games 86
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Publishing Like a Pro: GameFam Spotlight

Game Analytics

Roblox has been blowing up over the last couple of years. Having initially launched back in 2006, the social gaming platform now boasts over 30 million games (what they call experiences), 52 million daily active users , and over 12 million creators worldwide. Recently, we’re starting to see more and more hit games launching on the Roblox stores – with one particular publisher shining bright in the ocean of Roblox devs: GameFam.

Racing 84
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Fan Collective Unimatrix 47: Star Trek Lower Decks “The Stars at Night” Episode

Game Industry News

HERE THERE BE SPOILERS. Lower Decks closes its third season with what feels very much like an homage to Star Trek: Into Darkness , only Lower Decks does it better. Granted, given my opinion of Into Darkness, that’s not a particularly high bar to clear. However, the episode does remind us of the value of the metaphorical human element, which has long been a theme in Trek. “ The Stars at Night ” can’t entirely answer the question, but I still can’t shake the feeling that the story is meant to brin

Racing 72
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Using Inverse Kinematics for hand placement.

DameDev.tv

One of the hardest things to get correct in a game is the placement of a character's hands. In this article, I will use Inverse Kinematics (IK) to give that extra polish to my game when ledge grabbing. This concept can be used to add that extra polish to any animation that requires the correct placement of hands or feet. 0:00 / 1× Normal Ledge Grabbing 0:00 / 1× Ledge Grabbing using inverse kinematics.

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Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator

AWS Games

In a session based game, users from all over the world try to access the session over the internet. In these scenarios, building a game is always challenging. For developers who want a managed solution, Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. GameLift hosting allows you to focus on your game, while GameLift manages the deployment and scaling of your game servers, as well as other tasks such as game sessio

Prop 52
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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. To make those improvements widely known, we should make it easier to create 3D games with Godot so that more people will be able to use them.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and applications across global industries.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. In a launch day disaster that makes the Ford Edsel, New Coke, and the Microsoft Zune look like speed bumps in comparison, the players become trapped in VR and the headset will fry their brain if they die or if the headset is tampered with.

Art 52
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How to Introduce Coding to Your Children

Real Programming

Parents should think long and hard about how to introduce their children to the digital world. On the one hand, they live in it, and technology isn’t going away any time soon. They’re going to grow up in a world of screens displaying entertainment, video games, news, and more. However, parents may be understandably reluctant to throw their children into a digital world, one they didn’t grow up in themselves.

Code 52
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Michael Blaker’s Movie Monday Featuring Big Fish

Game Industry News

Hey all, I’m back with a rather fun one for this week’s Movie Monday. It’s Big Fish! Plot: The plot of this story takes place in modern day where Edward, an older man, tells the story at his son Will’s wedding party of how he caught a massive fish the day Will was born. Being a very tall tale – and boy was that just a riot to write down here – and having gotten used to such tales all his life, Will has a falling out with his father.

Feature 59
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy. Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion.

Tile 52
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Computation & AI for Creativity on Nov 14th, 2022

Jesper Juul

I am organizing a seminar on Copenhagen this November 14th. Do new computational and AI tools for generating poetry, concept art, stories, and visual art fundamentally *change* creativity, and do they allow for new kinds of art? In this seminar, open to all, five artists and writers share their process, results, and ideas about using computation and AI for creative work.

AI 52
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One of the Best Management Books I’ve Read Isn’t A Management Book

GameDev Blog

I’ve done an official “improv” class once in my life, at a roleplaying game convention, because improv theater is popular with the circles I play in, where we focus on making up stories as we go, playing characters, and improv.

Games 52
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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. To make those improvements widely known, we should make it easier to create 3D games with Godot so that more people will be able to use them.

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Calling on Xbox Game Pass Profitability

Deconstructor of Fun

In Today’s Email ? This week, we take a look at Phil Spencer’s announcements about Xbox Game Pass, and Eric breaks down some of the company’s claims. On the go? Listen to one of our podcasts from this week, we’ve got ? TWIG #207 Is the Microsoft Xbox really Pass profitable? ? NEW SEGMENT: Eric Kress’ One on One with Wehype’ Robin Astrom ✉️ Received this email from a friend?